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Redundancy in Travel


Vitellius's Avatar


Vitellius
01.10.2012 , 02:30 PM | #31
Quote: Originally Posted by Blackavaar View Post
One problem with that, if the hangar and the ship were the same instance the hangar would have to look exactly the same on every planet, space station, etc. you go to. I would prefer it be left as it is.

How so? The hanger is already an instance that is different for every location. I don't think I understand what you're saying.

The thing I notice is, you load into the hanger but then you load to go on board the ship. Why? Because the game assumes that "going on board" = "taking off into orbit". The second load is to put you in orbit....to what? To hang around with a planet in your window? It's a load that is not needed.
"Smoke me a kipper...i'll be back for breakfast." -Ace Rimmer

ShotByBothSides's Avatar


ShotByBothSides
01.10.2012 , 02:31 PM | #32
Perhaps we can have a crafting skill that can create teleport devices of varying types and ranges, or perhaps a rarish loot drop. I would imagine they would sell well on the GM too

Kasperion's Avatar


Kasperion
01.10.2012 , 02:32 PM | #33
Quote: Originally Posted by Bawheidbob View Post
Because if it was real life that is the trip you would have to take?
Actually, if it was "real life" in trems of the Star Wars universe, I should be able to fly my ship right down to the surface of the planet. They have "spaceports" for a reason.

This "Ship --> Airlock --> Orbital Station --> Planet" flow is ridiculous. I seriously cannot imagine how the meeting in which this idea was confirmed went.

I mean, I can understand if there is a technical reason for it, but it seriously boggles the mind that this was the best alternative for whatever function they needed.

Heck, I'd rather you just made the loading screen twice as long. If there is a functionality to the time-waste, so be it, but why should I have to physically run my character through it. I'd rather just wait.

"We need characters to delay thirty seconds before the planet is fully loaded."
"Okay, just make them wait."
"No.... I've got it!!! Let's have them traverse a completely empty airlock first. And then a completely useless orbital station. Then they can get to the planet."
"Okay, what's in the airlock?"
"Nothing."
"Alright what's in the Orbital Station?"
"Nothing."
"Well, you have to give them something."
"Alright, throw a med vendor in the Orbital Station."

No offense, but the complete lack of foresight as to the annoyance something like this would cause is exactly why people are so negative towards BW right now. It's not that there are problems, it's that we don't have the confidence in them to fix things.

There is no way that any developer with even an iota of common sense and practicality could have signed off on such a thing. Maybe I'm alone in this, but I feel a 30-second loading screen would be better than the inanity of the current setup.

TL;DR There's a difference between time-sinks and time-wastes. The current setup is a time-waste. In other words, the time spent doesn't further my character in any way, so why make me participate in it? Just make it a loading screen, and let us wait through it.
In whatever heinous realm that it squats.

Ellisande's Avatar


Ellisande
01.10.2012 , 02:34 PM | #34
Quote: Originally Posted by Dreislao View Post
in a world where people want ultra realistic gameplay and graphics you have to accept that there will be ultra realistic ways you have to travel. namely the steps you posted. If we all stood about waiting to be ported to wherever we needed to be that would soon get tired aswell.
If that is the case why do we have to land on a space station and take a public shuttle down to the planet like a common pauper?

If I have my own ship I ought to be able to use it to land anywhere on the planet I want whenever I want.
Quote: Originally Posted by cjohnk View Post
You can't add completely arbitrary assumptions on to someone's statement. When a statement is made, take it for what it is not for what it could be if you tack on 7 more words of your own choosing.

Thamelas's Avatar


Thamelas
01.10.2012 , 02:39 PM | #35
Its all because of half-assery. Nuff said. I don't think the developers have actually played MMO's before.
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Tygranir's Avatar


Tygranir
01.10.2012 , 02:42 PM | #36
Quote: Originally Posted by Thamelas View Post
Its all because of half-assery. Nuff said. I don't think the developers have actually played MMO's before.
Adding new areas, whether needed or not, is half-assery? If anything it is going beyond what is needed.
I am eating your canon, and pooping your immersion.

Blackavaar's Avatar


Blackavaar
01.10.2012 , 02:44 PM | #37
Quote: Originally Posted by Vitellius View Post
How so? The hanger is already an instance that is different for every location. I don't think I understand what you're saying.

The thing I notice is, you load into the hanger but then you load to go on board the ship. Why? Because the game assumes that "going on board" = "taking off into orbit". The second load is to put you in orbit....to what? To hang around with a planet in your window? It's a load that is not needed.
Because if the ship and the hangar were the same instance with an open door then the hangar would have to be part of your ship and could not be dynamic as it is now. Don't you see? If it is the same instance it can't change because it is now part of you ship. The only other way to do it would be to duplicate your ship in its entirety (not just the exterior) in every hangar on every planet and that would be a whole lot of work for very little gain.

Really the load from the spaceport to the hangar is not really a load. It's near instant. It's only when you actually go to your ship that you get a load screen. What you propose would just move that load screen to the hangar load in instead of the ship load in. It wouldn't really save much time if any at all.


Only the meek get pinched. The bold survive.

Vitellius's Avatar


Vitellius
01.10.2012 , 02:46 PM | #38
Quote: Originally Posted by Thamelas View Post
Its all because of half-assery. Nuff said. I don't think the developers have actually played MMO's before.
No, i'm sure it has more to do with how things sometimes work better on paper then in practice. The system isn't broken, just inefficient. We're asking for a streamline, not a new thing.
"Smoke me a kipper...i'll be back for breakfast." -Ace Rimmer

AlphaBraddox's Avatar


AlphaBraddox
01.10.2012 , 02:48 PM | #39
I thought about this too and in the movies the characters always travel directly to the planet, land on it, and exit ship. By-passing any space station. So we should get the option after traveling to a planet to land directly on it or dock to space station.

Space station itself is typically a hub for items and mail as well as some quests NPCs. But all of which are on the planet itself.

Blackavaar's Avatar


Blackavaar
01.10.2012 , 02:49 PM | #40
Quote: Originally Posted by Ellisande View Post
If that is the case why do we have to land on a space station and take a public shuttle down to the planet like a common pauper?

If I have my own ship I ought to be able to use it to land anywhere on the planet I want whenever I want.
You have to do that on what, four planets? And that's only if you play both factions. Get over it for cripes sake.

I'm sure there is a reason the low level planets don't have access to full fledged space ports. Perhaps to keep lower level players from having access to things they should not, preventing some possible exploit the devs foresaw that you cannot?


Only the meek get pinched. The bold survive.