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Class Balances. Only reply if you are 50 and atleast 450 expertise.

STAR WARS: The Old Republic > English > PvP
Class Balances. Only reply if you are 50 and atleast 450 expertise.

QiBao's Avatar


QiBao
01.09.2012 , 03:54 PM | #51
BH Shield Tech, 45X expertise. I love how they've made tanking powerful in PVP. Love the mobility and (some) ranged abilities for this melee class.

Huttball is utterly unfun. At least 3 Sorcs on the other team every time. That and Grapple going off and not working 9/10 times when trying to pull down a level. Either it should go off and pull the person or not go off.

Hard to comment on class balance because great players can be on weak toons (no gear, level) and many 50s are just bad players, honestly. However, Sorc/Sage healers generally hard to take down, but easy to get to run around a corner (and thus not heal teammate). Ops/Scoundrels burst is a bit high maybe, but they're bad outside of that. They could probably use a bit (tiny) less burst, definitely better outside stealth.

Really, the maps seem to drive what I think is balanced/OP/UP more than classes in general. Tanks OP in Alderaan when holding nodes. Sorcs/Sages in Huttball (to a lesser extent ***/Shadow). Coordinated stealth classes to bum rush the sparsely guarded door in the other one. Healer/tank combos are stupid powerful when holding a spot.

I don't know how melee without a charge can even play Huttball with all the ways to get knocked down a level, but I don't know their abilities all that well, tbh. I think Huttball will be awesome when its premade v premade, ventrillo, etc... but for pugs it's just a nightmare of frustration even in a win.

As a biochemist I hate to say it, but it's really necessary for any serious pvp. It's not only survivability but 2 medals every warzone, sometimes 3 (if I get the 5k single heal).
Yeah, well, you know, that's just, like, your opinion, man.

Halphas's Avatar


Halphas
01.09.2012 , 03:55 PM | #52
Buff stacking needs to be looked at before anything else. Relic/adrenal shouldn't be useable at the same time. Overcharge stims should just be removed.

Tiresias's Avatar


Tiresias
01.09.2012 , 03:56 PM | #53
So the OP posts a thread with an inane "requirement" that is impossible to enforce and then goes on to prove that he doesn't know a bunch of basics, along with a whole lot of other people in this thread.

Alright, here's a few things for you people who are OBVIOUSLY new to the game and probably didn't play in beta beyond a weekend stress test yet want to believe that you have experience because you may or may not have rushed to 50 and may or may not have ground out PvP gear already:

1. The difference between reduction amount provided by armor class is minor unless a tank stance is taken into account. Light armor provides ~20% reduction, medium is ~25%, and heavy is ~30%. When you factor in a tank stance all of the tank ACs have right at about the same reduction: just shy of 40%. This game is not WoW where cloth armor is ~15% reduction and plate armor is ~50%.

2. Presenting anecdotal evidence is a crappy way to talk about PvP balance. Saying something like "I deal with this class well so they aren't overpowered" or "This class kills me all the time so they need nerfs" just isn't constructive and, frankly, doesn't mean a darn thing.

3. Operatives/Scoundrels have recently come under fire because of the PvP videos that we have been seeing coming from players that rushed to 50 and ground out PvP gear who are fighting other players that did the EXACT same thing. There is a clip where an Operative in modest PvP gear kills a Jedi Guardian in modest PvP gear using Soresu Form (tank stance) in 8 seconds. That's an example of the problem.

4. Getting attacked from stealth should not be insta-death.

5. Not having your 2-minute CC break off cooldown should not be insta-death.

6. Stacking stims, adrenals, and warzone buffs results in a few classes being able to generate insta-gibs. That is generally accepted to be a problem as well.

7. Melee classes lack the basic tools necessary to maintain an advantage over ranged classes once they are in melee range: cheap, easily-applied snares; a punishing, modest-cooldown interrupt; debuffs that reduce the ability for their target to fight back. Some melee classes have some of these but in reality ALL melee classes need ALL of these.

8. The Resolve system needs tweaks. Right now you can chain CC someone for 16 seconds and when the second CC ends half of their Resolve will already be drained. Those who understand how the system works can really exploit it.

9. The fact that every class has liberal CC options puts melee classes at a distinct disadvantage. To make a simple analogy: it's as if every melee class is a Rogue fighting a Frost Mage, except the Frost Mage won't see diminishing returns on their CC abilities if they use them properly and the Rogue cannot stop the Frost Mage from casting effectively since interrupts are so weak.

10. Mirror classes are not mirrors of each other, and in a lot of cases the differences favor the Empire version of the Advanced Class. This topic has been beaten to death, so if you want examples you can find them yourself.

There's more, but I'll stop there for now.

xchimux's Avatar


xchimux
01.09.2012 , 03:57 PM | #54
Quote: Originally Posted by picnicpanic View Post
450 expertise vs 450 expertise will do the same damage as zero vs zero so this post is mute

it's the way the stat works it buffs damage and mitigation equally

that being said my only complaint as a tank is scoundrel/operative damage cannot be parried or shielded and they also have 50% armor pen-

I understand that sorcs should tear through tanks but not a melee that also tears through sorcs

the class is clearly played by a dev
First off the point of asking for expertise geared players is because if you dont have exp and you're crying about someone 3 shotting you we don't want to hear it. Its a given that the person who completely outgeared you in pvp gear wrecked you in pvp.

