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CHOICE IS AN ILLUSION - not an RPG - MMO on rails

STAR WARS: The Old Republic > English > General Discussion
CHOICE IS AN ILLUSION - not an RPG - MMO on rails

Nerdwing's Avatar


Nerdwing
01.10.2012 , 04:22 PM | #191
Quote: Originally Posted by sebbulba View Post
I'd love to see the dozens of thousands of threads people QQing about wanting back the companions which they sent away.
Same, I'd find it hilarious. Hackers wouldnt steal accounts anymore, they'd just dismiss your companions.

Now -THATS- revolutionary.

Bulivyf's Avatar


Bulivyf
01.10.2012 , 04:25 PM | #192
Quote: Originally Posted by Nerdwing View Post
Same, I'd find it hilarious. Hackers wouldnt steal accounts anymore, they'd just dismiss your companions.

Now -THATS- revolutionary.
nice avatar, ur the pilot of a CRY-Fighter............

Veala's Avatar


Veala
01.10.2012 , 04:27 PM | #193
Quote: Originally Posted by a_Stalker View Post
I am not dismissing the class quests.

Since IME side quests are probably 50% of my total quests, all "8 different story lines" actually happen on the same zones and with at least a 50% overlap of side quests. Why do you not say for everyone to read that from level 10 you will have to be on the same planets as everyone else, no matter what class and from there on? You will essentiually be questing at the same zones no matter what class they are, and their "own, independent, unique" story is like 50% of the total quests.

So much about "you can do it 8 times and it is unique". Rubbish.

However my point which somehow you missed, maybe I am not explaining well, is that you are on rails having to be at specific zones at specific times. You have no choice. What if at level 10 I do not fancy going to Coruscant because it is a silly place. What if at level 16 I really do not like Taris and at 20 I simply hate Nar Shaddaa. No choice.

If I have levelled one toon, and start another one. Is there any possible way I can avoid Coruscant, Taris, Nar Shaddaa in this order? No. Where is the uniqueness then.

Not only this game is on rails, they also happen to be the same rails regardless what class you are.
So let me get this straight. You just agreed that every time you roll a new class, 50% of the content you see will be a fairly engaging story that you have never seen before? Let that sink in. Half of the quest content you see when you start a new class is totally new, every time, whether it's your second character or your eigth. Yet somehow this is inferior to getting to decide if you want to kill 10 tigers in a forest or 10 crocdiles in a swamp at level 20?

If the aesthetics of the zones are that important to you, then yeah, you can call that a problem if you want. I personally place a lot more value on seeing new story content than I do on what the environment I'm in looks like. I'm one of those guys who reads the quest log in WoW so that I know what's going on =p

I don't like Balmorra. So I went to Balmorra, did my class quest (which I enjoyed thoroughly and the ending was hilarious) and maybe 3 side quests. Then I leveled up the rest of the way to 20 from Hammer Station and PvP. There are still 3 group quests on Balmorra that I haven't done yet for my next character (which are a ton of xp), and there's always space missions. See? Options.

JackKetch's Avatar


JackKetch
01.10.2012 , 04:27 PM | #194
Quote: Originally Posted by al_giordino View Post
Elder scrolls are much the same - I don't know what you're talking about. You can kill whoever you want in Elder Scrolls, steal from whoever you want...
Gotta call BS on this.
First there are several characters that only get knocked unconscious for a few seconds when you try to kill them.

Second, there is only one type of choice in Elder Scrolls: In what order do you want to do these linear quests we've created for you?
Want to do assassin guild first? Sure, but don't expect any Impact.
After being master assassin in a guild with ties to the thief guild, go back to join the thief guild and find you're treated just like a beggar off the streets.

All the other perceived choices are just fluff. Nothing stops me from randomly killing meaningless NPCs in this game either, sure they aren't my own town's guards, but so what?

Choice is hard to do, and any story based game won't have it.
Only exception I've even heard of is Way of the Samurai to some extent
The cost of a game with story that had choice and impact?
A game that lasted 30 mins per replay, although apparently with high replay value.

But lets be honest, soon as an top tier MMO releases with choice instead of linear story, everyone will complain its too grindy.

All you can do is keep a good attitude and try to enjoy a game for what it does have, not what it doesn't.

Catablepas's Avatar


Catablepas
01.10.2012 , 04:30 PM | #195
Choice is an illusion in real life too.

