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Space Missions: Crap or Cool?

BarkForSoul's Avatar

01.04.2012 , 02:14 PM | #41
Quote: Originally Posted by SmilesLikeJoker View Post
I was hoping for the same as SWG so I was already disappointed before I tried them.

I would have to say it's a good break from the ground. For those ground pounders out there that are getting burnt out, do the daily missions. Seriously... It's something totally different.

My only gripe is loot. There doesn't seem to be the chance of ANY random loot for completing the missions. The comms flux based on whether you complete the bonuses. I don't understand why they couldn't add a percentage for a chance of some type of loot to drop. It adds replayability. Hell....people run heroics for that small chance over and over and over. Tss tss Bioware....
I love that idea as well, I know there arent as MANY ship items but if you threw the chance of lockboxes and rare or unique ship items, I think you'd have a lot more folks doing them. I did my daily space stuff today and I was the only one in space on my server, sadness haha
“When I left you, I was but the learner, now I am the master.”

Playing on : Nadd's Sarcophagus (Ceylon - Sentinel) (Munroe - Scoundrel) (Min'aj - Sith Sorc)

LPwookie's Avatar

01.10.2012 , 04:48 PM | #42
Quote: Originally Posted by Thurinor View Post
I have treated Space Combat how it was meant to be when designed, a mini-game. A little break from the real thing.

If you do that you will find it is very enjoyable.

Is it a flight sim? No. Nor should it be.

I think of it like a little arcade game on my ship.
Exactly a good point. I play all the space mission in about an hour. If I need a break I play some of my favorite ones again.

NimTheRat's Avatar

01.10.2012 , 05:01 PM | #43
Are there ANY story mission chains that have a space mission component, or are the space missions entirely independent? I haven't run into any yet as of level 41. Personally, I think some integration there would be pretty cool, but the folks who dislike the style of the space missions would certainly be up in arms about it.

There are plenty of 'take an assault shuttle to location X' flashpoints. Could extend the space mission code to have each member of the team man a turret on the way to the target. Or space missions where success at a certain number of objectives results in your getting to board an enemy vessel (transition to character mode) and failure results in the enemy boarding YOU.