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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Rheinland's Avatar


Rheinland
01.10.2012 , 01:44 AM | #941
Quote: Originally Posted by nevid View Post
Here is an objective argument against dual spec.

There are 8 classes (4 really)
Each class has 2 advanced classes
Each advanced class essentially has 2 general specs

No one argues that you should be able to "dual class" or "dual advance class". You're looking at respecs as if their purpose is to allow characters to change their playstyle on a whim. I see respecs as a way to try and tailor your character exactly to your playstyle. Sometimes you get it wrong, and you have to respec to correct.

Re-specs are not so that you pick the two mainstream, cookie cutter specs, and have both available at all times.

You act as if YOU are the one advocating more choice, but you're actually reducing choice, because you're basically asking that people don't have to make a choice.

Also, as stated before, easy respeccing leads to people never really learning to play their character. You can't look at WoW and say that hasn't happened.
I dont have to make a choice i can spec my sith juggernaut how ever i want. If that doesnt suit me i can respec it to another option. i can then level a few levels and respec back. If i then dont like that i can respec again and again and again. There is no cap on respecs if you have the credits you can do whatever you want. Choice is an illusion in this case.

nevid's Avatar


nevid
01.10.2012 , 01:57 AM | #942
Quote: Originally Posted by Rheinland View Post
I dont have to make a choice i can spec my sith juggernaut how ever i want. If that doesnt suit me i can respec it to another option. i can then level a few levels and respec back. If i then dont like that i can respec again and again and again. There is no cap on respecs if you have the credits you can do whatever you want. Choice is an illusion in this case.
Except that there is a penalty for respec-ing, and it increases each time you respec. Respec is not there to give you infinite playstyle choices. If it was, respecs would be free. Or we would be able to re-advance class, too. That's not the reason respecs exist.

It's there to account for the fact that people don't develop their character perfectly to their playstyle the first time.

The reason you think the "single spec" argument is subjective is because you think respecs exist for a different reason than they actually do.

Rheinland's Avatar


Rheinland
01.10.2012 , 01:59 AM | #943
Quote: Originally Posted by nevid View Post
Except that there is a penalty for respec-ing, and it increases each time you respec. Respec is not there to give you infinite playstyle choices. If it was, respecs would be free. Or we would be able to re-advance class, too. That's not the reason respecs exist.

It's there to account for the fact that people don't develop their character perfectly to their playstyle the first time.

The reason you think the "single spec" argument is subjective is because you think respecs exist for a different reason than they actually do.
If your into playing with the GTN and making credits you can do whatever you want with speccing. Its a choice that makes no difference at all.

nevid's Avatar


nevid
01.10.2012 , 03:21 AM | #944
Quote: Originally Posted by Rheinland View Post
If your into playing with the GTN and making credits you can do whatever you want with speccing. Its a choice that makes no difference at all.
BS. I don't care who you are, no one can drop 60k credits every other day to respec.

Varghjerta's Avatar


Varghjerta
01.10.2012 , 03:43 AM | #945
Quote: Originally Posted by nevid View Post
BS. I don't care who you are, no one can drop 60k credits every other day to respec.
Actually can you explain why you feel the need to respecc that much in the game?

DaxRendar's Avatar


DaxRendar
01.10.2012 , 03:46 AM | #946
Quote: Originally Posted by Varghjerta View Post
Actually can you explain why you feel the need to respecc that much in the game?
Simple...

PvE Healer
PvP Anything but Healer

Want to do my Daily Warfront Missions... Cr100,000-200,000/Day

Varghjerta's Avatar


Varghjerta
01.10.2012 , 04:06 AM | #947
Quote: Originally Posted by DaxRendar View Post
Simple...

PvE Healer
PvP Anything but Healer

Want to do my Daily Warfront Missions... Cr100,000-200,000/Day
One question then would you support this if someone said this

Tank in pve

Healer in PvP

Dps while soloing ?

And i know that AC respecs is the worst thing ever .

but basicly except the AC respecc that comment are very similar to what you are saying above where is the sacred line between those two?

