Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

STAR WARS: The Old Republic > English > General Discussion
Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

Dovafeyn's Avatar


Dovafeyn
01.10.2012 , 04:23 PM | #11
i have absolutly zero problems at all. Everything i do has perfect response time so I cant really see the problem everyone is winging about.

I guess cause im aussie they decided to cut me some slack.
<DECEMBERCREW>
AUSTRALIA, MY HOME, MY COUNTRY, MY RED ZONE
┻━┻ ︵ヽ(`Д)ノ︵ ┻━┻<Me when BH get nerffed

StormDragonlord's Avatar


StormDragonlord
01.10.2012 , 04:27 PM | #12
Bumping the best thread in General right now. Bioware get a move on
Server Transfers!

Putok's Avatar


Putok
01.10.2012 , 04:40 PM | #13
Quote: Originally Posted by supertouch View Post
can you post a video of you casting the heal on an injured target?
Just jumped off something real quick to test it. Advancing the video frame by frame, I note a ~.3-.4 second delay for both casts, which is significantly less than what the floating combat test makes it appear to be, but still more than I'd like: http://www.youtube.com/watch?v=EjOjN...ature=youtu.be

That .3-.4 is calculated by advancing the video frame by frame. For the first heal, the cast bar fill completely at 3.38, lights up at 3.44, and my healthbar moves at 3.81, a .37s delay from the cast bar lighting up.

Second heal, cast bar fills at 8.85, lights up at 8.88. My healthbar moves at 9.25, a .37s delay from the cast bar lighting up.

Kerkat's Avatar


Kerkat
01.10.2012 , 04:43 PM | #14
According to Massively, our problems are due to really bad computers.

Thanks BW.

http://massively.joystiq.com/2012/01...ues/2#comments

Corwingeorge's Avatar


Corwingeorge
01.10.2012 , 04:46 PM | #15
Quote: Originally Posted by supertouch View Post
here's one of several videos i've uploaded. i don't have any problems with effects being delayed.

http://www.youtube.com/watch?v=4qQnNxmOBFc

maybe it's class-specific.
watching your video i noticed the delay right away, thx for the contribution

supertouch's Avatar


supertouch
01.10.2012 , 04:49 PM | #16
Quote: Originally Posted by Putok View Post
Just jumped off something real quick to test it. Advancing the video frame by frame, I note a ~.3-.4 second delay for both casts, which is significantly less than what the floating combat test makes it appear to be, but still more than I'd like: http://www.youtube.com/watch?v=EjOjN...ature=youtu.be

That .3-.4 is calculated by advancing the video frame by frame. For the first heal, the cast bar fill completely at 3.38, lights up at 3.44, and my healthbar moves at 3.81, a .37s delay from the cast bar lighting up.

Second heal, cast bar fills at 8.85, lights up at 8.88. My healthbar moves at 9.25, a .37s delay from the cast bar lighting up.
i wanted you to post a video of your character healing an injured target because i wanted to see if the heal took effect during the final part of the animation or during the floating text. as i suspected, the floating text is just delayed and the heal works as intended. if you use the ability in rapid succession, the animation is accelerated and the heal takes effect as soon as the casting bar fills. the brief animation at the end doesn't hinder other abilities and moving during the animation doesn't interrupt the ability. i don't really see a problem.

Leiloni's Avatar


Leiloni
01.10.2012 , 04:49 PM | #17
Quote: Originally Posted by Putok View Post
Just jumped off something real quick to test it. Advancing the video frame by frame, I note a ~.3-.4 second delay for both casts, which is significantly less than what the floating combat test makes it appear to be, but still more than I'd like: http://www.youtube.com/watch?v=EjOjN...ature=youtu.be

That .3-.4 is calculated by advancing the video frame by frame. For the first heal, the cast bar fill completely at 3.38, lights up at 3.44, and my healthbar moves at 3.81, a .37s delay from the cast bar lighting up.

Second heal, cast bar fills at 8.85, lights up at 8.88. My healthbar moves at 9.25, a .37s delay from the cast bar lighting up.
Looking at that video, I see no problems. Your HP goes up right after the cast bar finishes (after it lights up), before your character is even finished the animation and before the floating combat text even appears on screen. Seems to work fine to me.
http://www.swtor.com/community/showthread.php?p=1753652#edit1753270

Khoranth's Avatar


Khoranth
01.10.2012 , 04:49 PM | #18
Quote: Originally Posted by Kerkat View Post
According to Massively, our problems are due to really bad computers.

Thanks BW.

http://massively.joystiq.com/2012/01...ues/2#comments

That link has to be some jerk writer ripping him out of context, no way it is truthful. Not after they have all come here and acknowledged the problem.

Leiloni's Avatar


Leiloni
01.10.2012 , 04:54 PM | #19
Quote: Originally Posted by Corwingeorge View Post
watching your video i noticed the delay right away, thx for the contribution
Where? He casts Charged Burst, it immediately animates, and he quickly and seamlessly is able to go right into his next move throwing the grenade.

Quote: Originally Posted by supertouch View Post
you mean like the damage taking effect before the animation is completed? thanks for playing, redneck.
Edit: Sorry, forgot to add the above in about the damage working properly but this poster already said it for me!
http://www.swtor.com/community/showthread.php?p=1753652#edit1753270

Putok's Avatar


Putok
01.10.2012 , 04:55 PM | #20
Quote: Originally Posted by supertouch View Post
i wanted you to post a video of your character healing an injured target because i wanted to see if the heal took effect during the final part of the animation or during the floating text. as i suspected, the floating text is just delayed and the heal works as intended. if you use the ability in rapid succession, the animation is accelerated and the heal takes effect as soon as the casting bar fills. the brief animation at the end doesn't hinder other abilities and moving during the animation doesn't interrupt the ability. i don't really see a problem.
I'm not sure about "as intended", a third of a second of delay is still a bit much, IMHO. .2s should be the upper limit, but it certainly isn't as bad as the UI bugs make it appear to be.