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"Arena PVP" is Horrible


RealAeiouy's Avatar


RealAeiouy
01.11.2012 , 02:04 AM | #81
Arenas are just multi player dueling. I agree there is no need for it

Dawgone's Avatar


Dawgone
01.11.2012 , 02:05 AM | #82
World PvP will never ever work in this game until they get rid of shards.

It's stupid being on the same server as your guild mates but potentially split amongst several different shards....

Nothing to fight for...
Previous MMO's:
Planetside / WoW / SWG / WWIIOnline / Darkfall / Tabula Rasa / EQ2 / AoC / Vanguard: SOH

Gestas's Avatar


Gestas
01.11.2012 , 02:06 AM | #83
Quote:
3v3, and 5v5 are fine
If 3V3, and 5V5 were truly fine, then hypothetically team composition wouldn't matter. But team composition matters a great deal in WoW Arenas. Team A composition in principle beats team B composition (if all other things are equal).

And the reason why this is stems from the fact that each class isn't balanced against every other class for 1V1 encounters.
Legacy: Firebrand.
Server: The Fatman.

Ganadorf's Avatar


Ganadorf
01.11.2012 , 02:07 AM | #84
Quote: Originally Posted by captainscarbeard View Post
Why? Star wars is a huge IP, bioware can do without the kids that want wow-style pvp.
If the Star Wars name alone could carry an MMO, Star Wars Galaxies would still exist

Ganadorf's Avatar


Ganadorf
01.11.2012 , 02:09 AM | #85
Quote: Originally Posted by Gestas View Post
If 3V3, and 5V5 were truly fine, then hypothetically team composition wouldn't matter. But team composition matters a great deal in WoW Arenas. Team A composition in principle beats team B composition (if all other things are equal).

And the reason why this is stems from the fact that each class isn't balanced against every other class for 1V1 encounters.
5v5 requires every Class to be viable in one or more composition of 5; not for every Class to be balanced against each other 1v1

Furad's Avatar


Furad
01.11.2012 , 02:10 AM | #86
I'm sure it's been said already, but let me say it again -

If you haven't played a level 50 in DAoC up to at least RR5 then you have no idea what "good" PvP is. Here's a clue, it damn sure isn't instance based.

WZ's are a hoot sure, but they're controlled and you have to do what someone else wants.

I want freedom to roam and hunt.. Not so I can gank someone or some group, but so I can meet my enemy on the battlefield, no rules, no objectives, no clock, just us vs. them. I don't want to know where they are or where their going to be, I want to have to LOOK for them.

You think hunters would ever want to bag a deer in a zoo?

Sometimes I also like to solo. I might get rolled all day long by zergs and groups. But I might also get that one perfect 1v1 or 1v2 that makes it all worth it. In the end, when the challenge is greater then so is the reward. and kids, objective based instanced pvp is not a challenge.

Gestas's Avatar


Gestas
01.11.2012 , 02:12 AM | #87
Quote: Originally Posted by Ganadorf View Post
5v5 requires every Class to be viable in one or more composition of 5
That's not sufficient for balance as evidenced by the fact that some team compositions in principle beat other team compositions 10/10 times if all other things are equal.

If class A in principle beats class B 10/10 times, presuming all other things are equal, then, obviously, 5 As versus 5 Bs isn't going to be balanced. And this is exactly what we observe with WoW.

So in order for balance to be achieved, each class needs to be balanced against every class in the game.
Legacy: Firebrand.
Server: The Fatman.

dembonez's Avatar


dembonez
01.11.2012 , 02:12 AM | #88
I can actually agree here. Arena killed most of the fun of PvP for me. It is like playing ADHD chess. The outcome is decided before hand depending on what pops up. I always appreciated WAR in that regard, made large scale PvP or "RvR", fun. As far as I am concerned Arena made, balance wise, PvP crap. I did it plenty, got bored. It had nothing to do with losing or winning... I just did not care, and quickly. The same strat over and over because certain comps were essentially required. Sure once in a while you would get some great guys who bucked the trend but mostly it was repetition over and over.

Ganadorf's Avatar


Ganadorf
01.11.2012 , 02:12 AM | #89
Quote: Originally Posted by Furad View Post
I'm sure it's been said already, but let me say it again -

If you haven't played a level 50 in DAoC up to at least RR5 then you have no idea what "good" PvP is. Here's a clue, it damn sure isn't instance based.

WZ's are a hoot sure, but they're controlled and you have to do what someone else wants.

I want freedom to roam and hunt.. Not so I can gank someone or some group, but so I can meet my enemy on the battlefield, no rules, no objectives, no clock, just us vs. them. I don't want to know where they are or where their going to be, I want to have to LOOK for them.

You think hunters would ever want to bag a deer in a zoo?

Sometimes I also like to solo. I might get rolled all day long by zergs and groups. But I might also get that one perfect 1v1 or 1v2 that makes it all worth it. In the end, when the challenge is greater then so is the reward. and kids, objective based instanced pvp is not a challenge.
Yeah, most people PvP to win; not to "challenge" themselves

If I wanted to challenge myself, I'd become a body builder, not play a Star Wars MMO

Ganadorf's Avatar


Ganadorf
01.11.2012 , 02:14 AM | #90
Quote: Originally Posted by Gestas View Post
That's not sufficient for balance as evidenced by the fact that some team compositions in principle beat other team compositions 10/10 times if all other things are equal.

If class A in principle beats class B 10/10 times, presuming all other things are equal, then, obviously, 5 As versus 5 Bs isn't going to be balanced. And this is exactly what we observe with WoW.
Except that's not how it works... at all

Just because a Class isn't viable 1v1, doesn't mean that a composition with them in it is less viable than a composition with their 1v1 Counter Class