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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

belowthelights's Avatar


belowthelights
01.09.2012 , 02:04 PM | #731
Quote: Originally Posted by themainamigo View Post
I lol'd at this video, the operative/scoundrel players still manage to find faults with the sorc, ie no shield up.
No1 should die this fast man, it was supposed to feel like your having a real battle, not a burst zerg fest. Bioware made a point of it when they were marketing the game. Talk about needing twitch reflex actions to have a chance at escape let alone of fighting, this is not fun abd its clearly a broken class, imagine what they doing to lower levels in the battlezones.....
I think they're just waiting for more people to roll the class then they will nerf it.

Xippin's Avatar


Xippin
01.09.2012 , 04:18 PM | #732
Quote: Originally Posted by agodin View Post
Lucky for us its not any longer then 3s long stun.....hold up nope scrap that it dont matter because WERE DEAD!

http://www.youtube.com/watch?v=DP-Vn...3epE1sg3jMItMr
lol, I can PROMISE you he's not in full champ. I just sat in Ilum with a 50 IA in full champ and i'm in full champ and I had her use her opener on me 10 times...of those 10 times you know how many times she crit me for 5k (with adrenal/relic buff)...ONE TIME. ONE out of 10 attempts did she crit me for 5k.

Stop with the QQ and get over yourselves. That Sorc is in PVE gear obviously. I can see the IA's stats, and I have more cunning then he does.
Xippin - BH: Powertech; Shield Tech / Smuggler: Scoundrel; Scrapper

PandaSuperBear's Avatar


PandaSuperBear
01.09.2012 , 04:19 PM | #733
Quote: Originally Posted by Genf View Post
well if you know how.. than you can get rid of Operative very quickly.. Personally think that its most fragile class in game .. and even cannot escape properly... if you use dots
Use Force DoTs. Otherwise we can remove the DoT's easily.

dutch-master's Avatar


dutch-master
01.09.2012 , 04:37 PM | #734
Quote: Originally Posted by biowareftw View Post
Every class can do 500 k dmg in a premade against a pug, including a freaking TANK SPEC.

BLAH BLAH BLAH

LAWL.
Your epeen must be enormous. You are so incredibly wrong. I would love to see a Juggernaut do 500k with an Immortal spec. In fact, if you provide proof of this I'll send you 20$.

As for the rest of you, learn your class. Some classes excel at some things and fail at others. You will do infinitely better if you learn your limitations. You lose at lease 50k damage per death.

For example, you can get away from an Operative pretty easy if you don't blow your CDs on trivial stuff before you actually need them. You could even blow their stealth before they get Hidden strike off. Just sayin'

Kelticfury's Avatar


Kelticfury
01.09.2012 , 05:05 PM | #735
Quote: Originally Posted by biowareftw View Post
The heal spec of operative is far more op as is the sage heal spec when paired with tank guard. Go after their dps spec though. NERF NERF NERF.
Just want to make sure I am reading this right, The heal spec is OP when paired with a tank guard? So you want to call a nerf because 2 players are better than your one? Not sure if thats the case here, because that would just be ridiculous.

Kelticfury's Avatar


Kelticfury
01.09.2012 , 05:07 PM | #736
Quote: Originally Posted by Adhok View Post
Watch a decent premade have a jug/tankadin guard said operative/scoundrel and have a SINGLE healer who isn't asleep at the keyboard.. and now it's an unstoppable **** machine that you can TROLOLOLOLO all day long with.
Another one of these? Are you saying it needs a nerf because when teamed up with another player watching their *** they are better than you? This doesn't make much sense.

DarkeGBF's Avatar


DarkeGBF
01.10.2012 , 07:54 PM | #737
Quote: Originally Posted by agodin View Post
Lucky for us its not any longer then 3s long stun.....hold up nope scrap that it dont matter because WERE DEAD!

http://www.youtube.com/watch?v=DP-Vn...3epE1sg3jMItMr
This video is particularly amusing because of the lack of shield. Do you know what my opening combo does to an inquisitor with their shield up? It takes them to 80% life, pretty much all of the time. Shoot first is completely absorbed by it, and Backblast hits for about 800 less than usual. After this, they have a pretty excellent chance against me if they know how to play their class.

But what a surprise, a geared level 50 can wreck a class in light armor that doesn't use its primary damage reduction spell, if all three attacks crit AND he uses a stim buff, adrenal, and relic (and it's very clear in the video, you can see it on his buff bar after he opens on the inquisitor). I never would've thought that could be possible! It's almost as if Biochem, with its reusable stims and adrenals, were giving some kind of disproportionately large advantage to players that take it. I wonder if there's already a thread on the forums about that.

I wonder.

Adhok's Avatar


Adhok
01.10.2012 , 08:07 PM | #738
Dude just trinket his CC, it's not like you used it a minute earlier to get out of stun number 12 from player y. There isn't actually cc in this game ! /sarcasm

Adhok's Avatar


Adhok
01.10.2012 , 08:21 PM | #739
Dude just trinket his CC, it's not like you used it a minute earlier to get out of stun number 12 from player y. There isn't actually cc in this game ! /sarcasm

themainamigo's Avatar


themainamigo
01.10.2012 , 10:00 PM | #740
Quote: Originally Posted by DarkeGBF View Post
This video is particularly amusing because of the lack of shield. Do you know what my opening combo does to an inquisitor with their shield up? It takes them to 80% life, pretty much all of the time. Shoot first is completely absorbed by it, and Backblast hits for about 800 less than usual. After this, they have a pretty excellent chance against me if they know how to play their class.

But what a surprise, a geared level 50 can wreck a class in light armor that doesn't use its primary damage reduction spell, if all three attacks crit AND he uses a stim buff, adrenal, and relic (and it's very clear in the video, you can see it on his buff bar after he opens on the inquisitor). I never would've thought that could be possible! It's almost as if Biochem, with its reusable stims and adrenals, were giving some kind of disproportionately large advantage to players that take it. I wonder if there's already a thread on the forums about that.

I wonder.
ive just been in battlezones and I only died 5 times. All 5 death were an insta operative gib.

I have 14k hp anbd had shield up.

The operative in question actually replied to my comment of "man that burst really is over the top eh" with "sure is" and went on to tell me that they are not much good at objective type stuff so they pretty much end up farming kills.

And he seriously was insta gibbing me almsost every time. His gear was slightly better than mine, but the point is. I don't have any fun when this is happening in the battlezones and surely that is a bad thing.

I just want to be able to have a fair crack at them, thats all and the only way is to lower the damage, give them some increased mobilty or something. He could still own me withought stealth too to be fair, his gun shots were higher than my shocks too.

I asked the next operative to tell me when he goes offline so I can go back in and have some fun as he seemed to abuse his powers mostly on me, a lot.....