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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

DaxRendar's Avatar


DaxRendar
01.09.2012 , 04:00 PM | #861
Quote: Originally Posted by MajikMyst View Post
And that is your choice.. Bioware made this game so you could PVP in your PVE spec.. They also gave you companions.. Which also can fill any role.. Tank, healer, or DPS.. So I fail to see why they should add a feature because you made a choice.. There is no PVP spec in this game.. There simply isn't..

Nobody needs dual speccing.. They simply don't.. Learn to fight in the spec you are and learn to use your companions..

I just don't understand the reasoning behind people that want dual speccing..
See my post at the bottom of page 84.

Explain to me why I should have to heal in PvP - it's not the same role or the same game.

(And while you are at it, explain to me how my having Dual Spec hurts your gameplay in any way)

Lethality's Avatar


Lethality
01.09.2012 , 04:01 PM | #862
Quote: Originally Posted by Yummymango View Post
I just dont understand the reasoning behind people against dual spec. There is a thing called pvp in the game and I dont do PVE with same spec I do PVP. I want to have 2 specs so that I can switch my spec accordingly.
Would you care to take a moment and explain the specific differences between your PvE and PvP spec?
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HoneyBoy's Avatar


HoneyBoy
01.09.2012 , 04:03 PM | #863
Quote: Originally Posted by Kanharn View Post
This comment wins the thread. Next people will want a Bioware employee to play the game for them.
I have browsed through this thread and this is the majority of what I see from the anti-dual spec crowd. More hyperbole, strawman, and fallacies.

Care to explain how me having dual spec harms your personal enjoyment of the game other than your need to dictate how I play?

Varghjerta's Avatar


Varghjerta
01.09.2012 , 04:03 PM | #864
Quote: Originally Posted by Sodalazer View Post
jesus christ, i cant believe people are actually against this.

hey, you guys, the ones who are against this.

do you cook food on an oven
do you live in a house?

or do you much prefer that dark cave that you say is perfectly fine.

who needs something that would clearly make your life better when this cave is just as great as it is "throws another log on the fire to cook that sweet delicious roadkill"

stupid wow people, trying to improve the game.
Do you think that every place that serve hamburgers should taste and look exactly like mcdonalds aswell then?

Lethality's Avatar


Lethality
01.09.2012 , 04:06 PM | #865
Quote: Originally Posted by DaxRendar View Post
See my post at the bottom of page 84.

Explain to me why I should have to heal in PvP - it's not the same role or the same game.

(And while you are at it, explain to me how my having Dual Spec hurts your gameplay in any way)
One of the problems with this discussion is there are two moving targets.

You have the PvE/PvP debate and the Trinity Role debate. BioWare has already clearly verbalized that they don't view the need for separate specs for PvE and PvP, so that's off the list.

The trinity role issue is only slightly more valid, and only because a subset of players insist on being "optimal", as opposed to being "capable" of the role.

So in any case, BioWare currently gives you the flexibility to play this way if you want. You can go from a PvE Healer to PvP Damage Dealer just by visiting a Skill Mentor. I just don't see/agree with the need to make that an even easier, simpler, less costly decision.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

DaxRendar's Avatar


DaxRendar
01.09.2012 , 04:07 PM | #866
Quote: Originally Posted by MajikMyst View Post
Why is it dumb?? Makes sense if you think about it.. Without dual speccing they can at least count on a group makup.. X number of tanks and healers with Y number of DPS.. So they design encounters around those basic numbers.. With dual speccing.. Those numbers don't really exist.. You can't count on a specific number of specialized roles.. So it will change how raid encounters are developed.. We all saw what it did to WOW.. People are now one shotting raids within the first week of the raids release.. I can remember spending months on just one boss in the old days.. Oh.. But that was before dual speccing too..
This is COMPLETELY invalid.

Hardcore Guilds in WoW were sending their raiders out to respec in between Encounters in Vanilla loooong before Dual Spec ever came along.

Less hardcore guilds struggled to assemble the proper Group Compositions before it.

