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Operative PvP video 10k crits. WOW

STAR WARS: The Old Republic > English > PvP
Operative PvP video 10k crits. WOW

Rasui's Avatar


Rasui
01.10.2012 , 04:32 PM | #101
Quote: Originally Posted by TheJollyRogers View Post
I am a BH with 10% expertise, around 1600 Aim, 550 power and Biochem 400/400. When I grab the expertise buff, the highest I can get is a 5500 with Heatseeker, and I must have 3 tracer missile signatures before then.

No. Not every class can get up to 10k + 6.5k. It's just you, Operatives/Scoundrals.

Assassins can't even step near that kind of burst.
WHAT!?! We can get bigger numberz!?! You must be so jealous!

No seriously, use your brain, how many times do you think we can hidden strike in a row? What's the range on it? Now go sit at the kiddy table and think about your missiles again.

Mythicrose's Avatar


Mythicrose
01.10.2012 , 04:32 PM | #102
Quote: Originally Posted by Xontier View Post
Oh, I agree fully. But if you nerf Operative burst without at least giving us more sustained we'll be more rubbish than... well, anything. Operatives are ALL burst, and if the target isn't dead within the first few seconds, we're basically just trying to tickle them to death.
Nah...talented evasion to clear dots and re-enter stealth. Or...toxic scan and re-enter stealth. But in general if a scoundral/operative didn't kill the other player, the player is near death and can be killed before the scoundral/operatives (generally) full health bar can be burned down.

I do feel sorry to a degree for scoundrals/operatives. Until they're into their 40s, they're somewhat lackluster in pvp. More a nuicance than down right deadly. But that's just my perception.

babiegirlla's Avatar


babiegirlla
01.10.2012 , 04:34 PM | #103
Quote:
Oh, I agree fully. But if you nerf Operative burst without at least giving us more sustained we'll be more rubbish than... well, anything. Operatives are ALL burst, and if the target isn't dead within the first few seconds, we're basically just trying to tickle them to death.
Most people will tell you their burst needs to be reduced and their sustained has to be up`d. They preached the whole "every fight will feel like a battle", and for the most part it does, but honestly in what world is it fair where you can get stunned and bursted to 30-20% from someone stealthed? It`s not fair, at all.

I don`t know if they`re too busy fixing other things before they address the PvP class balance, but it`s to the point where I`m done with the game until they fix things like this because in full champion/sent gear it shouldn`t be able to happen.w It makes someone like a Marauder want to rereoll because in all honesty a marauders damage is like a level 5 beating on a level 50 compared to an Ops

A class based around breaking out of stealth to use an overpowered stun damage combo to destroy your hp is overpowered and adding stims and everything else into the equation makes it even more terrible, and BioWare is making a LOT of PvPers very upset.

Xontier's Avatar


Xontier
01.10.2012 , 04:39 PM | #104
Quote: Originally Posted by Mythicrose View Post
Nah...talented evasion to clear dots and re-enter stealth. Or...toxic scan and re-enter stealth. But in general if a scoundral/operative didn't kill the other player, the player is near death and can be killed before the scoundral/operatives (generally) full health bar can be burned down.

I do feel sorry to a degree for scoundrals/operatives. Until they're into their 40s, they're somewhat lackluster in pvp. More a nuicance than down right deadly. But that's just my perception.
You just described another burst scenario. I know we can restealth in combat but again it sets us up entirely for burst. Without the ability to restealth one or two heals will completely destroy all the Operatives work and make it impossible. And yes, I am aware that the other player would be very close to death, but now imagine if Operatives were nerfed (and didn't get any kind of buff) and now are targets having 10-20 or even 30% more health after our burst... victory is a lot farther away now, isn't it?

In otherwords, Operative is a class that needs everything perfect. Can't get hit by a blind AoE while stealthed. A single stun will mean the operative is now dead. Pretty much just one heal makes it impossible for the Operative to kill. A blind knockback will spell the death of us.

Yea, Operative/Scoundrel are the kings of 1v1, but when group-play happens? Eh... not so useful anymore.



