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CHOICE IS AN ILLUSION - not an RPG - MMO on rails

STAR WARS: The Old Republic > English > General Discussion
CHOICE IS AN ILLUSION - not an RPG - MMO on rails

Talkative's Avatar


Talkative
01.10.2012 , 04:38 PM | #201
Quote: Originally Posted by al_giordino View Post
In Fallout 3 I killed that DJ in the Washington ruins, which then proceeded to mess up the entire story line because he was a necessary character. Now that's freedom of choice. He shouldn't have been rude to me and maybe he'd still be alive. But that ability to forge your own destiny is what attached me to that game and gives it a great memory in my mind. The story was my own, the decision to kill him was my own.

Elder scrolls are much the same - I don't know what you're talking about. You can kill whoever you want in Elder Scrolls, steal from whoever you want... Kill someone and take over their house, or be a bandit hiding out in the woods, or a noble wizard whose friends with the king, CHOICE is the beauty of Elder Scrolls, and on top of that the quests/enemies actually provide a challenge as you proceed.
Skyrim is that way ---->

Nerdwing's Avatar


Nerdwing
01.10.2012 , 04:45 PM | #202
Quote: Originally Posted by Talkative View Post
Skyrim is that way ---->
Haha good one! If there's one thing this forum is good for its telling people to play another game!

ClayPeopleCry's Avatar


ClayPeopleCry
01.10.2012 , 04:45 PM | #203
Quote: Originally Posted by JediMasterShake View Post
My first ~15 levels or so I made choices made as if I were roleplaying (something I hardly EVER do in games). I wanted to feel connected to my character.

I killed a few NPCs who were real a-holes, and I saved some other people who didn't deserve a grisly fate. Then went to the light/dark side vendors and saw all of the relics were based on your light/dark points.

I had accrued 1200 light side and 1050 dark side. I could use exactly zero relics in the game.

Worst game design.

Ever.
Lol. I know what you mean. The game is great fun up till you find those vendors.

a_Stalker's Avatar


a_Stalker
01.10.2012 , 04:47 PM | #204
Quote: Originally Posted by LizardSF View Post
So... you want specific quest rewards (companion, etc), but you don't want to do the quests to get them....

Yeah. That makes sense.

"You have to do all the quests!"
"No, you don't. You only need to do a small number of the total available to be able to progress."
"But then you don't get the cool stuff from the quests you don't do!"
/facepalm

OK lets clear this.

WOW (2004): "you have reached level 60. Go do these quests to get X".
WOW (2012): "you have reached level 60. Please visit your trainer".

SWTOR (2012): "go do these quests from level 1, else you are not getting companion, cannot leave planet, cannot get spaceship and go anywhere".


I am not sure what is so hard to understand here, SWTOR is a most linear game on rails... If you do not see it, well I do not care anymore.

Vandaman's Avatar


Vandaman
01.10.2012 , 04:47 PM | #205
Quote: Originally Posted by Amdarius View Post
LOL.. ^^This.

Also, without giving away too much, there's an instance in the Sith Warrior campaign where a companion betrays you. Yet you don't have the choice to kill him/her. You're pretty much forced to allow them back into your crew.
Guess what... That was in game during beta but too many players complained when they realized they needed them for Crew Skills etc... The choice was thus taken out because too many players didn't think through what they were doing and did something stupid and wanted it reversed. Maybe if there weren't so many people in this world who didn't think things through we could have nice things. However, there are far more of these people than there are people who think things through and thus we cannot have nice things.

buzzboy's Avatar


buzzboy
01.10.2012 , 04:58 PM | #206
I love the way Bioware designed this game, so I am having a blast.

Some of us have grinded so much XP in our lives that it has all become half a dozen this or six of that. What makes SWTOR such a treat is the story, lore and the cinematic nature of design. In addition, if you are a true fanboy, that would be me, you would have read books, played games and immersed yourself in the universe. So, for people like me, a hardcore gamer, the attraction of the game design is exactly what it was advertised to be.

