Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Terrestrial's Avatar


Terrestrial
01.09.2012 , 12:55 PM | #471
Quote: Originally Posted by MrIrrelevant View Post
I'm not a huge MMO player, so that may be why, but this makes no sense to me...you are saying everyone can grind out pvp warzones for gear, like they can't grind raids for gear? I would think that pvpers would grind wz for gear while pve'ers would grind raids for gear. Isn't that the most logical thing anyways? don't get it

The beauty of PvP is that you don't have to raid on a regular schedule for hours on end. You pick your own hours and can play with mates or solo. Presently the game has a few Operations but they will add to them as well as increase the difficulty and challenge and require you to get better gear through harder instances to get to the next tier of instances.
Lather, rinse, repeat.

I am assuming this game will eventually be like other MMOs and you'll have gear progression through Operations where you'll have to be prepared on Tuesday night to play from 8-1 am to get through boss x. And then again on Thursday night etc.

So actually, pvp can be for casual players. Hardcore raiding will never be. If expertise becomes the barrier to PvErs who spend every waking moment gearing up just to pound players because their stats are infinitely superior to the pvp gear sets, then I have one answer for you: GOOD
Jheball "The Old Man" Sag (Former SWG-FLURRY)
"To crush your enemies, to see them driven before you, and to hear the lamentations of the women. That is best in life."

BDutch's Avatar


BDutch
01.09.2012 , 01:00 PM | #472
OK I was wrong, there are PvE people complaining about PvP gear.

I suggest you read this thread regarding PvE progression:
http://www.swtor.com/community/showt...78#post1349178

Battlemaster = Rating 140
Rakata (tier 4) = Rating 140

Expertise taking up some of the allowance does not make it obsolete for PvE. PvP gear already lets you skip PvE content, regardless of Expertise.

I've never played a game where gear was so easy to get no matter how you wanted to do it, yet people are really worried about protecting their favorite part of the game from someone else? Why? There aren't months of progress from PvP or PvE to protect here. 2 weeks in and people are getting some of the best gear you can get, why do you care where it came from when its this easy? This is the only thing that expertise is protecting, and this is not worth it.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

Vindexus's Avatar


Vindexus
01.09.2012 , 01:14 PM | #473
I didn't read the first 47 pages, but I will say that there's no need for a special PvP stat to make me grind hours on hours so that I can be competitive. Equalize all stats for people when they enter a Warzone.
If you want to have a grind, have people grind ranks or some other bs non-combat influencing factor. Give them cosmetic armor changes, companion customizations, non-combat pets, whatever. You do not have to introduce a mechanic that unbalances a competition between two people by creating an artificial grind. If the gameplay is enjoyable and compelling people will play for that alone.
Just because ToR is an MMO, doesn't mean that they have to approach PvP in the same way that all the rest of them have. Fix the problem now and aggravate a few people to foster compelling and fun gameplay for the next few years.

Barrtabb's Avatar


Barrtabb
01.09.2012 , 01:56 PM | #474
If any of these MMO's would make the PVP side of things in the playstyle of vanilla TF2 they would double the game's life expectancy....

Instead of LVL/Gear = Skill, teams would be equal in abilities per class... with maybe 5 abilities to switch to like changing from gun to grenade, healing to melee...etc.

Tanks would be heavies, casters would be medics/demos, smug's/Ops would be scouts/snipers, engies well that could be a new class they introduce for later...

My point is, WOW and SWTOR are huge environmental PVE based games by design-- if you want serious competitive PVP, there are games built just for that. If you want ENJOYABLE PVP for ALL it needs to be more arcade style than this. I'd love to apply Quake3 or TF2 style gameplay to this game or WOW's character system.

I really think it would be much more fun for many more people... and honestly-- when TF2 started making too many new changes that made it more like this type of "grind for stuff to keep it fun", I stopped playing TF2...
__//Barrtabb\\__
-=-=-=-Crimson Hope-=-=-=-
MadCast: Spoontoof

Daex's Avatar


Daex
01.09.2012 , 02:05 PM | #475
Quote: Originally Posted by Vindexus View Post
I didn't read the first 47 pages, but I will say that there's no need for a special PvP stat to make me grind hours on hours so that I can be competitive.
You're being ridiculous. You call it a grind. I call it having fun, playing part of the game I like, and getting some rewards, upgrading my character in process.

Vegathegreat's Avatar


Vegathegreat
01.09.2012 , 02:14 PM | #476
The problem is bad players will always be bad, and good players just become gods as they get gear.

Solution : If you SUCK, then practice until you dont SUCK



Personally ive never done worse than 25-2, 200k regardless of my level. Solo queue or pre-made it doesnt matter....position yourself correctly and learn your class and all the other classes inside and out. All i know is that I didnt complain one time while leveling up about 50's in gear. Now that i am a 50 in gear it just means instead of doing 25-2 for 200k im doing 65-0 with 500k.

It is not the gear people, it is not the level people, you need not look further than yourself in most cases. Yes gear helps and Yes pre-mades and pocket healers help. But none the less at all points if you are a master of your class and have full knowledge of other classes then you will be just fine. And until you realize that within this spectrum is where you must be you will forever blame your lack of ability on gear and level.

grimreaperguild's Avatar


grimreaperguild
01.09.2012 , 02:20 PM | #477
Honestly if they do take it away. I will quit the game.

Icarusandi's Avatar


Icarusandi
01.09.2012 , 02:30 PM | #478
Quote: Originally Posted by Vegathegreat View Post
The problem is bad players will always be bad, and good players just become gods as they get gear.

Solution : If you SUCK, then practice until you dont SUCK



Personally ive never done worse than 25-2, 200k regardless of my level. Solo queue or pre-made it doesnt matter....position yourself correctly and learn your class and all the other classes inside and out. All i know is that I didnt complain one time while leveling up about 50's in gear. Now that i am a 50 in gear it just means instead of doing 25-2 for 200k im doing 65-0 with 500k.

It is not the gear people, it is not the level people, you need not look further than yourself in most cases. Yes gear helps and Yes pre-mades and pocket healers help. But none the less at all points if you are a master of your class and have full knowledge of other classes then you will be just fine. And until you realize that within this spectrum is where you must be you will forever blame your lack of ability on gear and level.
Key words here: Master of your class, FULL knowledge of other classes.

Until you have both of those under your belt. You will always complain that other classes are OP, or gear, or whatever it is you people complain about to make yourself feel better, when all it really comes down to is you suck. You. Suck.

Hoofster's Avatar


Hoofster
01.09.2012 , 02:35 PM | #479
This goes back to the early days of wow. After awhile PVE becomes easy, you carry anyone through it and get them gear. Grats you now have really good stats that will crush people in PVP with almost no grind time for it.

A pvp stat makes it so that now those pvp players have an advantage that over those people who face rolled for stats. Now it seems crushing, and it will, but later on, it's fair to balance gear obtain from PVP and PVE.

BDutch's Avatar


BDutch
01.09.2012 , 02:35 PM | #480
It's kind of like how a really good driver in a Civic will beat a bad driver in a Corvette. Work on your skillz bro.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.