Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

[Official High Resolution Textures Post] Can we get a clarification on this?

STAR WARS: The Old Republic > English > General Discussion
[Official High Resolution Textures Post] Can we get a clarification on this?

Gorgewall's Avatar


Gorgewall
01.10.2012 , 05:32 PM | #791
Quote: Originally Posted by Chelan View Post
I don't know, maybe 1 more year in development could have fixed a lot of these current bugs and apply a bit more polish to the features.
If they'd waited through one more year of beta and launched there'd still be something that requires polish. Every MMO launches with things that are lacking, whether it be stuff their predecessors have had for a long time but they do not (WoW and RIFT having LFG, for instance) or things that no one has had but most will come to realize were good additions later on (like when WoW added Dungeon Finder).

All told, SWTOR has had perhaps the best launch of any MMO to date. They get better each time (generally speaking..) so this was to be expected, but there were no terribly game-shattering bugs such as those that plagued previous releases. People who think SWTOR's was really all that bad were either part of a relatively small few who encountered some unfortunate issues, which happens with any game, or are misremembering the launches of previous games through rose-colored glasses or simply don't recall them at all.

Anarchy Online, for instance, had people falling through the world for weeks. En masse. This was not the exception, but the norm. One might have said that if you were on normal ground at this point, YOU were bugged.

World of Warcraft had criiiiiiippling server stability issues that had many people up in arms. What was the point of a stress test, they'd ask, if apparently no changes were made to deal with the stress of launch? Servers crashed, stayed down, crashed again, and those that actually managed to stay on a server were plagued by horrible lag and an inability to loot creatures for hours at a time (consider: looting X Warthog Eyes from creatures was a primary method of completing quests in WoW).

Age of Conan.. let's not even touch it.


In comparison, SWTOR has had remarkably few launch bugs. Server stability was actually pretty strong. Lag was the exception, not the norm. I don't recall servers dropping out of the sky. The biggest complaint was excessive queue times on some servers (reaching several hours). Warzones lag for some people, having shadows enabled caused slowdown for others, but other than that.. very little that stopped people from playing. And only two quest hiccups that prevented the progression of class quests.

Tiron_Raptor's Avatar


Tiron_Raptor
01.10.2012 , 05:33 PM | #792
The actual high-res textures look so much better than the medium option it's not funny.

Until VERY recently, you get partially get the high textures by running the client in XP Compatibility mode. Even that isn't working now.

That combined with the PTR changing medium to be the new high suggests that the entire thing is the result of a deliberate design decision to not allow us to use the high res textures for some reason or another, and they're trying to cover it by changing medium be the new high.

Seriously Bioware, we're not so dumb as to fall for that: You've got, and already included, MUCH better looking textures than you're letting us use. The cat's already out of the bag: at this point, if you're not going to let us use them, you are, one way or another, going to have to admit that and face the consequences.

Personally, you'd be better served to let us choose what we run the game at. If it runs poorly as a result that's our choice, you could even put out a note to the effect that the high res textures can make it run poorly and let people choose.

That's really what this is about more than the looks: people don't like having choices taken away from them, especially when it's done without explanation in a sneaky manner.
One day my body will be able to take my brain out in public without it embarrassing us.

fredspekvet's Avatar


fredspekvet
01.10.2012 , 05:35 PM | #793
And still no answer... this is very dissapointing.

"I dont have an answer for you now, maybe later today"

"I dont have a answer today. maybe tomorrow."

"High resolution textures will be released with the upcoming addon..."

Right.

MaxWham's Avatar


MaxWham
01.10.2012 , 05:36 PM | #794
Bump

fredspekvet's Avatar


fredspekvet
01.10.2012 , 05:38 PM | #795
Quote: Originally Posted by MaxWham View Post
Bump
Its useless. this Mr Reid or whatever he's called is just telling us what we want to hear, im sure. or what his superiors tell him to tell us. it makes little difference.

Oddzball's Avatar


Oddzball
01.10.2012 , 05:38 PM | #796
Auuug.

Anti Aliasing DOES NOT fix bad textures.

I swear to god. Some people have no idea what they are talking about.

No amount of AA is going to make a muddy blurry texture look magically better.

