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Class Balances. Only reply if you are 50 and atleast 450 expertise.

STAR WARS: The Old Republic > English > PvP
Class Balances. Only reply if you are 50 and atleast 450 expertise.

Semitote's Avatar


Semitote
01.09.2012 , 02:30 PM | #21
I think everyone who replies to this thread should say what class they are so we can see who views things as balanced and who thinks the world is ending. We may get a better picture as to what's really going on.

As a Sith Warrior Juggernaut Immortal spec: Sages/Sorcs, Scoundrels/Operatives, healers of any class, and sometimes Gunslingers/Snipers give me trouble. Also, Pyrotech fire damage can take me down pretty quick. I laugh in the face of all lightsaber-wielding melee classes.

So I'm good against 3 advanced classes & their mirrors - terrible against most of the specs of the other 5 advanced classes & their mirrors.

What needs fixed? Buffing either my elemental or internal resistance another 30-40% would make me consider myself a balanced PvP AC/spec.
Semee - Legacy 39 - Valor 83 - Social VIII - Juggernaut
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hieroo's Avatar


hieroo
01.09.2012 , 02:35 PM | #22
Every game you go to thats a MMORPG healer types are probably going to be a little stronger and harder to kill in PVP thats just a fact because they can heal!

Lymain's Avatar


Lymain
01.09.2012 , 02:37 PM | #23
Quote: Originally Posted by Semitote View Post
I think everyone who replies to this thread should say what class they are so we can see who views things as balanced and who thinks the world is ending. We may get a better picture as to what's really going on.

As a Sith Warrior Juggernaut Immortal spec: Sages/Sorcs, Scoundrels/Operatives, healers of any class, and sometimes Gunslingers/Snipers give me trouble. Also, Pyrotech fire damage can take me down pretty quick. I laugh in the face of all lightsaber-wielding melee classes.
I play an Immortal Juggernaut in 3/4ths Champion gear, and I can interrupt+CC healers very effectively. I don't really feel at a significant disadvantage against any class except maybe Gunslingers/Snipers (but you can always just LoS those).

TehMerc's Avatar


TehMerc
01.09.2012 , 02:39 PM | #24
Quote: Originally Posted by Lymain View Post
Because it's the undergeared players being 2-shot and coming to the forums making threads asking for literally every class to be nerfed. When you're on relatively even ground gear-wise, it's a lot easier to judge class balance (but it's still tough at this stage because, for example, how many tanks do you see getting high protection values?)
Certain classes have always been an issue even before anyone hit 50. Expertise has just exasperated the issue for newer players. Its not some cure-all stat like a lot of people want to believe.

Ashnazg's Avatar


Ashnazg
01.09.2012 , 02:40 PM | #25
Imo for class balance, snipers / gunslingers need to be brought up to par. I mean, does anyone even take these guys seriously? The only thing I am concerned about when I see a sniper or a gunslinger is their puntback + 4s root. Thats all. Their damage is so easy to juke it becomes a complete non-factor.

Marauders / sentinels (whatever their equivalent is) also need to be retuned upward. Their mobility is lacking.

sKyloo's Avatar


sKyloo
01.09.2012 , 02:42 PM | #26
I call this ********! I play alot of pvp, almost only pvp! Operatives are OP, no doubt about that! Killing people (even 50s with gear) with enough Luck and/or Consumables, within 2-3 Seconds ISNT balanced!

And in my opinion the tools of a sith sorcerer (mostly assassin) are too much! Sprint, Stealth, Backstab, Selfheal, Insane Damage with all of that...

These are the only two classes I got a problem with...

btw Trooper Vanguard here..

edit: Ah well, Biochem is really the one and only pvp profession right now! Other professions have nothing in comparison..

picnicpanic's Avatar


picnicpanic
01.09.2012 , 02:45 PM | #27
450 expertise vs 450 expertise will do the same damage as zero vs zero so this post is mute

it's the way the stat works it buffs damage and mitigation equally

that being said my only complaint as a tank is scoundrel/operative damage cannot be parried or shielded and they also have 50% armor pen-

I understand that sorcs should tear through tanks but not a melee that also tears through sorcs

the class is clearly played by a dev

iamnoobplzhelp's Avatar


iamnoobplzhelp
01.09.2012 , 02:45 PM | #28
The only class I have seen as maybe possibly over-powered is the power-tech. This is just mainly for hutt-ball, and doesn't pertain to the other PVPs.

The power-techs have a pull, so they can sit in front of the acid or a fire-pit, pull the ball-handler, stun them and walk away with the ball.

They also have a jump, so if they are knocked down, they are able to jump to enemy players (similar to Marauders ability to jump to friendlies)

They also have a shield, when properly buffed, allows them to walk through the acid/fire and take little to no damage. This in my opinion makes the power-tech the best class for hutt-ball. Paired with a good healer, they are unstoppable.

The other annoying one is the operative with the backstab stun that they can chain over and over and over until you die. Problem is, it only works if they are stealthed, if they don't get you initially, then you can easily overpower them.

BTW, 50 madness sorc with only about 370 expertise.

Ahhmyface's Avatar


Ahhmyface
01.09.2012 , 02:46 PM | #29
Valor 38, 468 Expertise here..

I think balance is fine, with snipers being the worst, followed by jugg/guardian. The rest are more or less all on par.
Ahhmyface- 1400 Madness Assassin
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CHRISGG's Avatar


CHRISGG
01.09.2012 , 02:48 PM | #30
Quote: Originally Posted by Semitote View Post
I think everyone who replies to this thread should say what class they are so we can see who views things as balanced and who thinks the world is ending. We may get a better picture as to what's really going on.

As a Sith Warrior Juggernaut Immortal spec: Sages/Sorcs, Scoundrels/Operatives, healers of any class, and sometimes Gunslingers/Snipers give me trouble. Also, Pyrotech fire damage can take me down pretty quick. I laugh in the face of all lightsaber-wielding melee classes.

So I'm good against 3 advanced classes & their mirrors - terrible against most of the specs of the other 5 advanced classes & their mirrors.

What needs fixed? Buffing either my elemental or internal resistance another 30-40% would make me consider myself a balanced PvP AC/spec.
You have a perfectly viable spec sitting right there, you just choose to be stubborn and not respec. Whos fault is that? Full Telekinetics/Lightning Sorcs/Sages, for example, are horrible, but we all know the other specs are viable. Why aren't they complaining like you?
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