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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

DarkeGBF's Avatar


DarkeGBF
01.10.2012 , 10:48 PM | #741
Quote: Originally Posted by themainamigo View Post
ive just been in battlezones and I only died 5 times. All 5 death were an insta operative gib.

I have 14k hp anbd had shield up.

The operative in question actually replied to my comment of "man that burst really is over the top eh" with "sure is" and went on to tell me that they are not much good at objective type stuff so they pretty much end up farming kills.

And he seriously was insta gibbing me almsost every time. His gear was slightly better than mine, but the point is. I don't have any fun when this is happening in the battlezones and surely that is a bad thing.

I just want to be able to have a fair crack at them, thats all and the only way is to lower the damage, give them some increased mobilty or something. He could still own me withought stealth too to be fair, his gun shots were higher than my shocks too.

I asked the next operative to tell me when he goes offline so I can go back in and have some fun as he seemed to abuse his powers mostly on me, a lot.....
Are you 50? If not, wait for pvp brackets, that will solve your particular problem. If you are, then your real problem is with biochem, because he was using stims/adrenals to get massive stat boosts. The class itself is not to blame, it's the scaling of certain stats that needs to be toned down.

GreenReafer's Avatar


GreenReafer
01.10.2012 , 10:58 PM | #742
Quote: Originally Posted by dutch-master View Post
Your epeen must be enormous. You are so incredibly wrong. I would love to see a Juggernaut do 500k with an Immortal spec. In fact, if you provide proof of this I'll send you 20$.
'
You don't sound convinced of your own argument if you only offer $20 lol

Also everyone game is a MMORPG not a 1v1 game

mondose's Avatar


mondose
01.10.2012 , 11:18 PM | #743
ive said this many times

ops/scoundrals are not op (not even close x.x)

they provide almost no utility to actual team fights the only contribution to a fight they can make is try and dps down something

other then doing quick burst damage they dont have much of anything else to use

I will agree that they are broken they do too much dps and not enough utility for a team fight



also as a side note

Even with a lvl 50 with maxed champ gear the ops/scounds do way to much burst

Its not a gear/level disadvantage

mondose's Avatar


mondose
01.10.2012 , 11:38 PM | #744
Quote: Originally Posted by DarkeGBF View Post
This video is particularly amusing because of the lack of shield. Do you know what my opening combo does to an inquisitor with their shield up? It takes them to 80% life, pretty much all of the time. Shoot first is completely absorbed by it, and Backblast hits for about 800 less than usual. After this, they have a pretty excellent chance against me if they know how to play their class.

But what a surprise, a geared level 50 can wreck a class in light armor that doesn't use its primary damage reduction spell, if all three attacks crit AND he uses a stim buff, adrenal, and relic (and it's very clear in the video, you can see it on his buff bar after he opens on the inquisitor). I never would've thought that could be possible! It's almost as if Biochem, with its reusable stims and adrenals, were giving some kind of disproportionately large advantage to players that take it. I wonder if there's already a thread on the forums about that.

I wonder.
considering you have stealth and seeing how the shield lasts for 30seconds

its quite easy to just wait for the shield to go out then gank a sorc because usually the sorc too busy to put up a new shield every 20seconds

Also if the sage/sorc isnt specd into healing force shield costs a insane amount of force

quite silly to think that if sorc/sages would just make force shield our number 1 priority it would justify how broken ops are -_-

also you say the problem is the consumables? uhm.. ops seems to be the only class that are causing the consumables to be a problem.

I dont hear anyone complain about a healers using consumables p;

themainamigo's Avatar


themainamigo
01.10.2012 , 11:40 PM | #745
Quote: Originally Posted by DarkeGBF View Post
Are you 50? If not, wait for pvp brackets, that will solve your particular problem. If you are, then your real problem is with biochem, because he was using stims/adrenals to get massive stat boosts. The class itself is not to blame, it's the scaling of certain stats that needs to be toned down.
Yes Im 50 and have 5 champ pieces and 2 centurian pieces. The guy didn't have biochem buff or stims. I had a good chat with him after the battle, in which he told me himself how he the damage is too much. I actually said to him, your the first operative to actually admit how overpowered you are, to which he said, well yea most people will defend there main class no matter what. A second operative did exactly the same thing in the next few battles, and I just gave up.

