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CHOICE IS AN ILLUSION - not an RPG - MMO on rails

STAR WARS: The Old Republic > English > General Discussion
CHOICE IS AN ILLUSION - not an RPG - MMO on rails

Rhudian's Avatar


Rhudian
01.10.2012 , 03:34 PM | #151
Quote: Originally Posted by Areka View Post
I can play two Troopers and altough the general story is exactly the same, the details can be widely different. Yes, both can do all the same quests (or not, most quests are optionals and you can skip many and still level up fine) but the choices they make can be very different. And that makes them different persons. Roleplaying is more than "I saved Taris from the Fanghouls" or "I doomed Taris to the Fanghouls". The choices I make with my Medic in the quests define her as person. If I were to play another trooper, I could play the same story with a whole different person playing those same events.

"But it is still on rails!" *points at firts paragraph of this post*
It's not about what is coded, it's about what's designed.


The world, as designed, will always remain static. No matter what choices you made, Taris is no better or worse for your efforts. Heck, you are even encouraged to take the opportunity to do exactly the opposite set of heroic feats in the same place at the same time with the same character.

How many people will have to defeat the Locust before he turns away from his life of crime?

How is it that every other smuggler has the exact same team of sidekicks that my character does? How many privateers will I meet who will claim to have looted the same legendary treasuries? How many STDs did I pick up from miss 'You're my first!' on Nar Shaddaa?

How do I every other smuggler that I meet that they are delusional, and only I assembled my amazing crew accomplished those fantastic exploits?

Veala's Avatar


Veala
01.10.2012 , 03:35 PM | #152
Quote: Originally Posted by velocity-x View Post
Completely illusion of choice.

Saying that your "should I kill him or let him live?" choices as you progress matter for anything other than light/dark points is seriously laughable.

Play the same class twice, then come back and tell us how different the experience was.
With the IA story, a kill him or let him live choice completely locks you out of one of the endings. A series of more minor dialog choices impacts the availability of the ending at all. There are five different IA endings.

IA Ending spoilers:
Spoiler


I don't even see how it's possible for Bioware to wrap them all into one story when our next story content patch arrives.

I don't understand what you people are expecting. Most console RPGs don't offer that many possible outcomes =p

Itose's Avatar


Itose
01.10.2012 , 03:35 PM | #153
Quote: Originally Posted by TheHeadCapper View Post
sounds like we are playing a different game.

Going to get 10 boar tusks for soup is no choice.
Guess you haven't noticed the recurring theme to every quest bonus then.

RobHouse's Avatar


RobHouse
01.10.2012 , 03:35 PM | #154
At OP, all the fallout games are REALLY good for choice, i suggest fallout 3 AND fallout new Vegas, i always thought Bethesda was better at this than Bioware... sorry but as far as immersion goes New Vegas > Mass effect. THATS RIGHT I SAID IT!

TheHeadCapper's Avatar


TheHeadCapper
01.10.2012 , 03:36 PM | #155
Quote: Originally Posted by Rhudian View Post
Except that the world remains static. No matter what choices you made, Taris is no better or worse for your efforts. Heck, you are even encouraged to take the opportunity to do exactly the opposite set of heroic feats in the same place at the same time with the same character.

How many people will have to defeat the Locust before he turns away from his life of crime?

How is it that every other smuggler has the exact same team of sidekicks that my character does? How many privateers will I meet who will claim to have looted the same legendary treasuries? How many STDs did I pick up from miss 'You're my first!' on Nar Shaddaa?

How do I every other smuggler that I meet that they are delusional, and only I assembled my amazing crew accomplished those fantastic exploits?
Welcome to MMOs....seriously let's ask for things that are out of the realm of possiblity. With millions of players i want my story to be totally unique.

Great and i want a car made of diamonds.
The formula 'two plus two equals five' is not without its attractions

TheHeadCapper's Avatar


TheHeadCapper
01.10.2012 , 03:37 PM | #156
Quote: Originally Posted by Itose View Post
Guess you haven't noticed the recurring theme to every quest bonus then.
No i just don't care about the bonus, rewards or trophies that special snowflakes seem to obsess about.

I was having fun and enjoying the story.

Fail deflection is fail.
The formula 'two plus two equals five' is not without its attractions

LizardSF's Avatar


LizardSF
01.10.2012 , 03:38 PM | #157
Quote: Originally Posted by a_Stalker View Post
How can you casually say "the **only** requirement is that you complete your class story" ?

This actually prohibits you from doing anything else. No companions, no space ship, no travel anywhere else.
So... you want specific quest rewards (companion, etc), but you don't want to do the quests to get them....

Yeah. That makes sense.

"You have to do all the quests!"
"No, you don't. You only need to do a small number of the total available to be able to progress."
"But then you don't get the cool stuff from the quests you don't do!"
/facepalm


Quote:
Yes about the 3 characters in WOW, but as you have choices in levelling, as you can mix and match grinding, quests, dungeons etc, wide open explorable world, the SWTOR experience does not even compare.
Sorry, but SWTOR compares exactly. You can level by questing, grinding mobs, doing PVP, doing space battle. There's just as much "forced" content in WoW -- I remember running all over the world to unlock my druid shapechange abilities, my wife needed to do shaman quests to get some of her powers, and you used to have to do quests to get your Warlock pets -- don't know if you do anymore. Back when I played, you didn't even get your imp until level 10.

From what I can tell, your basic complaint is that you can't run from your starting zone to some other low level zone to quest there. Technically, you can in WoW, but it's difficult... I can't imagine trying to get a 1st level night elf to Goldshire without dying umpty-zillion times, unless they've added easy inter-continent teleporters since I played.

Overall, SWTOR is much less instanced than WoW... most of the time, when doing heroics with a group, I will see other groups in the same place, shooting the same mobs. Compare to WoW's single-party dungeons. Just because something says "phase" doesn't mean other players are locked out of it. There's also much more open-world group content, areas in the world filled with elite/champion mobs. There's a few of those in WoW, too, but mostly it's just a run-up to an instanced dungeon, not a quest area in itself.
MrLizard.com: All-new material for tabletop RPGs (mostly D&D 4e), occasional rants, and original science fiction and fantasy.
Why the developers haven't fixed that bug yet!
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Sephendrine's Avatar


Sephendrine
01.10.2012 , 03:39 PM | #158
In Wow, in the goblin starting area there is a "quest" in the bank that has you press a button on your keyboard when a symbol flashes up on the screen. This is EXACTLY the same mechanism of those toys you buy at Babys R Us for infants lying in a crib to improve their eye-hand coordination.

WoW now does everything but actually stick a pacifier in your mouth. To compare SWTOR to a washed up baby game that is about to have fuzzy kung fu pandas is so absolutely hilarious it really deserves nothing but derision.

TheRealDestian's Avatar


TheRealDestian
01.10.2012 , 03:39 PM | #159
Quote: Originally Posted by al_giordino View Post
Lol whose crying? Whose complaining? I am providing FEEDBACK. Note the OP if you read it, you'd have learned I am a Star Wars fanboy and still playing SWTOR.

So suck it, all you "defenders" who come in to every post and bash anyone who provides FEEDBACK to the developers, you're all ridiculous and worse than the OPs you rail against.
There's a difference between "feedback" and insisting that you hate the game's biggest selling factor because you think it "forces you to do it"...
"Skill" is the only PvP stat anyone should ever need.

Hvidhajen's Avatar


Hvidhajen
01.10.2012 , 03:43 PM | #160
Not sure if op is a troll or stupid
"If I live I will kill you, if I die you are forgiven"
Such is the rule of honor.