And people are now one-shotting raids because they put most of the raid up in the PTR for a month before it goes live so everybody can follow the "DBM Dance of the Lemmings" the day it is released

Correlation <> Causation

Sodalazer's Avatar


Sodalazer
01.09.2012 , 04:09 PM | #867
Quote: Originally Posted by Varghjerta View Post
Do you think that every place that serve hamburgers should taste and look exactly like mcdonalds aswell then?
i would want it the other way around, i'd rather drink poison then eat a meal at MCdonalds.

HoneyBoy's Avatar


HoneyBoy
01.09.2012 , 04:10 PM | #868
Quote: Originally Posted by Lethality View Post
One of the problems with this discussion is there are two moving targets.

You have the PvE/PvP debate and the Trinity Role debate. BioWare has already clearly verbalized that they don't view the need for separate specs for PvE and PvP, so that's off the list.

The trinity role issue is only slightly more valid, and only because a subset of players insist on being "optimal", as opposed to being "capable" of the role.

So in any case, BioWare currently gives you the flexibility to play this way if you want. You can go from a PvE Healer to PvP Damage Dealer just by visiting a Skill Mentor. I just don't see/agree with the need to make that an even easier, simpler, less costly decision.
Why?...

Dual speccing will only add more potential tanks and healers to the pool of already diminished tanks and healers. I have made enough money off of early slicing to respec quite a few times. At this point re-picking my skill points and setting up my action bars again is just tedious and serves no other purpose besides being tedious. What would be so wrong with me having the ability to have a second spec that saved my skill points and my bar configurations?

DaxRendar's Avatar


DaxRendar
01.09.2012 , 04:15 PM | #869
Quote: Originally Posted by Lethality View Post
You have the PvE/PvP debate and the Trinity Role debate. BioWare has already clearly verbalized that they don't view the need for separate specs for PvE and PvP, so that's off the list.

So in any case, BioWare currently gives you the flexibility to play this way if you want. You can go from a PvE Healer to PvP Damage Dealer just by visiting a Skill Mentor. I just don't see/agree with the need to make that an even easier, simpler, less costly decision.
Off the list huh?

Very disappointed in you Lethality over that. Gameplay is completely different in Warzones. There is nothing remotely "roleplay-focused" about them. You auto-magically teleport in from anywhere in the galaxy, and you auto-magically teleport out. Level 50 PvP Gear uses Stats that don't matter at all in PvE. I know what BioWare said they wanted... but they failed, badly.

Maybe your favorite thing to do in Huttball is to zone in and /emote chat with your friends in RP clothes, but that is most definitely the one part of the game that should support competitive play - they are session-based mini-games for crying out loud!

MajikMyst's Avatar


MajikMyst
01.09.2012 , 04:16 PM | #870
Quote: Originally Posted by DaxRendar View Post
See my post at the bottom of page 84.

Explain to me why I should have to heal in PvP - it's not the same role or the same game.

(And while you are at it, explain to me how my having Dual Spec hurts your gameplay in any way)
I explained that in a number of posts.. Just not the one you quoted.. Please see the last few pages...

See no reason you should have heal or not heal.. But it is your choice.. I see no reason why people can't just PVP in the roles they chose for PVE?? Again, this is an issue of choice.. Why should a feature be added to allow you to be a combet medic one moment, and then a sniper the next?? You chose your path.. Why shouldn't you be forced to live it??

There is no reason that you can't DPS in your healing spec either.. Again.. People really need to learn to play the game..

Dual speccing hurts the game in general.. Anyone has to look no further than WOW to see what dual speccing has done..

Dual speccing decreases the skill level of the community at large.. It is why pugs for the most part a bad idea in WOW.. Even worse when their cross server LFG system was added..

Other than laziness.. There is simply no need for dual speccing in this game.. We have companions that can full multiple roles.. Your character is viable in any situation as any spec.. Just because you are spec heals.. Doesn't mean you have to heal.. You have lost of dps skills as well.. I was unaware that a trooper healer put away his gun when he became a healer..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.