Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Varghjerta's Avatar


Varghjerta
01.10.2012 , 05:07 AM | #951
Quote: Originally Posted by coffeerox View Post
The developers actually said during one of the E3's that they made the roles this way (contain both damage/heals, or tank/damage) so that people can fill roles easier when grouping up. Well, the concept is currently a failure, or it is broken because we don't have dual spec and we have to travel to respec and pay 100's of thousands of credits at a time.
The Ac itself both contains Tank/DPS or Healer/DPS except 2 that are pure DPS why do you feel that you should be able to do both at the same time?

But you can most of the time go without a tank aswell just yesterday i did Taral V on an Alt with 3 dps and a healer did all bosses except the bonus boss .

Was challenging but really doable aslong as some of the dps could Offheal on the bigger pulls/bosses

Rheinland's Avatar


Rheinland
01.10.2012 , 05:42 AM | #952
Quote: Originally Posted by nevid View Post
BS. I don't care who you are, no one can drop 60k credits every other day to respec.
Highest speeders cost 1,500,000 credits. 60k is chump change compared to that.

Mercia's Avatar


Mercia
01.10.2012 , 05:54 AM | #953
Quote: Originally Posted by Valceanu View Post
So the game doesnt really NEED dual speccing...its just that you WANT it. Sense of entitlement much??

Since my previous post which admittedly was long (reading comprehension among the internet crowd seems at an all time low) was more or less ignored ill try to brake this down into the main points of why people think dual speccs are neccesary:

1. Easier to get groups ... partly true but mostly a non-issue in this specific game. Thanks to the companion system there are plenty of tanks/healers around.

2. More character flexibility ... while true it is not needed to be successful at the game. Also it comes into direct conflict with the "choice should matter" mantra that the other side is advocating and the RP aspect of the game (yes its not just an MMO...its an mmoRPG)

3. PvP vs PvE spec ... another non-issue ... most specs are viable for both. And honestly the differences are negligible. Those who are dedicated PvPers can use that same spec for PvE and vice versa. (this is meant for PvE healer vs PvP healer and such...for the issue of wanting different roles see the point above)

What else is there...hmm...well point them out and ill address them.

I dont know why people find it so hard to understand that some of us want some realism in our game even though it is a sci-fi fantasy world...basic logic should not be circumvented. Ive given this example before, you cant "respec" from being a heart surgeon to being a brain surgeon on the fly. It takes years to re-specialize, go through residency again and so on even though they both belong to the surgery "advanced class" from the doctor "class". Any form of re-speccing should reflect these basic realities...at least the current one asks you to make a basic sacrifice of time + money to get it done.

Also...to those saying "if you dont like it just dont use it, simple as that"...i call ********. It would affect even those that dont want to use it...heres a basic example: say we have player A (scoudrel DPS spec not using dual spec) and player B (scoundrel DPS spec with healing off-spec). Lets also assume that the players are of equal skill and have equivalent gear. Most raid leaders would invite B more often then not because of the extra spec simply because if/when the situation requires it that player could switch on the fly.

Finally...in my personal opinion, they dumb down the game. Some might not agree but let me explain why i have this opinion. Content is designed with a general composition in mind. If you give players the opportunity to have 100% ideal group composition before each boss encounter they will take it regardless what the composition was when they started the raid...if this is true for each individual fight then each fight becomes easier since you have ideal group composition for each making the raid as a whole easier. Having a set composition (the one you entered the raid with) may give you better odds against some bosses but worse ones against others which means you have to adapt and evolve (another night you might have different composition and have to adjust again)...that is a good thing IMHO. Some people might argue that hard-core raiders would send their teammates out to re-spec anyways but to that the only thing i have to say is that...well...if they have to do that they are not really hard-core raiders in the first place.

In the end...its not so much people NEEDING dual-spec as much as people WANTING it...well, some people at least.

...sorry...i started this not wanting it to turn into another wall of text but i think some things just need to be said...kudos to anyone patient enough to read through it.
I read it but just dont agree.

Its a well thought out post and your reasons are solid

But i would just much prefer flexibility over a rigid set structure

It just makes running a guild a whole lot easier if people can switch roles out.

Im not saying your wrong but i think your in a small minority of people who dont think its good for the game

BeeSiK's Avatar


BeeSiK
01.10.2012 , 06:01 AM | #954
Quote: Originally Posted by Guarrand View Post
Actually.. Dual Spec is so wrong....
Feels like cheating to me.
Or more like spoiling people who cant choose and want everything easy.

If you want to tank... roll a tank.
If you want to healer ... roll a healer.
etc..
Whats wrong with creating 3 chars?...

And if you dont want to roll 3 chars... then you have to pay for the privilege of not having to level up 2-3 chars.

Sounds normal to me.

Being able to create 1 char that can fill 3 rolls on the fly is not only "to easy" ... its also just plain unrealistic (yes.. i said it.. unrealistic in a fantasy game!!)