Secondly the word you were looking for at the end of your first sentence is moot not mute. Unless you were suggesting to point out the obvious that this thread cannot be heard audibly and not an obsolete/meaningless dicsussion.

Mainly I think the OP was trying to get as many top end pvpers to comment on the class balance at top end before BW starts throwing around nerfs because newbies are crying about being 3 shot by OP 50s. So that as a community we can better understand how everyone is doing against all classes and not just which classes we personally counter.

From an operatives standpoint I have issues killing geared merc healers that are any good. They just out heal my damage and use their bubble to catch up on heals when they get behind to make them uninterruptable. I tend to avoid geared tanks because they take so long to kill not because I can't kill them 1v1. Sorcs that have their bubbles up can trinket and then kite me to death. Aside from those I'll die from any good player that sees me before I can open or if I get focused by someone I'm not actively killing I'll likely drop without cloaking screen and running away. Which with that I might as well have just died since a lot of the time you get combat bugged and can't recuperate anyway.
Bekki Level 50 Concealment Operative
<Delusions of Grandeur>
Vulkar Highway, PvP Server

JBloom's Avatar


JBloom
01.09.2012 , 04:00 PM | #55
Tiresias, you're right. But relative to Aion, the only other game I've played seriously, this game is balanced. If you played Aion you know what I'm talking about.

GrinNfool's Avatar


GrinNfool
01.09.2012 , 04:03 PM | #56
Quote: Originally Posted by xchimux View Post
First off the point of asking for expertise geared players is because if you dont have exp and you're crying about someone 3 shotting you we don't want to hear it. Its a given that the person who completely outgeared you in pvp gear wrecked you in pvp.

Secondly the word you were looking for at the end of your first sentence is moot not mute. Unless you were suggesting to point out the obvious that this thread cannot be heard audibly and not an obsolete/meaningless dicsussion.

Mainly I think the OP was trying to get as many top end pvpers to comment on the class balance at top end before BW starts throwing around nerfs because newbies are crying about being 3 shot by OP 50s. So that as a community we can better understand how everyone is doing against all classes and not just which classes we personally counter.

From an operatives standpoint I have issues killing geared merc healers that are any good. They just out heal my damage and use their bubble to catch up on heals when they get behind to make them uninterruptable. I tend to avoid geared tanks because they take so long to kill not because I can't kill them 1v1. Sorcs that have their bubbles up can trinket and then kite me to death. Aside from those I'll die from any good player that sees me before I can open or if I get focused by someone I'm not actively killing I'll likely drop without cloaking screen and running away. Which with that I might as well have just died since a lot of the time you get combat bugged and can't recuperate anyway.
Rational discussion of PvP balance has no place on the PvP forum. As should be obvious by the other threads its for the bads, sub 50s, and no expertise 50s to advocate nerfs out of their ignorance. One would think that would be obvious by now with all the threads posted by the hour. Get with it.

Onepro's Avatar


Onepro
01.09.2012 , 04:12 PM | #57
Love the sorc complaining about other classes being op. 9/10

Demiapollo's Avatar


Demiapollo
01.09.2012 , 04:15 PM | #58
It seems to be a rock>paper>scissors kinda balance. I play a operative and can easily kill inquisitors but i get rolled on by mercs or juggs, but inquisitors seem to have no problem against them.
Shadowkama
--<Nexus Guild Member>--

Darth_Kroked's Avatar


Darth_Kroked
01.09.2012 , 04:17 PM | #59
I'm at 559 and have Battlemaster on my sorceror.
There is some minor imbalance. I think bounty hunters have a very slight advantage because they are ranged with heavy armor. A properly played powertech is fairly OP in huttball.

Getting globaled is no fun for sure, so I do want to see burst brought down; however I don't see this as imbalancing right now because the warzones are objective based and the occasional quick kill is not much better than proper CC.

The real problem with PvP is the incentives. You get more (twice as much) valor for a long slow loss than a quick win. Sometimes we get 5 huttball caps in the first minute and then everyone stands around for the rest of the match gathering valor for doing nothing (because the other team has given up). Not fun.
Illum is a joke since trading is the best strategy, but sadly its the main way to get battlemaster gear. Right now commendations have no benefit for a battlemaster after he buys implants and the vanity vehicle. Not fun at all.
House Harkonnen▓██████████▀▀[Θ]▀▀██████████▓House Harkonnen

Lorthor's Avatar


Lorthor
01.09.2012 , 04:39 PM | #60
50 Balance Sage 526 expertise. I honestly feel like the best 1v1 class in the game (If you know how to kite) Only Operatives give me trouble and that's only when I don't have my trinket up. (If I do I just kite em and lol.)
Terentatek
Loco - 50 healing Sage.