Think how you would answer that person and then think how that could be applied to youre post

coffeerox's Avatar


coffeerox
01.10.2012 , 04:23 AM | #948
The developers actually said during one of the E3's that they made the roles this way (contain both damage/heals, or tank/damage) so that people can fill roles easier when grouping up. Well, the concept is currently a failure, or it is broken because we don't have dual spec and we have to travel to respec and pay 100's of thousands of credits at a time.

Valceanu's Avatar


Valceanu
01.10.2012 , 04:54 AM | #949
Quote: Originally Posted by DaxRendar View Post
Simple...

PvE Healer
PvP Anything but Healer

Want to do my Daily Warfront Missions... Cr100,000-200,000/Day
So the game doesnt really NEED dual speccing...its just that you WANT it. Sense of entitlement much??

Since my previous post which admittedly was long (reading comprehension among the internet crowd seems at an all time low) was more or less ignored ill try to brake this down into the main points of why people think dual speccs are neccesary:

1. Easier to get groups ... partly true but mostly a non-issue in this specific game. Thanks to the companion system there are plenty of tanks/healers around.

2. More character flexibility ... while true it is not needed to be successful at the game. Also it comes into direct conflict with the "choice should matter" mantra that the other side is advocating and the RP aspect of the game (yes its not just an MMO...its an mmoRPG)

3. PvP vs PvE spec ... another non-issue ... most specs are viable for both. And honestly the differences are negligible. Those who are dedicated PvPers can use that same spec for PvE and vice versa. (this is meant for PvE healer vs PvP healer and such...for the issue of wanting different roles see the point above)

What else is there...hmm...well point them out and ill address them.

I dont know why people find it so hard to understand that some of us want some realism in our game even though it is a sci-fi fantasy world...basic logic should not be circumvented. Ive given this example before, you cant "respec" from being a heart surgeon to being a brain surgeon on the fly. It takes years to re-specialize, go through residency again and so on even though they both belong to the surgery "advanced class" from the doctor "class". Any form of re-speccing should reflect these basic realities...at least the current one asks you to make a basic sacrifice of time + money to get it done.

Also...to those saying "if you dont like it just dont use it, simple as that"...i call ********. It would affect even those that dont want to use it...heres a basic example: say we have player A (scoudrel DPS spec not using dual spec) and player B (scoundrel DPS spec with healing off-spec). Lets also assume that the players are of equal skill and have equivalent gear. Most raid leaders would invite B more often then not because of the extra spec simply because if/when the situation requires it that player could switch on the fly.

Finally...in my personal opinion, they dumb down the game. Some might not agree but let me explain why i have this opinion. Content is designed with a general composition in mind. If you give players the opportunity to have 100% ideal group composition before each boss encounter they will take it regardless what the composition was when they started the raid...if this is true for each individual fight then each fight becomes easier since you have ideal group composition for each making the raid as a whole easier. Having a set composition (the one you entered the raid with) may give you better odds against some bosses but worse ones against others which means you have to adapt and evolve (another night you might have different composition and have to adjust again)...that is a good thing IMHO. Some people might argue that hard-core raiders would send their teammates out to re-spec anyways but to that the only thing i have to say is that...well...if they have to do that they are not really hard-core raiders in the first place.

In the end...its not so much people NEEDING dual-spec as much as people WANTING it...well, some people at least.

...sorry...i started this not wanting it to turn into another wall of text but i think some things just need to be said...kudos to anyone patient enough to read through it.
"Hokey religions and ancient weapons are no match for a good blaster at your side, kid."

Soulchilde's Avatar


Soulchilde
01.10.2012 , 04:57 AM | #950
Quote: Originally Posted by DaxRendar View Post
Simple...

PvE Healer
PvP Anything but Healer

Want to do my Daily Warfront Missions... Cr100,000-200,000/Day
Then pick a spec and stick with it...


OR
GO BACK TO WOW, RIFT or any other MMO. Keep SWTOR dofferent