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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

Asnine's Avatar


Asnine
01.10.2012 , 10:36 AM | #631
Wouldn't just putting a separate friendly target (so you can have an enemy target and a friendly target at the same time, default being if no friendly target you heal/buff yourself) work just as well as this focus macro?




As for the multiple abilites bound the one key....no. No one should be able to get by just by mashing 1 or 2 keys since they have a macro that says "If riposte is usable, then use, otherwise use X ability." But I do understand that this was not what OP was asking for

Spifnar's Avatar


Spifnar
01.10.2012 , 10:59 AM | #632
Quote: Originally Posted by Chomag View Post
Macros are already here. They're not in the game, obviously, but they are available to people with G15 keyboards or smart enough to look for a free program called Autohotkey (binding several buttons into one which you will mash is the simplest, yet very useful thing it does).
AutoHotKey doesn't work in this game, nor has any other macro program that I've been able to find (I spent hours trying to setup crafting macros). Yes, you can make AutoHotKey change program focus to SWTOR, at which point all keybord and mouse inputs from AHK stop working. Ditto for my (old) Nostromo

Part of it is DirectInput screws with most macro programs (AHK has workarounds that don't work), but I think the devs are *actively* blocking outside key/mouse inputs.

This is a GOOD THING. It makes for a more level playing field.

Now, on to in-game macros. I don't want them. Especially for targetting hijinx. IMO giving the user target-of-target lowers skill. Yes, WoW had all of this in spades, but that doesn't mean I enjoyed having to macro a ton of abilities just to keep up. Same for /castrandom and /castsequence, especially in a cooldown heavy abilityset that SWTOR has.

What I'd like is a stealth bar (like the cover bar), and the ability to dual-target: 1 friendly and 1 enemy. Like WAR. That's it

OldManRelic's Avatar


OldManRelic
01.10.2012 , 11:10 AM | #633
macros made PvP a joke in Rift (for some classes, anyhow). They'll do the same for SWTOR. There's no need for them. Want to craft? Click the buttons.

Now, I fully support fixing the bugs that exist in the current system, but that's a different topic altogether.

Gorto's Avatar


Gorto
01.10.2012 , 11:14 AM | #634
I don't know I kinda like having to dedicate quick bar and 6 key binds to my buffs. NOT

JustinxDuff's Avatar


JustinxDuff
01.10.2012 , 11:19 AM | #635
Quote: Originally Posted by OldManRelic View Post
macros made PvP a joke in Rift (for some classes, anyhow). They'll do the same for SWTOR. There's no need for them. Want to craft? Click the buttons.

Now, I fully support fixing the bugs that exist in the current system, but that's a different topic altogether.
I agree Rift macros were horrible. Warriors could put all their abilities on 2 macros.
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Astricky's Avatar


Astricky
01.10.2012 , 11:37 AM | #636
Focus/mouseover macros need to happen--especially focus macros. Separates the bads from people who can coordinate more than one thing at a time.

Also, simple things like combining similar abilities into one press. Example: using a relic, an adrenal, and an ability that increases my crit chance all in one press. As it is right now I had to bind these to F1-F3 and just spam the top corner of my keyboard to achieve this. It's clunky and stupid. Plus, there aren't enough hotbars for the number of abilities in this game, and being able to do simple spell combines would help to alleviate that slightly.

I can't help but think anyone arguing against macros just aren't high-level players but are "average" at best, because the top end players know the importance of even simple things like focus macros.

Rethical's Avatar


Rethical
01.10.2012 , 11:41 AM | #637
While i believe there is a valid argument for the implementation of macros and focus frames into swtor, I don't think that either are necessary at all.

To make a rather sweeping generalisation, most people who are familiar with the terms macros and focus frame, will have come from other MMO's (most predominantly World of Warcraft and Rift). And in fairness... these games have cultivated a thriving system for PVP.

It also appears that the people who are asking for macros and focus in SWTOR are coming from a practised PVP background in these games... so of course they are used to seeing a focus frame and an action bar full of macros.

My question is:

Why can't we have a different PVP environment in SWTOR?

I would urge people who are coming to SWTOR from other MMO's to leave the past behind, and treat this game with a whole new mindset.

At first it may not seem as though as much skill is required to play without macros and focus frames... but hey... isn't this putting everyone on a level playing field?

Good PVP'ers will always be good PVP'ers and noobs will always be noobs regardless of the way each player uses the interface they have at their disposal. Learn to play the game with the tools at hand, and forget what older MMO's have taught you.

Strive for the best with what you have been given and you will be a man my son!

ManCalledNova's Avatar


ManCalledNova
01.10.2012 , 12:47 PM | #638
Quote: Originally Posted by Iamurfriend View Post
/target focus
/cast (ability)
/targetlasttarget

A lack of this type of macro is going to mean high end pvp will probably require having targeting macros for enemy players. This could get quite annoying if PvP stays as is and is mostly done in warzones with 8+ people.

-Iamurfriend
This functionality already exists....look in keybindings.

All you need to do is set a focus target (alt+f) and hold END while you use your ability.

You can also do target of target and many other wonderful things using targeting keybindings.

SpainBlaze's Avatar


SpainBlaze
01.10.2012 , 01:03 PM | #639
Quote: Originally Posted by Sookster View Post
So you macroskilled your way up the rank? The complexity between WoW and TOR aren't the same, I had to have every available hotbar open as a Shaman for all the totems, macros was needed. In TOR you only really need 2 full bars for everything accessable, if you need macros to fire off something off those 2 bars, you're lazy. I have stance/speeder on the left bar, consumables/trinklets on the right bar both easily accessable with the mouse.

NO to macros, it would make pvp much less fun, especially when ranked pvp matches arrives.
Read my post, i only argued about healers, never said i would need something like Force Leap + Opportune Strike macro, for example, that would be simply self commodity, nothing i can't acomplish already pushing two keys.

Im just arround level 40 and been able to take down level 50 healers easily with correct sequence of spell interrupt skills, already find themselves useless in pvp game, won't consider this a fact yet though, since im just started playing, much more to investigate and test yet, but i do have the feeling that they aren't as effective as damage dealers.

You just said you click trinkets, consumables... Already failed in my eyes. Also have mount bind myself, key in many Wow pvp escenarios (bgs and arenas). Jedi knight stances aren't key skill from my current point of view, yet i also have them bind to get used on them already.

You may think all those aren't neccessary, most people do. Others, like me, know that every bit makes a huge difference.

And yeah, i macroskilled my way up the rank, like you said. Got almost every skill on a /startattack /cast "randomwarriorskill". You may dont get the irony here though...

Excuse me again for my poor grammar.

Vegathegreat's Avatar


Vegathegreat
01.10.2012 , 01:07 PM | #640
Play the game as is people, stop asking for macros and stuff to help you not suck. GOOOD players adapt, bad players cry.