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Testing actual DPS


xNonphixionx's Avatar


xNonphixionx
01.09.2012 , 02:29 PM | #21
It's funny because not only do damage meters ruin player creativity but they also destroy class mechanics. Another example from Rift...After theorycrafting for months on end with guildmates and fellow Rogues we all came to the conclusion that half the skills in a Rangers repertoire were not even worth EVER using because they were a DPS loss. Ranger was limited to i think 4 skills total for maximum DPS output.

It sure made raids really fun using the same 3-4 buttons for a couple hours. But hey...DPS meters make people elite right? Someone that tops the charts MUST be elite! Heck at one point Rogues had a spec that required TWO BUTTONS! Yes that's right...Theorycrafters discovered a spec that required a whole 2 buttons to use throughout every fight that would easily top the charts.

With this being said, please explain to me how topping DPS charts make ANYONE in ANY WAY an elite player?

Battyone's Avatar


Battyone
01.09.2012 , 02:30 PM | #22
Quote: Originally Posted by xNonphixionx View Post

With this being said, please explain to me how topping DPS charts make ANYONE in ANY WAY an elite player?
The only time that impresses me is if they're also at the bottom of the damage charts after I filter out unavoidable damage.
Amistar Nelmarra -- 55 Sage, Ebon Hawk <The Azure Blades>
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Demmok's Avatar


Demmok
01.09.2012 , 02:31 PM | #23
Quote: Originally Posted by xNonphixionx View Post
If a raid leader cant tell who is not pulling their weight without a DPS meter then they have no right to be leading raids.

I'm a hardcore theorycrafter and even I can admit that DPS meters ruin games. There's a difference between being carried and being limited to specific specs simply because it does 0.234343 more dps.

Play a game like Final Fantasy 11 and see how real mmo players play without using DPS meters. Most "western" gamers cant cut it in FFXI because they have no idea how to play without their "cookie cutter builds". Let's face it...A large portion of the players in games like WOW, Rift and the likes have no idea how or why they play a spec the way they do. They just follow the cookie cutter build/rotation that they read on the forums that someone else figured out. To me...Those players are being carried by the spec creator.

Every mmo you play you'll see "What's the best spec" asked in general chat every 5 minutes. Its because people...Probably much like yourself...Cant play a class without being told how by someone that is far superior.

And to the person saying Rift is a bad game...Whether you like Rift or not, it is/was a theorycrafter and number crunchers wet dream of an mmo. The unlimited possibilities for specs and rotations made for very interesting theorycrafting. More in depth than any other mmo that's ever been released. I led some of the theorycrafting for Rogues for over 6 months. I spent countless hours perfecting builds and posting full DPS meter stats and skill breakdowns all for the community. Guess what? Most Rogues were forced to use MY SPEC simply because it was by far the best. Sure enough it eventually got nerfed, but the point is...Not everyone that is against DPS meters is a "baddie". Anyone that thinks that DPS meters are good for an mmo is borderline retarded and quite possibly braindead.
I've never seen more derp in one post before... ever. You really expect raid leaders to learn every single classes abilities/animations, the proper rotations/priorities for those classes, and then watch the other 7/15 players in the raid while performing their own duties and see who is not performing? Get real.

As to the OP: I think the best way to gauge your dps is time yourself or your raiders during the council fight and see how quickly people can kill their mobs.

MattieP's Avatar


MattieP
01.09.2012 , 02:31 PM | #24
Attack a Champion, (or something with high health), and time how long it takes for you to kill it.

Wait for a respawn, then time the next person in line.

Shortest time wins.



Burst DPS has an advantage here, but find a high enough HP mob, it will end up pretty consistent.
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xNonphixionx's Avatar


xNonphixionx
01.09.2012 , 02:32 PM | #25
Quote: Originally Posted by Unconquerable View Post
Except Rift has the best class system of any MMO out there today. 4 different classes that each have 9 different skill trees. And your build could use 3 different trees. Where up to 51 points can be put into a single tree and you had a total of 66 points to spend. And out of combat you could switch what build you were using to match specific situations.

Rift's class system is better than TORs probably ever will be.
That's the whole reason I brought up Rift. Obviously that tool never even played it.

Rift is a game that was supposed to allow for the ultimate in player creativity with specs and rotations. But it was COMPLETELY ruined by DPS meters.