But hey.. it'll probably be implemented cause there are more people wanting easy-play then there are people that want a challenge
if a game like diablo 2 added ways to respec..it should

1. be free
2. have dual spec

just saying 1 miss click or w/e cuz of a lag spike or w/e reason happens..its a good system. Just because wow or some other game did it first (no game that comes out now is 100% original) doesn't mean you have to jump on the hate train

Varghjerta's Avatar


Varghjerta
01.10.2012 , 07:11 AM | #955
Quote: Originally Posted by BeeSiK View Post
if a game like diablo 2 added ways to respec..it should

1. be free
2. have dual spec

just saying 1 miss click or w/e cuz of a lag spike or w/e reason happens..its a good system. Just because wow or some other game did it first (no game that comes out now is 100% original) doesn't mean you have to jump on the hate train
Did you just use the people can misclick and click a talent that they didnt want and therefor we need dual specc?
What happens if they it happens on both speccs then

Lethality's Avatar


Lethality
01.10.2012 , 11:30 AM | #956
Quote: Originally Posted by Muckbeast View Post
More than any other fix, piece of content, I would desperately want dual spec.

It is by far my #1 most desired feature.
Why? You can already respec.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

CharagonIGN's Avatar


CharagonIGN
01.10.2012 , 11:36 AM | #957
Quote: Originally Posted by Valceanu View Post
1. Easier to get groups ... partly true but mostly a non-issue in this specific game. Thanks to the companion system there are plenty of tanks/healers around.
False

Quote: Originally Posted by Valceanu View Post
2. More character flexibility ... while true it is not needed to be successful at the game. Also it comes into direct conflict with the "choice should matter" mantra that the other side is advocating and the RP aspect of the game (yes its not just an MMO...its an mmoRPG)
False

Quote: Originally Posted by Valceanu View Post
3. PvP vs PvE spec ... another non-issue ... most specs are viable for both. And honestly the differences are negligible. Those who are dedicated PvPers can use that same spec for PvE and vice versa. (this is meant for PvE healer vs PvP healer and such...for the issue of wanting different roles see the point above)
False


Feel free to speak again when you rejoin us in reality.

Scorpaznatica's Avatar


Scorpaznatica
01.10.2012 , 04:06 PM | #958
Here is my problem:

First of all, I play a 50 vanguard Grammaton (valor 49 atm) and I have him set as a pve tank and I like the build I'm using for him.

After using my pve build in pvp for a while, I felt like changing it up and experimenting with other combinations of talents to suit my play style and see what a vanguard is capable of with the other trees. I ended up getting to the 99.8k credit cap just playing with the class finding out as much as i could about each tree and how it can be applied in pvp.

I finally settled on the fact that there are 2 different builds that I would like to play regularly. One of them is for pve and the other is for pvp. I currently do hard modes and will soon be raiding during the week and would like to be able to swap to a pvp build when I'm not tanking for my guild.

The thought of having to spend almost 100k each time i want to pvp (or go back to pve tanking) is ridiculous to me. It hinders my overall experience of the game. I want to be able to enjoy every aspect of the game that interests me without having to make some scratch on the side to respec everyday.

Kalanur's Avatar


Kalanur
01.10.2012 , 05:50 PM | #959
Quote: Originally Posted by Soulchilde View Post
Then pick a spec and stick with it...


OR
GO BACK TO WOW, RIFT or any other MMO. Keep SWTOR dofferent
What an arrogant comment...

So I should pick a spec and stick with it? Mkay... If I pick Tank spec, I can do Flashpoints but no Raids because only one Tank is needed per Raid and every other tank is a lost spot.
Okay then I pick DD.. no wait then I can't do Flashpoints anymore because we don't have enough tanks!

Just because you don't like dual spec or it's working for you with only one spec doesn't mean other people need it. Forget it. All people need it or we get a tank and healer shortage soon.

Btw if you want to let SWToR stay different as other MMOs doesn't mean it should not "copy" the GOOD things of other MMOs. Copying good parts of MMOs is what every good / successfull MMO did, WoW did nothing else back then and is still copying from other new MMOs. If SWToR wants to survive it has to evolve, inventing new stuff and also implementing stuff that works in other MMOs.

Next time think more about it before you post crap like that.

invispoet's Avatar


invispoet
01.10.2012 , 06:16 PM | #960
Quote: Originally Posted by MajikMyst View Post
Why? Give us all a viable reason??

Reasons not to have it.. All healing classes being asked or demanded to have a healing spec, despite player not wanting to heal in the first place.. This happened constantly in WOW.. Anyone with a tank or healing class were forced to spec that way if they wanted to raid.. It was always nice to be a rogue or a warlock..
This happens with or without dual spec. This is an issue with respec in general. Dual spec does nothing but make it EASIER for people to fill roles that they WANT to fill. If they dont want to fill it, they dont have to.

Quote:
This game has no need for dual spec.. There is no reason to dual spec at all.. There is no PVP spec.. The game was designed with the intent that people PVPed in their PVE specs.. Which is why all skill sets are viable.. Tanks and healers can actually kills stuff in PVE and PVP.. We also have companions Which everyone seems to forget about..