The universe follows deterministic principals. You are destined to make whatever choices you make. Therefore there really is no choice.

Billions of little factors may influence you, from traumatic chilbirth to what you had for lunch, but that doesn't make it any less deterministic.

Computers generate random numbers by measuring voltages. There is no randomness, only virtual randomness.

Aloro's Avatar


Aloro
01.10.2012 , 04:31 PM | #196
Quote: Originally Posted by LizardSF View Post
Other than doing the quests needed to get your ship, which seems to be necessary to go anywhere, can anyone confirm you're locked/gated to other content unless you do your class quests? If I want to do nothing more than PVP, fly space missions, and land on random planets and kill random mobs solely for the kill XP, is there any reason to think I couldn't hit level cap?
No, there is not. Once you get your ship (generally lvl 14-18) you're free to go anywhere in the galaxy and do whatever you want. You have, at that point, all the freedom that any player in WoW has. You can just do what's fun for you - all space missions, all the time? Sure. Nothing but PvP? Go for it. Want to just grind mobs in one zone after another till you hit 50? Nobody and nothing will stop you.

So what's the meaningful difference between those games, in terms of content availability? WoW's had expansions, and SWTOR hasn't yet. In time, there will be more planets, which means more options at any given level range.

PaxFelix's Avatar


PaxFelix
01.10.2012 , 04:33 PM | #197
Quote: Originally Posted by al_giordino View Post
In SWTOR, you must do class quests in order and the side quests are given in order along with the story line quests. You can ONLY do the side quests that are currently open to your level and position in your classes story line that you're currently at, or those that were opened in the past during your story line.

You cannot jump ahead or to the side. For example, if you finish Nar Shadaa at level 27, you still have to go to Tatooine (lvl 24-28) you cannot skip Tatooine and go to Alderaan (lvl 28-32). Let's say you go to Tatooine and only work on side quests and get to level 32 doing side quests and killing mobs - you still need to go back and do some easy lame story quests designed for level 24s in order to proceed. This story will give you little/no exp but you're forced to do it in order to open up the next phase of the story, the next planets, the next side quests.

Someone tell me - am I wrong?
Gee. The game has been live for a whopping 26 days (counting early access), not even a month. Do you think there might be some content added somewhere along the way in times to come?

A personality disordered person once said to me, "Immediate gratification is too slow. Anyone who knows me should know what I'm going to want even before I realize I do," and she was quite serious.

Now, you're not that extreme, and I'm not saying you're wrong, but, like, really?
Tarkus Imperator -- Commando
Malvius Imperator -- Sharpshooter
Custos Imperator -- Guardian
Umbrius Imperator -- Shadow

FalconDroid's Avatar


FalconDroid
01.10.2012 , 04:33 PM | #198
Go outside OP. Try real life the MMO. You can kiss girls or go to bed sad. There's some story arcs you can control!
On'dru Ibex / Mind Games - Sith Empire

UKAlderon's Avatar


UKAlderon
01.10.2012 , 04:34 PM | #199
Quote: Originally Posted by Catablepas View Post
Choice is an illusion in real life too.

The universe follows deterministic principals. You are destined to make whatever choices you make. Therefore there really is no choice.

Billions of little factors may influence you, from traumatic chilbirth to what you had for lunch, but that doesn't make it any less deterministic.

Computers generate random numbers by measuring voltages. There is no randomness, only virtual randomness.
Your attempt to appear enlightened and intelligent just failed.

Choice is what defines us as being alive and concious, you can deny that but it's a base truth of existance.

Aloro's Avatar


Aloro
01.10.2012 , 04:35 PM | #200
Quote: Originally Posted by abishe View Post
you do know, picking a off the road choose, ones set is dubble penalty?
-50=-100.
10.000 side points is a lot mate, if you not start early choose a side you will never make 10.000 at the end of the line.
So you have to make several choices. First, do you care more about roleplaying or about mechanics? Once you've decided on that, you can decide to go all light, all dark, or some of each, depending on your goals and preferences.

The fact is, there are people in this very thread who haven't gone all light or all dark. Therefore it's clearly a choice. You might not see that choice as desirable, and fair enough; that likely means you don't care about the roleplaying and care instead about the mechanics. You're still left with a meaningful choice though; commit one way, commit the other, or wait for the neutral relics?