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Class Balances. Only reply if you are 50 and atleast 450 expertise.

STAR WARS: The Old Republic > English > PvP
Class Balances. Only reply if you are 50 and atleast 450 expertise.

Felene's Avatar


Felene
01.09.2012 , 04:46 PM | #61
Quote: Originally Posted by Tiresias View Post
So the OP posts a thread with an inane "requirement" that is impossible to enforce and then goes on to prove that he doesn't know a bunch of basics, along with a whole lot of other people in this thread.

Alright, here's a few things for you people who are OBVIOUSLY new to the game and probably didn't play in beta beyond a weekend stress test yet want to believe that you have experience because you may or may not have rushed to 50 and may or may not have ground out PvP gear already:

1. The difference between reduction amount provided by armor class is minor unless a tank stance is taken into account. Light armor provides ~20% reduction, medium is ~25%, and heavy is ~30%. When you factor in a tank stance all of the tank ACs have right at about the same reduction: just shy of 40%. This game is not WoW where cloth armor is ~15% reduction and plate armor is ~50%.
I stop reading here, it is OBVIOUS you didn't know a lot has change since beta.

A tank in tank stance with "just half" Champion gear set has 46% DR, a tank in full battlemaster gear depends on how he builds it he may have near 50% DR.

Kshahdoo's Avatar


Kshahdoo
01.09.2012 , 04:55 PM | #62
Operative has too much control considering it's insane burst. Compare it to assassin. I meant Operative has better damage and more control. Can't say it's a good balance.

snarkylol's Avatar


snarkylol
01.09.2012 , 05:10 PM | #63
Quote: Originally Posted by Felene View Post
I stop reading here, it is OBVIOUS you didn't know a lot has change since beta.

A tank in tank stance with "just half" Champion gear set has 46% DR, a tank in full battlemaster gear depends on how he builds it he may have near 50% DR.

Also sorcerer in lv40 pvp set already has 24% DR in Warzone so yeah double check your numbers and actually get to full champion gear set before you post again please.
what? i'm sitting at 21.21% DR at level 50 in full champ gear.

Hetz's Avatar


Hetz
01.09.2012 , 05:19 PM | #64
Can't say classes are unbalanced, but they still need some fixes, healing is a bit too strong if played correctly(compared to other games ofc), in my opinion.
Hetz,
Jedi Sentinel on Basilisk Droid

Acindo's Avatar


Acindo
01.09.2012 , 05:32 PM | #65
Quote: Originally Posted by sKyloo View Post
I call this ********! I play alot of pvp, almost only pvp! Operatives are OP, no doubt about that! Killing people (even 50s with gear) with enough Luck and/or Consumables, within 2-3 Seconds ISNT balanced!

And in my opinion the tools of a sith sorcerer (mostly assassin) are too much! Sprint, Stealth, Backstab, Selfheal, Insane Damage with all of that...

These are the only two classes I got a problem with...
You PvP a lot but don't know that a Sorcerer and Assassin are different advanced classes? Assassins can't self heal significantly and our backstab is not even our best damage. Please don't complain about things you do not understand.

BTW, everyone gets Sprint. I assume you mean Force Speed.

As far as being on topic, I will return when I'm 50. Only 41 atm but I expect to be owned by people 50 and in expertise gear so you won't see me complaining about them being OP lol.
Acindo - 66 Assassin - 2/31/8
Acindo - 71 Scoundrel - 3/31/7
The Spiral Legacy
Australian Gamer

Felene's Avatar


Felene
01.09.2012 , 05:35 PM | #66
Quote: Originally Posted by snarkylol View Post
what? i'm sitting at 21.21% DR at level 50 in full champ gear.
Nvm, just check the same sorcerer gear again, he had 3 tank gear on him.

Airees's Avatar


Airees
01.09.2012 , 05:36 PM | #67
Class balance is good enough to not be the major focus of fixing pvp. If anything Juggs/Sents are sorta broken for Huttball. But again it's more an issue with Huttball rather than the class.

Lanowin's Avatar


Lanowin
01.09.2012 , 05:43 PM | #68
I was going to add input, then I realized I only have 400 expertise with a champion title so I don't meet the requirements.

Daex's Avatar


Daex
01.09.2012 , 05:44 PM | #69
Playing tank Juggernaut have to say it feels pretty balanced. Example: charging into 3 people completely alone, can survive for quite a while(delay until more teammates arrive or whatever). But also not able to kill, unless neither of 3 is healer and one is a lowbie. When I pick up the damage buff and activate relic/consumable then I can kill a target even with healer there. Seems okay for a tank but then again I'm playing it, probably wouldn't realize if it was too OP.

Oh yeah, what's really not balanced is medals. Some people heal like mad to get 3-4 medals in the end while I get at least 6 even with half-assed effort and 9-10 in good games. I don't have biochem myself but I guess using medpac to get healing medals makes it even more unfair towards healers. Needs a fix IMO.

Omniwing's Avatar


Omniwing
01.09.2012 , 06:13 PM | #70
50 Jugg here, unless they fix the game soon I'm going to have to quit.

Every Sorc in this forum says things are fine. LOL. Of course you do. Sorc is *ridiculously* OP. They do just as much/more damage as me, except they can do it at range, and can heal. They have almost as much mitigation as a tank class. I can sit on there and beat on them for 2 minutes and they're fine.

Melee got screwed, screwed, screwed. First, the animation lag makes you start a move and not complete it. Secondly, you do just as much damage as ranged classes...except you have to be standing by them, and them in a cone infront of you.

Melee got *screwed*. We need a buff.