I can go play any number of games if I miss the mindless grind. Some are more story driven then others. But I can't replace the cinematic grandeur of the Star Wars universe.

From my perspective keep up the awesome work Bioware, because it really does make a different gaming experience. Plus, since I am also a hardcore grinder, I can have my cake and eat it to and level up multiple characters.

a_Stalker's Avatar


a_Stalker
01.10.2012 , 05:00 PM | #207
Quote: Originally Posted by Veala View Post
So let me get this straight. You just agreed that every time you roll a new class, 50% of the content you see will be a fairly engaging story that you have never seen before? Let that sink in. Half of the quest content you see when you start a new class is totally new, every time, whether it's your second character or your eigth. Yet somehow this is inferior to getting to decide if you want to kill 10 tigers in a forest or 10 crocdiles in a swamp at level 20?

If the aesthetics of the zones are that important to you, then yeah, you can call that a problem if you want. I personally place a lot more value on seeing new story content than I do on what the environment I'm in looks like. I'm one of those guys who reads the quest log in WoW so that I know what's going on =p

I don't like Balmorra. So I went to Balmorra, did my class quest (which I enjoyed thoroughly and the ending was hilarious) and maybe 3 side quests. Then I leveled up the rest of the way to 20 from Hammer Station and PvP. There are still 3 group quests on Balmorra that I haven't done yet for my next character (which are a ton of xp), and there's always space missions. See? Options.
No, 50% of my quests will be class quests where the quest giver is sitting 5 yards away from your class quest giver on the exact same planet and in the exact same order of planets to visit. In addition I will have to do the same side quests again.

If the story line is the soul of this game, at least it should be enough to let me level without the need to do PvP or side quests. And it should be on different planets, at least two choices for Republic and two for Empire.

I gave up my toon at level 24-ish on Nar Shaddaa. My young son gave up at 20. My oldest son is the determined one, he has not given up yet, he occasionally plays and he is 27-ish. But he is not taking an interest, he did not even know what planet he was on.

This giving up half way also happened with AOC and WAR and LOTRO I think it was much sooner. We always go back to WOW even though it is so old and boring now.

sebbulba's Avatar


sebbulba
01.10.2012 , 05:02 PM | #208
Quote: Originally Posted by Vandaman View Post
Guess what... That was in game during beta but too many players complained when they realized they needed them for Crew Skills etc... The choice was thus taken out because too many players didn't think through what they were doing and did something stupid and wanted it reversed. Maybe if there weren't so many people in this world who didn't think things through we could have nice things. However, there are far more of these people than there are people who think things through and thus we cannot have nice things.
/thread

SWTOR is a linear game. But its actually enjoyable anyways. When did anybody decide that MMOs shouldnt or can't be linear until end game level?

I think it's much more enjoyable to follow the flow of my quests on one planet then switching regions not caring about any quest what so ever.

I'm not saying TOR has no poor questlines. But at least, out of three questlines there's actually one which is quite good and you get to decide some of the outcome of the quests, and yes, I'm in my 40s now and I still enjoy the voice acting. I think it was worth it. It made me really follow the quest story lines, reading up things in the codex, and actually caring for the world in TOR.

And I totally look forward to the rest of my trooper storyline, and the many story arcs they will add.

Avrose's Avatar


Avrose
01.10.2012 , 05:02 PM | #209
Quote: Originally Posted by a_Stalker View Post
OK lets clear this.

WOW (2004): "you have reached level 60. Go do these quests to get X".
WOW (2012): "you have reached level 60. Please visit your trainer".

SWTOR (2012): "go do these quests from level 1, else you are not getting companion, cannot leave planet, cannot get spaceship and go anywhere".


I am not sure what is so hard to understand here, SWTOR is a most linear game on rails... If you do not see it, well I do not care anymore.
Whoa hold on, no one said you can't leave a planet.
"Yes… and what are they without the Force? Take the greatest Jedi Knight, strip away the Force, and what remains?."
―Kreia

Vaegaknight's Avatar


Vaegaknight
01.10.2012 , 05:04 PM | #210
All choices are illusions.