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Let BioWare know you support custom gear

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Let BioWare know you support custom gear
First BioWare Post First BioWare Post

tmblake's Avatar

01.07.2012 , 08:58 PM | #11
Honestly, those end-game sets appeal to me. However, I think if you prefer something from earlier on in the game, you should be able to mod it to be just as good as the end-game stuff.
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daemian's Avatar

01.07.2012 , 08:59 PM | #12
I like the ideas in the OP. But I do wish Cybertech could craft BOE speeders as well.

Swift's Avatar

01.07.2012 , 09:05 PM | #13
Quote: Originally Posted by Ruan View Post
The minute BioWare decided to lock the rating mod into artifact items, they should have ensured that equal mods are available.
Or they have and they simply havn't dropped yet. TORHead has mods in their database that match those found in the Operations gear that are mod locked, but do not have locations for them yet. Usually this means they are in the data files but nobody has verified where they drop.

Further to that, mods don't help those who actually like these armor skins. Which is another point addressed by my sugestions.
For those that like the skins of the mod locked items...I cant see how there is a problem. From what I have seen, they are modded up to match with who should be wearing them anyway. Whats the problem?

Nor do dropping mods get us any further from Emmanual's "boot farming" problem.
Only if you close your eyes and put your fingers in your ears. If they follow the WoW design of having certain bosses drop certain types of mods then they still make it worth going through an entire Operation, rather than just farming the first boss. Hilts/Barrels would be on the final boss, for example, since they make the most difference.

XiliX's Avatar

01.07.2012 , 09:09 PM | #14
Never been a fan of having to "farm" gear. If I have to start jumping through hoops & spend day after day trying to get a certain item, it is no longer enjoyable & there for, no longer worth it. As I stated in another post, I'm usually under-geared in most games. Have horrible luck when it comes to loot rolls & I usually don't make much money.
That was one of the turn offs for me in WoW. Learned the frustration of such tediousness way back in EQ.
I like the system here so far w/the swappable components. Granted my main is only level 37 & I haven't had to start worrying about "farmable" gear yet. Here's hoping I wont need to.
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Ruan's Avatar

01.08.2012 , 03:29 PM | #15
To the top!
Social features; cantinas, player housing, guild cities, these are what SWG did right.
PvP specific gear is the best way to kill PvP by segregating your player base.

jimmybob's Avatar

01.08.2012 , 03:36 PM | #16
Yeahhh just give me a wardrobe tab ala Rift.

Thaonnor's Avatar

01.08.2012 , 03:38 PM | #17
Quote: Originally Posted by Ruan View Post
Well that went down fast.

WTB itemization forum.
Probably because there are about 1,000 major issues that are more important than this one at the moment.

Ruan's Avatar

01.09.2012 , 08:57 AM | #18
Quote: Originally Posted by Thaonnor View Post
Probably because there are about 1,000 major issues that are more important than this one at the moment.
Start naming them, I expect to see all 1000.
Social features; cantinas, player housing, guild cities, these are what SWG did right.
PvP specific gear is the best way to kill PvP by segregating your player base.

Urkanan's Avatar

01.09.2012 , 02:37 PM | #19
I agree with the whole "seeing as Bioware created the whole Custom armor system, I should be able to have the look we want without having to pass on upgrades because the piece is just unappealing to me"

Now, as somebody said earlier, IT IS TOO SOON!

the LIVE game content that has been reliably explored is negligible when you try to stablish what drops what, what doesn't, what is only in the system, what is actually dropping in-game...

Do we know FOR SURE that mods with stats equivalent to Artifact drops from raid bosses do NOT exist at all?

I believe that even if they don't, Bioware would know better than to make custom gear one of their base appeals and then forget about it because "it is hard to balance".

EmmanuelLusinchi's Avatar

01.09.2012 , 05:58 PM | #20 This is the last staff post in this thread.  
The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.

Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:

- All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.

- The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.

- Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.

As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game.