And before you immediately assume I am a bad...Ask any veteran Rift Rogue about the Sozu spec. I created it, and perfected it to a point where nearly every Rogue on every server had either heard of it, or used it on a regular basis. Why? Because it was proven to be the best spec with DPS meters. So nobody ever ventured off into their own spec creating fantasy world...They all just copy and pasted my spec simply because it did 5.232342 more dps.

Nytak's Avatar


Nytak
01.09.2012 , 02:33 PM | #26
Damage meters.. meh...

Damage logs? OK!

I'm not big on tools/mods for measuring DPS, but it sure would be nice to finally see what all those numbers popping up over the mobs head are associated with.

Or some numbers so I can see roughly how much benefit I am receiving from new gear** This is the most important as it will help me decide how to spend my commendations as I level up.
Decemberite
You work hard so we don't have to

Unconquerable's Avatar


Unconquerable
01.09.2012 , 02:39 PM | #27
Quote: Originally Posted by xNonphixionx View Post
That's the whole reason I brought up Rift. Obviously that tool never even played it.

Rift is a game that was supposed to allow for the ultimate in player creativity with specs and rotations. But it was COMPLETELY ruined by DPS meters.

And before you immediately assume I am a bad...Ask any veteran Rift Rogue about the Sozu spec. I created it, and perfected it to a point where nearly every Rogue on every server had either heard of it, or used it on a regular basis. Why? Because it was proven to be the best spec with DPS meters. So nobody ever ventured off into their own spec creating fantasy world...They all just copy and pasted my spec simply because it did 5.232342 more dps.
When I stopped playing Rift they were still using damage logs. Did they actually add an in game dps meter?

Hairless's Avatar


Hairless
01.09.2012 , 02:39 PM | #28
Quote: Originally Posted by xNonphixionx View Post
That's the whole reason I brought up Rift. Obviously that tool never even played it.

Rift is a game that was supposed to allow for the ultimate in player creativity with specs and rotations. But it was COMPLETELY ruined by DPS meters.

And before you immediately assume I am a bad...Ask any veteran Rift Rogue about the Sozu spec. I created it, and perfected it to a point where nearly every Rogue on every server had either heard of it, or used it on a regular basis. Why? Because it was proven to be the best spec with DPS meters. So nobody ever ventured off into their own spec creating fantasy world...They all just copy and pasted my spec simply because it did 5.232342 more dps.
lol. This game already has best spec, rotation, and etc. People will figure them out with or without DPS meters. There are already elitists, bads, casuals, and hardcores in the game too.

Your denial is so hilarious.

xNonphixionx's Avatar


xNonphixionx
01.09.2012 , 02:40 PM | #29
Quote: Originally Posted by Demmok View Post
I've never seen more derp in one post before... ever. You really expect raid leaders to learn every single classes abilities/animations, the proper rotations/priorities for those classes, and then watch the other 7/15 players in the raid while performing their own duties and see who is not performing? Get real.

As to the OP: I think the best way to gauge your dps is time yourself or your raiders during the council fight and see how quickly people can kill their mobs.

You've obviously never led raids lol.

How in the heck do raid leaders lead raids in games like FFXI where endgame is 100 x harder than anything you've probably ever played, WITHOUT dps meters? You know how they tell who is not pulling their weight? By yes...knowing every class in the game. Knowing the mechanics of every class. Observing mid fight and seeing who is going wrong. Yes!!! Raid leaders in other games actually have knowledge of other classes! They dont rely on a meter telling them everything.

Truth be told...Bad raid leaders rely on DPS meters to tell who is good/bad.

Sun-Runner's Avatar


Sun-Runner
01.09.2012 , 02:41 PM | #30
Quote: Originally Posted by Demmok View Post
I've never seen more derp in one post before... ever. You really expect raid leaders to learn every single classes abilities/animations, the proper rotations/priorities for those classes, and then watch the other 7/15 players in the raid while performing their own duties and see who is not performing? Get real.
Yes, I do expect a raid leader to be an expert in all PvE-relevant aspects of the game -and- to put effort into managing their players while maintaining their own performance. If they can't or won't, they aren't skilled enough for that position and need to be replaced by someone who can and will.

"With great power comes great responsibility."