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Operative PvP video 10k crits. WOW

STAR WARS: The Old Republic > English > PvP
Operative PvP video 10k crits. WOW

Nordain's Avatar


Nordain
01.10.2012 , 03:21 PM | #71
This video is clearly a mix of clever editing and staged fights. My reasoning? Every operative claims they can't do damage out of stealth, and this video clearly shows you can.

I call shenannigans.
Nordain - Sage @Prophecy of the Five
Nord
- Merc @Mind Trick
Let me tell you a story about how great I am.

RaulTheConquerer's Avatar


RaulTheConquerer
01.10.2012 , 03:23 PM | #72
Quote: Originally Posted by PandaSuperBear View Post
WOW! A single Operative manage to build/stim/adrenal himself to hit 10k and EVERY OPERATIVE MUST BE NERFED!!1111
Some argument. Look at that footage. He doesnt even need to stealth. Walks all over the opposition . Seem alright to you? Nevermind. of course it does.

DarkyTheTank's Avatar


DarkyTheTank
01.10.2012 , 03:24 PM | #73
so good job on being fully buffed and hitting sub 40's rofl so bad to make a video like that hitting sub 40s in pvp gear rofl so bad.. I hit another battle master for 7656 so yeah find something worth while carebear

oblongship's Avatar


oblongship
01.10.2012 , 03:28 PM | #74
Exhibit A:
http://youtu.be/DP-VnyJ0sJc

Exhibit B:
http://youtu.be/wW2ZB55pF1E

Case Closed. Thanks for playing.

Xontier's Avatar


Xontier
01.10.2012 , 03:29 PM | #75
Quote: Originally Posted by Mursie View Post
with 480 expertise on a shadow, if i hit you with two clairvoyant strikes (sub 1k attacks) to buff project base dmg by 30%, grab a warzone expertise buff, pop a pvp expertise consumable, pop a surge/crit relic, pop a power adrenal, use a stim, and have all available buffs up... i've hit a project for 5900 (please note... that took two prep attacks.. minimum 4 seconds... plus the hour and 1/2 it took for the rock to come out of the ground and hit you).

in this video... the guy opened from stealth for 9928... and then IMMEDIATELY FOLLOWED IT... with a 6.5k hit.

there literally... is absolutely nothing else... left to be said.
I'm going to start off by saying that yes the Op burst could be toned down a bit (though the Sustained DPS would have to be increased to compensate)

That said, there's a major difference between what you stated and what an Operative is truly capable of.

Yes, to achieve your damage you need to have a prep time of 4 second.

Yes, an operative can get a higher burst than you.

There's a caveat though. The operative can't keep doing that. Stealth has a ten second cooldown so I can only get my 10k fully buffed open from stealth hits every ten seconds.

Once you get your build up you can probably maintain that for far longer than an Operative can, resulting in much higher DPS in the same length of time.

I'll say it one more time, so hopefully people will actually catch it. Operative burst IS currently too high, but if it is lowered the Operative sustained DPS will have to increase to compensate.

You will never see an Operative win a fight without their opener against a semi-decent player. Never. Operative simply does not have enough sustained DPS to win.

Again, nerf burst, buff sustained.
Level 50: Sniper, Operative, Powertech.

Izini's Avatar


Izini
01.10.2012 , 03:29 PM | #76
People saying its the buffs and its the gear are being willfulling dumb. No way is any class suppose to kill a equally lvl'd/geared opponent that fast, period. This cannot be argued.
Vega, lvl 50 Healing Sage
Amy, lvl 50 Dps Commando
Wound in the Force, PvP Server

Drakks's Avatar


Drakks
01.10.2012 , 03:32 PM | #77
Quote: Originally Posted by PandaSuperBear View Post
WOW! A single Operative manage to build/stim/adrenal himself to hit 10k and EVERY OPERATIVE MUST BE NERFED!!1111
Dear Rocket Surgeon,

This Operative wasn't doing anything any operative couldn't do, therefore it's the general mechanics that are broken -- unless you think Bioware can nerf this players fingers and thus make the problem go away.

Please use your head.

Drakks's Avatar


Drakks
01.10.2012 , 03:33 PM | #78
Quote: Originally Posted by Xontier View Post
I'm going to start off by saying that yes the Op burst could be toned down a bit (though the Sustained DPS would have to be increased to compensate)

That said, there's a major difference between what you stated and what an Operative is truly capable of.

Yes, to achieve your damage you need to have a prep time of 4 second.

Yes, an operative can get a higher burst than you.

There's a caveat though. The operative can't keep doing that. Stealth has a ten second cooldown so I can only get my 10k fully buffed open from stealth hits every ten seconds.

Once you get your build up you can probably maintain that for far longer than an Operative can, resulting in much higher DPS in the same length of time.

I'll say it one more time, so hopefully people will actually catch it. Operative burst IS currently too high, but if it is lowered the Operative sustained DPS will have to increase to compensate.

You will never see an Operative win a fight without their opener against a semi-decent player. Never. Operative simply does not have enough sustained DPS to win.

Again, nerf burst, buff sustained.
The bigger problem is Operatives basically ignoring mitigation.

And no, operatives easily can double the damage of any other player in a WZ. They need mitigation fixed and their stuns added to a DR. Good operatives will still wipe the floor with people, and the bad ones will reroll.

Lina_Inverse's Avatar


Lina_Inverse
01.10.2012 , 03:36 PM | #79
Quote: Originally Posted by Mursie View Post
with 480 expertise on a shadow, if i hit you with two clairvoyant strikes (sub 1k attacks) to buff project base dmg by 30%, grab a warzone expertise buff, pop a pvp expertise consumable, pop a surge/crit relic, pop a power adrenal, use a stim, and have all available buffs up... i've hit a project for 5900 (please note... that took two prep attacks.. minimum 4 seconds... plus the hour and 1/2 it took for the rock to come out of the ground and hit you).

in this video... the guy opened from stealth for 9928... and then IMMEDIATELY FOLLOWED IT... with a 6.5k hit.

there literally... is absolutely nothing else... left to be said.
You forget to add in the dot attached to the first ability that's ticking from 4-6k internal damage over 6 seconds off of a hit that large. So more or less 15k from the first ability followed by the 6.5k hit.
Alias: CitizenSnipe
Character: Lina (Sith Assassin) on Anchorhead
Sith Assassin PvP/PvE streams @ www.twitch.tv/innverse

Lina_Inverse's Avatar


Lina_Inverse
01.10.2012 , 03:38 PM | #80
Quote: Originally Posted by Nordain View Post
This video is clearly a mix of clever editing and staged fights. My reasoning? Every operative claims they can't do damage out of stealth, and this video clearly shows you can.

I call shenannigans.
This post is on to something, if you can follow his reasoning. I'm with this guy. There's a conspiracy afoot.
Alias: CitizenSnipe
Character: Lina (Sith Assassin) on Anchorhead
Sith Assassin PvP/PvE streams @ www.twitch.tv/innverse