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Thanx for makjng a GODCLASS

STAR WARS: The Old Republic > English > PvP
Thanx for makjng a GODCLASS

Spiritphire's Avatar


Spiritphire
01.10.2012 , 10:32 AM | #61
Quote: Originally Posted by Spigotwelder View Post
ahaha Op said star wars canon in reference to this game

ahaha
So you are saying thats the only thing you saw? Don't tell me you have never made a mistake in typing or had a mistell in chat? please lets stick to the subject. Looks like not everyone is happy with the perma stealth.

Some people word it better than others, and some are more polite about it, but it all boils down to the fact that Battle Stealth IS op and not everyone likes it.

I am sure the OP did'nt mean to make a mistake in spelling or wording but thats not what is important anyway. My take on it is that in WZ battle stealth is OP and after running a few of them and seeing the result I have to agree. But thats not the only OP ability there is either lol Stun Locking someone is as well When you can't even use your ability to get out of it thats not cool either.

All in all PvP in WZ need to be a bit more balanced otherwise you are going to have players who try it a few times and not do it again because of OP abilities, I mean why even try if you have no chance? And the fewer players that PvP means that fewer WZ will pop.

Tyyrael's Avatar


Tyyrael
01.10.2012 , 10:54 AM | #62
people are still mad about a vanish? or "battle stealth" ???????

operatives are so squishy, its our only mechanism to really get away from all you tanks and healer classes to be able to reset the fight.

oh, resetting the fight isn't cool with you? ok... hit me with a DoT and my vanish comes off faster than i can say "ahhhhhhhh" now you can just grapple me back to you and watch me die a painful death.

grapple, knockbacks, and sooo many root abilities should all be nerfed because Operatives don't have any of that!

don't be mad that you dont have an ability, i know your jealous that ops stealth, restealth, revolve around stealth, think about stealth, kill people from stealth, STEALTH STEALTH STEALTH STEALTH its what we do. get over it, rogues do it all day long in wow, whats the difference? they've been around for years!

kijthae's Avatar


kijthae
01.10.2012 , 10:59 AM | #63
Stealth is weaker in swtor then other mmo's. Its harder for stealther to sneak around.This is why bioware invented some cooldowns for stealthers to increase stealth level for a short time.

Restealth requires cooldown during combat and its very long in swtor compared to other mmos.

Chiricahua's Avatar


Chiricahua
01.10.2012 , 11:01 AM | #64
Man this sounds like an attempted nerf on spy stealth in SWG. Jedi had a force cloak too, but it lasted only about 15 seconds. Melee spies could take down a fully buffed level 90 in 3 seconds, or less. Also, melee, and sometimes ranged spies, would group and cherry pick players in groups to take out. They were dropping like flies. This was in the old city. It got so bad that spies were outcasts. Hardly anyone wanted them for instance groups. The hatred of the spy class was also palpable on the forums. If a spy ganked someone, many times he would be the recipient of hate tells with inflammatory language. That part was kind of fun.

McVade's Avatar


McVade
01.10.2012 , 11:01 AM | #65
It's not the Ops/Scoundrels... it's the consumables. I'd 3 shot anyone as well if I were a Biochem.
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Drakks's Avatar


Drakks
01.10.2012 , 11:02 AM | #66
Quote: Originally Posted by Tyyrael View Post
people are still mad about a vanish? or "battle stealth" ???????

operatives are so squishy, its our only mechanism to really get away from all you tanks and healer classes to be able to reset the fight.

oh, resetting the fight isn't cool with you? ok... hit me with a DoT and my vanish comes off faster than i can say "ahhhhhhhh" now you can just grapple me back to you and watch me die a painful death.

grapple, knockbacks, and sooo many root abilities should all be nerfed because Operatives don't have any of that!

don't be mad that you dont have an ability, i know your jealous that ops stealth, restealth, revolve around stealth, think about stealth, kill people from stealth, STEALTH STEALTH STEALTH STEALTH its what we do. get over it, rogues do it all day long in wow, whats the difference? they've been around for years!
This is nonsense.

Operatives being squishy is only relevent if you're a bad operative. Good operatives aren't alone in the open, therefore this is moot.

Don't get me wrong, there are TONS of terrible operatives that I can kill 1 on 5 even with them all spamming stuns that don't have DRs. However, a good operative can do too much because his class tools are OP in his hands, and mitigation doesn't seem to exist against his attacks. I've seen operatives take 20k hp tanks down to 6k before they get out of their stuns (trinket one, and a good operative will be sitting on his second).

They have too much CC, and do too much damage within that CC chain. Fix one or the other and the problem goes away.

richardya's Avatar


richardya
01.10.2012 , 11:03 AM | #67
Quote: Originally Posted by Kelenan View Post
These classes stealth out of combat before they get to half life and come back fully healed to sneak attack again and again until they finally get a kill.
Well if they are out of the battle healing then kill their teammates and when they come back from their break you can outnumber them 8 to 1.

You know what is really unfair, healing. That is WAY overpowered

kidistight's Avatar


kidistight
01.10.2012 , 11:09 AM | #69
WOW, I didn't know it was that serious bro. I will admit stealth was a major problem in WOW because rogues could close the gap so easily. I don't have ANY problems with stealth classes TOR, you might want to start putting some DOT's on them.

I play a BH, I love when they stealth away and my nuclear missile goes off revealing their location. LMAO.

Maxxacre's Avatar


Maxxacre
01.10.2012 , 11:13 AM | #70
Quote: Originally Posted by Killadrix View Post
It's not overpowered, it just annoys you.
Hit the nail on the head.
"Paper is fine, nerf rock!" --Scissors