Quote: Originally Posted by babiegirlla View Post
Most people will tell you their burst needs to be reduced and their sustained has to be up`d. They preached the whole "every fight will feel like a battle", and for the most part it does, but honestly in what world is it fair where you can get stunned and bursted to 30-20% from someone stealthed? It`s not fair, at all.

I don`t know if they`re too busy fixing other things before they address the PvP class balance, but it`s to the point where I`m done with the game until they fix things like this because in full champion/sent gear it shouldn`t be able to happen.w It makes someone like a Marauder want to rereoll because in all honesty a marauders damage is like a level 5 beating on a level 50 compared to an Ops

A class based around breaking out of stealth to use an overpowered stun damage combo to destroy your hp is overpowered and adding stims and everything else into the equation makes it even more terrible, and BioWare is making a LOT of PvPers very upset.
And it's been what? A month? We haven't even seen any real balances yet because Bioware is still probably trying to figure out how to fix it. If we get our first real balance patch and THEN Operative hasn't been tweaked somehow? Yea, I could see people getting annoyed but quitting when there hasn't been any balancing yet? When the large majority of the population still isn't 50? Yea... that makes no sense to me.
Level 50: Sniper, Operative, Powertech.

wwkingms's Avatar


wwkingms
01.10.2012 , 04:43 PM | #105
ok the game just came out.
this kinda stuff happens

anyone who played rift can remember pyros literaly 1 shotting people

this will get worked out

however to the operatives.. there is NO arguement u can make to justify any of that

so let it be..

all we can do is deal with it until its fixed

Azarii's Avatar


Azarii
01.10.2012 , 04:43 PM | #106
Sustain'd DPS is just another term for "something I can easily get away from"

LordKivlov's Avatar


LordKivlov
01.10.2012 , 04:46 PM | #107
Quote: Originally Posted by flooble View Post
That's odd, I've seen posts claiming that they only kill ops half the time and its not fair.

Oh, I forgot to say, they are level 41 facing down level 50 ops.




Honestly, level 40 ops, jump you and you lose 50% health..are you wearing the gear you [claim] to have? Do you actually die to a level 40?

Because if you do...P.I.C.N.I.C.
Do I die? No. I stun them and climb up on something and kill them because they're ****** and level 40. The point was they shouldn't be dropping me to half with one ability when there is such a large gear disparity. There are scoundrels on my server that agree that they need to be toned down, why can't you just accept that your ability is overpowered, needs to be nerfed and something else changed so they don't become ******?

I could see this kind of damage being acceptable on a low armour healer like sage, but when they strike a heavy armour target (who takes a damage capability reduction statwise for our armour being heavy), they shouldn't be bursting me to 20% HP instantly. If over a few GCD, they did that, then fine, I can react to that but when I'm that low by the time I can break the stun and tech-override a heal or knockback, then what the ****?

On top of this, you have an insane amount of healing and shielding making you incredibly hard to kill if I do somehow live through their first attack. In most cases, they just vanish if I ever get advantage and then I just have to run or wait for inevitable death.

Aethyrprime's Avatar


Aethyrprime
01.10.2012 , 04:48 PM | #108
Quote: Originally Posted by Vant View Post
Thank you.

Operatives are arguing for not nerfing because they know this is a RARITY and requires basically everything to be perfect. This does not happen. AND YES, every class can do it with those same buffs and using their BEST ABILITY at the time it's supposed to be used.
This is wrong. No other class can achieve that high of damage in a single hit regardless of gear or buffs. I pvp nonstop all day and never once has any class other than an OP/Scoundrel accomplished making my HP bar vanish by themselves on a tank spec'd geared assassin with Dark Ward running and in dark charge stance.

wwkingms's Avatar


wwkingms
01.10.2012 , 04:51 PM | #109
LET ME ALSO add

that sorc's and bounty hunters can hit that kind of damage done however a good third of it is AOE

that operatives dmg is purely single target

scary

Tamanous's Avatar


Tamanous
01.10.2012 , 04:53 PM | #110
Means nothing until we see vids of ALL 50 warzones with ALL the same gear.

I'll tell you my prediction:

Pyrotech vids doing more damage and living twice as long as any agent could hope for.