Theres not many of them I see but when I do it's just gutting because I know whats likely going to come. I really dont enjoy playing against these guys, I don't hate the playeres who play them, but I get more disheartened each time I die withought getting to fight back. It's just not fun. I've got to the point now where I've added several as friends and just wont play with them in the battlezones, it's that frustrating...

themainamigo's Avatar


themainamigo
01.10.2012 , 11:44 PM | #746
Quote: Originally Posted by mondose View Post
ive said this many times

ops/scoundrals are not op (not even close x.x)

they provide almost no utility to actual team fights the only contribution to a fight they can make is try and dps down something

other then doing quick burst damage they dont have much of anything else to use

I will agree that they are broken they do too much dps and not enough utility for a team fight



also as a side note

Even with a lvl 50 with maxed champ gear the ops/scounds do way to much burst

Its not a gear/level disadvantage
This sounds very similar to what the operative I spoke to said, surely it would be more fun for you operatives/scoundrel too to have to work harder for kills and have a bit of a fight on your hands, maybe some different toys to use. As opposed to being able to insta kill people then wait for restealth or CD's?

Maximilus's Avatar


Maximilus
01.10.2012 , 11:51 PM | #747
Like I have said many times, the OP's damage needs to be turn down just a little, but the real culprit here is Biochem and them stacking expertise and consumables, go search you tube for the op doing almost 10k damage hits cause of all the stacking going on, and no other class can do this as easily either.

When it comes down to it, what they need to do it's not allow any type of mecpac (bough or made) or stims in pvp, only heal consumables bough from the pvp vendor, also, get ride of the damn expertise nods on wz's and the expertise consumable from the pvp vendor and you won't see operatives crit for 7-10k anymore, balancing the problem..
AKA - Iorail (SWG, Rift, Aion, Warhammer, Wurm and WoW, may all rest in peace)
CE, Beta Tester - 12/10

DarkeGBF's Avatar


DarkeGBF
01.11.2012 , 04:28 AM | #748
Quote: Originally Posted by themainamigo View Post
Yes Im 50 and have 5 champ pieces and 2 centurian pieces. The guy didn't have biochem buff or stims. I had a good chat with him after the battle, in which he told me himself how he the damage is too much. I actually said to him, your the first operative to actually admit how overpowered you are, to which he said, well yea most people will defend there main class no matter what. A second operative did exactly the same thing in the next few battles, and I just gave up.

Theres not many of them I see but when I do it's just gutting because I know whats likely going to come. I really dont enjoy playing against these guys, I don't hate the playeres who play them, but I get more disheartened each time I die withought getting to fight back. It's just not fun. I've got to the point now where I've added several as friends and just wont play with them in the battlezones, it's that frustrating...
I don't know you, so I don't want to call you a liar, but if you had your shield up, and he didn't have Biochem, I find it really difficult to believe he instagibbed you with the gear you've got. I mean, I'm speaking anecdotally, but I just don't hit anywhere near hard enough to do that, even if all three attacks crit. The shield absorbs too much, and if the enemy has expertise it is noticeable. I can three shot non-50's, sometimes, I've reached that point. If they have no CD up and their gear isn't top notch I can faceplant and kill non-bounty hunters/juggs inside of the stun if I pop my trinket. But 50's, it just doesn't happen.

Was he stacking crit/surge? What were his gearing choices like? These are actual important questions, because it means the performance of the class could differ widely based on the scaling of one or two stats.

I still think the main problem is Biochem, and that a level 50 bracket will help a lot. After that gets nerfed I think everyone will need to play more games and re-evaluate how things are currently balanced.

Viashivan's Avatar


Viashivan
01.11.2012 , 04:30 AM | #749
Quote: Originally Posted by Bandelederen View Post
STUN
7.2k
4.6k
3,5k
STUN OVER

Fixed for you PvP yesterday with my twink

Astarica's Avatar


Astarica
01.11.2012 , 04:33 AM | #750
Quote: Originally Posted by mondose View Post
ive said this many times

ops/scoundrals are not op (not even close x.x)

they provide almost no utility to actual team fights the only contribution to a fight they can make is try and dps down something

other then doing quick burst damage they dont have much of anything else to use

I will agree that they are broken they do too much dps and not enough utility for a team fight



also as a side note

Even with a lvl 50 with maxed champ gear the ops/scounds do way to much burst

Its not a gear/level disadvantage
Problem is that if they take out the ball carrier or the primary healer it doesn't matter if the class spontaneously explodes after that. That can easily win a WZ there with no effective way to stop it.