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Why complaining about End Game is very justifiable.

STAR WARS: The Old Republic > English > General Discussion
Why complaining about End Game is very justifiable.

Zorakuu's Avatar


Zorakuu
01.11.2012 , 03:05 AM | #1
I have read plenty of threads on here, criticizing end game complaints, such as economy, crew skills, hard mode flash points and operations. I support all of these complaints.

I have also read replies to those where people have said things such as "it's a newly launched game, there is no end game" or something along those lines.

Being a newly launched game in this era doesn't matter anymore. This isn't the release of WoW, when for the most part besides grinding EQ there was no real MMO community. It was acceptable for a game like WoW to not be fully developed in end game, but it is completely unacceptable for a game like SWTOR to have no developed end game.

The type of players out there now, after having WoW - and all the other MMO's that have completely failed - are very different than when WoW was first released.

A large portion of players these days plow through the content, probably faster than expected, and if there is a lot of buggy and non-functioning content at max level, all of those players are right to be upset.

Personally I hit max level a day or two after the actual launch, and already I find myself being completely bored. PvP is satisfying for awhile but after that, it only takes about 2 - 3 hours to clear normal and hard mode operations of EV and Palace, then there is nothing left. The end game isn't difficult, hard mode flashpoints are completely useless because so much gear is dropped by bosses in operations who are easier than bosses in flash points.

It's bioware's job to make sure that end game content is working, abundant, and finely tuned in terms of difficulty and the amount of time required to put in or there are going to be quite a few people not logging on anymore.

If bioware isn't quick to solve the end game issues, SWTOR will follow the same fate as many other promised MMO's, the most similar I can think of is Age of Conan, levels 1 - 20 were amazing and now.... well the game is free to play with an option to pay.

/end rant

Jswizzle's Avatar


Jswizzle
01.11.2012 , 03:08 AM | #2
No MMO communities except Grinding in EQ???

You must of been in diapers when MMO communities first started up. I won't fault you for that.

It simply makes no sense to focus on end game content until...wait for it...the rest of the game is done. You do end game stuff last, it's the logical order of things.

Ganadorf's Avatar


Ganadorf
01.11.2012 , 03:08 AM | #3
I agree 100%

People need to stop acting like this is 2004. BioWare doesn't get a free pass

Bgiffo's Avatar


Bgiffo
01.11.2012 , 03:10 AM | #4
Non-constructive, incoherent whining does nothing to help make the game better, and those threads deserve to be flamed and locked.

Constructive criticisms are good for the game, and I've yet to see a thread like that get any serious amount of flaming.

Hiramas's Avatar


Hiramas
01.11.2012 , 03:10 AM | #5
about 3 -4 weeks after launch there is a major patch coming which not only contains bug fixing, but new bosses for the operations and more.
Of course the pros will have killed everything in tow hours (probably because some or most of them train on test servers) and they will be back here again.
It has been this way in WoW every time since the first expansion at least, the exception being a few ultra hard encounters which hardly anybody could master.
Thats a MMOs development cycle. Hardcore people play, hardcore people get bored.
Everyone else has fun at least a few months longer.
Republic Jedi Guardian - former RP-PVP Jen'Jidal
Can you please give us Server Transfers, so I can get back to a RP Server? Thanks.

Mormack's Avatar


Mormack
01.11.2012 , 03:11 AM | #6
In a new MMO that you expect to grow in the coming months (which is every), you want to focus on making sure the leveling experience meets expectations. This is your most important goal pre-release. You want to make sure the systems are in place for Endgame (which they are) but you want to make sure that everyone has a smooth leveling experience (it started out a little wonky for a few people but they quickly fixed it).

This being said, its more important to have a complete leveling experience at release than a fully fleshed out endgame? Why you say. simple, that's where your majority playerbase will be even months after release in a game you are expecting to grow (once again, every MMO expects this). It is for this reason that you release the game with an almost complete/complete leveling experience (which this game did) and with the framework of endgame in (which this game did also). You will then focus your patches on squashing the inevitable bugs and patching in a more complete endgame (also Bioware is doing just this).

You do this because, like I said, this is where your playerbase is, even months after release. As long as you are gaining more than losing, you will see that most players will be below cap. You will also see that since the leveling experience is in the game already, they can focus more closely on endgame for the duration of the expansion cycle.

CptBrit's Avatar


CptBrit
01.11.2012 , 03:14 AM | #7
I cannot personally speak from experience as I've taken my time working on a few characters though my ex-main is a level 38 Jedi Guardian (I've decided to switch to Empire because everything just seems to look better).

But haven't you tried Nightmare mode on those Ops? I hear they are a lot more difficult (With one boss been literally unbeatable atm)

What would you do to make End game hard but fair? (End Game ops/raids/whatever in my eyes should be difficult not a tank and spank)

What other than Op do you think they could add to end game that wouldn't require an expansion? (They have already announced another Op and another planet less than one month into release)

Only thing I would personally want to be added at the moment to end game is a SWTOR version of Old School Alterac Valley and I would be happy
Sa'rahi Sheph'erd - The Mercenary | Marxon Sheph'erd - The Guardian
Tae'Ruk Sheph'erd - The Juggernaut | Mysha Sheph'erd - The Sage
Leona Sheph'erd - The Assassin | Temo'rel Sheph'erd - The Vanguard
Mykael Sheph'erd - The Operative | Lel'Liana Sheph'erd - The Gunslinger

Ganadorf's Avatar


Ganadorf
01.11.2012 , 03:15 AM | #8
Quote: Originally Posted by CptBrit View Post
But haven't you tried Nightmare mode on those Ops?
I hate this argument

MMOs shouldn't even have more than one Raid anymore. Just make one boss, with 500 levels of difficulty; then no one will ever really clear the content

Knickerus's Avatar


Knickerus
01.11.2012 , 03:16 AM | #9
Agreed.

However, since this didn't actually happen, I would prefer if they fixed more of the other issues BEFORE working on the endgame.

It would have been great if there was more to do at release... but there isn't.

It's not people complaining about the lack of endgame that annoys me. It's the fact that they keep saying, "GIVE IT TO ME NOW!"

Mormack's Avatar


Mormack
01.11.2012 , 03:16 AM | #10
Also, as an MMO that is new and expected to bring in new players, you don't want your first tier of Endgame to be overly difficult. You want to start new players out with something they can handle. You teach them the basics before they get to the complicated. You can't throw someone into Heroic LK without them first showing they can do Marrowgar.