If ANYTHING AA is only going to make jaggy polygons look smoother.

On the OTHER hand

Anisotropic filteringCan help with textures.(My bad, fixed)

But it basically takes samples (of which you can change the multipliter) of pixels and aggregates colour values to smooth them out.

High levels of AF can make things look very blurry.

So with AF enabled your bad textures will just look like blurry bad textures.

fredspekvet's Avatar


fredspekvet
01.10.2012 , 05:40 PM | #797
Quote: Originally Posted by Oddzball View Post
Auuug.

Anti Aliasing DOES NOT fix bad texture.

I swear to god. Some people have no idea what they are talking about.

No amount of AA is going to make a muddy blurry texture look magically better.

If ANYTHING AA is only going to make jaggy polygons look smoother.

On the OTHER hand

But it basically takes samples (of which you can change the multipliter) of pixels and aggregates colour values to smooth them out.

High levels of AA can make things look very blurry.

So with AA enabled your bad textures will just look like blurry bad textures.
Wrong. conventional AA doesnt blur textures, only the edges surrounding the polygons. removing the jigsaw effect , or as some people call them "jaggy's" . has nothing to do with the actual textures themselves.

StephenReid's Avatar


StephenReid
01.10.2012 , 05:40 PM | #798
Hey all, I am here to apologize again... the good news is we have a draft of our response (you might be able to guess it's not a sentence or two) but I am circulating it internally to ensure my technical details are correct.

To give you an insight into our process here... as the Community team does with most big replies, I tracked down a variety of people on our client and art teams to get the facts on how the game works before putting the post together. As I'm representing those teams publicly, I want to ensure they're happy with what I'm saying on their behalf before I post it. They're busy people, so I'm just waiting on their sign-off right now.

I appreciate your patience and assuming we have sign-off this evening, you'll get our response tomorrow. If not, I accept the incoming rotten eggs.

Gorgewall's Avatar


Gorgewall
01.10.2012 , 05:41 PM | #799
I can take a stab as to why, from a design and testing perspective, (ultra) high res textures might exist but not be put in:

Compatibility testing and narrowing down issues.

There's a sizable number of people reporting slowdown right now for one reason or another. Maybe it's only in Warzones, maybe it's only with shadows on, maybe it's only with certain cards or hardware configurations.. but to fix any one specific problem for these people, you've got to rule out all the other causes so you can find what is actually the problem.

If we had textures twice the size of what's currently in, live, I would bet you cash-money that there would be more people complaining of graphical bugs, slowdowns, crashes, or just an inability to play the game. It'd be terrible. Only some of those would be the cause of the increased texture resolution, but for anything else, an immediate response would be "have you tried lowering your graphical settings", even if the issue winds up having nothing to do with that.

From a debugging perspective, the fewer potential causes you have in the mix, the easier it is to figure out what's wrong. High and ultra-high resolutions are just more potential causes. You might think you're smart enough to know when the cause of your particular problem is textures your PC might not be able to handle, but remember that there are two million other people playing, and some of them are probably idiots or liars. Pulling everything back to bare bones graphics, fixing what issues remain, and putting in the improved graphical capability only once you've ironed out the existing kinks means you can iron out the new ones even faster.

There are already people complaining that they can't run the game in its current Medium texture mode without slowdown, despite having computers that should chew Crysis 2 up and spit it out. They're all over the forums. They can't wait for a driver update and are demanding BioWare fix that now; can you imagine if there were even more of them?


The focus of the game should be on stability and performance for the largest number of people first, not graphical quality. Thankfully, that seems to be the tack BioWare is taking. I'd rather deal with some muddy textures for a month or two and lose the weirdos who are so off-put by any period of graphics that do not mirror the stuff they see outside their windows, than I would with playing this in Ultra High and losing a great many more to performance issues or other game-breaking bugs.

skepticck's Avatar


skepticck
01.10.2012 , 05:42 PM | #800
Quote: Originally Posted by Halofax View Post
Hey man, Bioware just said on eurogaming that 95 percent of people get good fps in this game.

Why are you guys surprised?

http://www.eurogamer.net/articles/20...ormance-issues
We're not.

They can say whatever they want, it doesn't make it true.

But of course some people will believe it, some people will believe anything.