People need to learn to use companions.. They can tank, heal, and DPS with the best of them as long as their gear is current.. Again there is no need for dual specs..
You cannot use companions in warzones
You cannot use companions in flashpoints (assuming full group)
You cannot use companions in Operations
You (soon to come)cannot use companions on Ilum.

Using a companion to fill a VITAL group role in GROUP content is not viable. Trying having a companion tank a heroic 4 with pugs, or go the extra mile and have a companion tank (or heal)all the heroic mode flashpoints. The majority of the community is NOT asking for respecs so they can solo, but so they can be flexible to help their guilds raid composition, or pvp and raid. Soloing as a tank or healer (at 50, at least, once you have all your companions) is NOT an issue. Stop using this as a crutch to your argument.

Quote:
If you don't want to heal then don't.. If you do then do.. If you want to change every once in a while then see the guy at the capital cities.. He can reset your talents for a fee.. There is nothing wrong with this system.. It worked great in WOW over the first 6 years of so.. Dual speccing in many ways started the decline.. Because people weren't really good at playing one class or one spec.. They were so so at playing multiple specs.. Viable pugs became a rare thing.. Now hardly anyone knows how to play their toons..
It works great, except that you have 3/7/15 other people waiting for you while you do it, for no reason other than to waste time. The entire reason wow added dual specs is to reduce downtime for groups, because it's fun to play the game...it's NOT fun waiting to play it.

Quote:
While I don't suspect gear will be much of an issue as there really isn't much in the way of healing gear and tank gear.. Bioware geared classes instead of specs.. So each class in a way has their own gear type..
Have you even gotten to 50?

Healers primarily stack their primary stat, then power and alacrity.

Dps primarily stack their primary stat, then power, and then any combination of crit/surge/alacrity (depending on class/spec)

Tanks primarily stack endurance, then their primary stat (which basicall comes with the endurance anyway), then defense, shield rating, absorb rating, and power/crit.

Have you noticed how the stats that are best for any one role are almost always worst for the others? (with the exception of power).

Quote:
Bottom line is there is no reason to dual spec in this game.. People can already reset their talents when ever they want.. It can get spendy if are changing specs like a baby going through diapers.. There is a supposed to be a sense of realism in this game if you will.. Nobody should be able to just do it all with the press of the button..
You seem to be focusing on the cost, which most people arent really worried about. No one is saying dual spec should be free (or cheap). The problem with forcing someone to run back to the fleet and respec is that this forces the REST OF THE PARTY (3/7/15 people) to sit and twiddle their thumbs while they do it.

Quote:
In the end.. Dual speccing will add to the already sense of laziness that many gamers have.. They want to sit back and watch the game play itself.. They want super gear that can do it all and kill everything.. They don't want to wait.. They don't want to earn it.. They want it handed to them..
Dual spec doesnt change the gameplay or make it easier. Bosses dont have less health, do less damage, or die quicker just because dual spec is added to the game. The majority of the game content is built around groups. If you can't build a group, you can't do the content. The purpose of dual spec is to reduce time spent SEARCHING for a balanced group. It has nothing to do with how good, bad, or lazy the players are.

Quote:
It will have no impact on anyone in this game to leave the current speccing system as is.. We have pleanty of tanks and healers.. Groups are going nicely. Heck.. I was in a group that was all DPS.. Companions tanked and healed.. It was awsome!! This was a flashpoint by the way.. Again just make sure they are geared like you are..
Was it a hard mode flashpoint? Was it a level 50 flashpoint? Or was it a flashpoint meant for 2 people (black talon) that some classes can solo at level? Companions do NOT make viable tanks in level 50 group content (other than the occasional heroic 2 quest)

You're also refusing to think about the raiding community, or the pvp community when making this statement. People dont want dual spec to make themselves more powerful, they want it to make themselves more FLEXIBLE. This means if your main tank can't raid tonight, or someone gets sick, or has to work, or has finals tomorrow, or any number of other things, the 15 other raid members aren't sitting around unable to finish the content. The #2 tank becomes the main tank, The dps with the best tank gear/spec swaps to be the off tank, you fill in a dps spot, and go. The alternative requires spending close to half a million credits just to be able to zone in to the operation and have a CHANCE of success.

On top of that, how you can POSSIBLY think that having EVERYONE spend less time looking for a group for EVERYTHING in the game is a bad thing. Do you enjoy waiting for a group to form?

Quote:
So here it is people.. One more post to add to the thousands that are never read that explain why we should not have dual speccing..

There no viable reason for dual speccing in this game.. Not in the way it was designed.. There is no class that is handicapped for leveling as either tank or heals.. Companions also help with that..
I've read almost all of these, and every single one of the "anti Dual spec" threads seems to focus on the solo play (where it is not needed), or on the cost of it (which we are not disputing). It's not needed for solo play, it's needed to lessen downtime experienced when trying to form a group for GROUP content.

Adding dual spec is not going to magically make people be meaner to you, or make bosses die faster, make players lose 20 IQ points and become morons (at least, no more than they already are)...it hurts NO ONE, and benefits EVERYONE that does GROUP content (which, seeing how this is a Massively MULTIPLAYER online game, SHOULD be everyone).