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CHOICE IS AN ILLUSION - not an RPG - MMO on rails

STAR WARS: The Old Republic > English > General Discussion
CHOICE IS AN ILLUSION - not an RPG - MMO on rails

a_Stalker's Avatar


a_Stalker
01.10.2012 , 02:06 PM | #81
Quote: Originally Posted by Cancrizans View Post
This is spot on. Unfortunately the success of WoW has saddled the genre with millions of players whose uninformed opinions are dictating the future of these games, much to their detriment.
Nah, you got it all wrong, it is the other way round. The players who would play and stick with the original EQ/SWG are very few these days. Why would any big company try to target such a small group? They are all trying to steal WOW's 11 or 12 million players. That is where the money is.

al_giordino's Avatar


al_giordino
01.10.2012 , 02:06 PM | #82
Quote: Originally Posted by a_Stalker View Post
He is saying that he did not expect to be obliged to follow a single line of quests all the way through 50. He is saying that he simply had to be at the predetermined planet and area at each level and did not have a choice. In WOW you have choices where to level, what quests to take, what quests to avoid etc. This is not an illusion it is how WOW was made from day one.
This is the only person who read the actual post?

Great summary. This is what I was trying to express.

I don't even like WoW. If half of you had read my post you could stop bashing me and realize I said I'm a Star Wars fanboy and I plan on continuing to play SWTOR. However, it's important that Bioware gets this feedback so they can tweak the game in the future to be a little less on rails - and maybe a tad bit more challenging during quests.

saltorio's Avatar


saltorio
01.10.2012 , 02:07 PM | #83
Quote: Originally Posted by Vyradder View Post
You want a game that isn't on rails...go play EvE. I've been playing EvE since 2008, and that game doesn't hold your hand at all, but there's always a flip side to every situation. In EvE, another player can blow up your ship, loot the wreck dry and fly off laughing at you, leaving you with nothing to show for it after you worked days and days to build the money to buy it and fit it.

What I've come to understand over the years is that the vast majority of "hardcore" MMO players will cry like little girls in that situation, so be careful what you wish for.

For games with heavy story elements, the "game on rails" system is the way to go, because what are you gonna do when Johnny Dangerous steals your storyline lightsaber, all your credits, and kicks you to the curb naked in the streets of Nar Shaddaa? How would you recover from that with no gear or cash? If the game wasn't on rails, griefers would spend every moment trying to break your story.
This. EVE is pretty much the only true sandbox MMO around.

And EVE has virtually no story at all. It's an open galaxy for the players to pretty much do whatever they wish without boundaries and without direction. My friends and I played it for about a year.

skyvortex's Avatar


skyvortex
01.10.2012 , 02:07 PM | #84
Quote: Originally Posted by TheHeadCapper View Post
sounds like we are playing a different game.

Going to get 10 boar tusks for soup is no choice.

Being able to kill a person or decide to take their money let them live and kill the origianl quest giver is more choice than any MMO i've played in the past.
Does it effect anything? And do you see a difference with the money exchange?
Just out of curiosity, i did the same quest on Coru with my consular after my trooper where i could get money instead.
No difference.
Quote: Originally Posted by Nizdeb View Post
I want to punch you in the face Skyvortex

Sephendrine's Avatar


Sephendrine
01.10.2012 , 02:08 PM | #85
The OP compares this game to WoW, but has apparently never played WoW since the Cataclysm expansion. Example: Mount Hyjal. You make your way down a path going down around a mountain. The quests lead you down, one step at a time, with no variation whatsoever. Compared to the actual choices you make in SWTOR, and the variation in different class story lines, WoW is much more an on the rails game.

/endthread.

pocketthesaurus's Avatar


pocketthesaurus
01.10.2012 , 02:09 PM | #86
Quote: Originally Posted by JediMasterShake View Post
My first ~15 levels or so I made choices made as if I were roleplaying (something I hardly EVER do in games). I wanted to feel connected to my character.

I killed a few NPCs who were real a-holes, and I saved some other people who didn't deserve a grisly fate. Then went to the light/dark side vendors and saw all of the relics were based on your light/dark points.

I had accrued 1200 light side and 1050 dark side. I could use exactly zero relics in the game.

Worst game design.

Ever.
Except, you know, they said that grey relics are coming. So yeah, whatever.

morbidillusion's Avatar


morbidillusion
01.10.2012 , 02:09 PM | #87
Quote: Originally Posted by a_Stalker View Post
Nah, you got it all wrong, it is the other way round. The players who would play and stick with the original EQ/SWG are very few these days. Why would any big company try to target such a small group? They are all trying to steal WOW's 11 or 12 million players. That is where the money is.
This exactly what every triple A MMO since WoW has been designed to do. Every single MMO had no intention of making a game as good as WoW or even good at all. They just wanted to leech off of the market that Blizzard literally invented with its stellar product.

Warhammer and AoC offered the PvP and RvR niches. SW:TOR has no niche, it's a strict WoW clone, but they instead put all their money on people liking the IP enough, whereas WAR and AoC had significantly lesser known IPs.

Jonlinar's Avatar


Jonlinar
01.10.2012 , 02:10 PM | #88
Isn't all choice simply an illusion? hmmmm????

LizardSF's Avatar


LizardSF
01.10.2012 , 02:10 PM | #89
Other than doing the quests needed to get your ship, which seems to be necessary to go anywhere, can anyone confirm you're locked/gated to other content unless you do your class quests? If I want to do nothing more than PVP, fly space missions, and land on random planets and kill random mobs solely for the kill XP, is there any reason to think I couldn't hit level cap?

It would be a stupid, dull, and boring way to play, of course, but that's another issue entirely.

(Given that the game's questing system and themepark, rather than sandbox, design was clearly spelled out in pre-release info, and given that the OP is comparing single-player games to multi-player games, which have very different design constraints, I have to suspect he is basically making up his outrage; it's difficult to imagine he could have neither known what kind of game this was going into it, or know so little about game design that he'd think "What works in Fallout can work in SWTOR".)

As it is, I managed to skip all of Nar Shadaa except for my class quest, because I'd leveled up so high on Balmorra I just went to Tattooine. Thus, I'm not sure why the OP feels "forced" to do low-level quests; I've skipped plenty. I'm not even sure you "have" to do the class quests once you get your ship, as noted in the first paragraph. I'd like an informed answer on if you're gated or not.
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pocketthesaurus's Avatar


pocketthesaurus
01.10.2012 , 02:10 PM | #90
Quote: Originally Posted by al_giordino View Post
In Fallout 3 I killed that DJ in the Washington ruins, which then proceeded to mess up the entire story line because he was a necessary character.
He is 100% not necessary. You can go to Rivet City without ever talking to him, as I did on my first play through. In Rivet City, it will be just as if you'd met him first, then went there to find your father.