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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

RJMazz's Avatar


RJMazz
01.09.2012 , 10:25 AM | #431
Quote: Originally Posted by Orangerascal View Post
Did you not read what I wrote, pvp gear is much easier to get than pve gear so raids will farm the pvp gear and faceroll the end game content. We've seen this in other games like rift. Bioware has learned from other company mistakes and don't want to trivialize their endgame content.
Step number 1: Take expertise out.

Step number 2: Think of general endgame gear.

Step number 3: Calculate proper and equal times to acquire gear and amounts of currency

Test, correct and implement




Better solution yet: Do all of the above and make the same type of gear acquireable from crafting as well.

If anything, just make and calculate the time you take to get said currencies from both PvE, PvP and craft the same and you can either focus on one or play either. It's the same and no one is at disadvantage

Speno's Avatar


Speno
01.09.2012 , 10:31 AM | #432
So what your saying is that all the time I took so far to get 500 expertise and rank 54 . You would like to be a waist of my time. No thanks.

Orangerascal's Avatar


Orangerascal
01.09.2012 , 10:32 AM | #433
Quote: Originally Posted by RJMazz View Post
Step number 1: Take expertise out.

Step number 2: Think of general endgame gear.

Step number 3: Calculate proper and equal times to acquire gear and amounts of currency

Test, correct and implement




Better solution yet: Do all of the above and make the same type of gear acquireable from crafting as well.

If anything, just make and calculate the time you take to get said currencies from both PvE, PvP and craft the same and you can either focus on one or play either. It's the same and no one is at disadvantage
Except this is not conducive to bioware's business plan. If you can attain all three items with equal work, then you spend less time on their content. The separation of pve or pvp means that you spend more time in their game, making them more money. If bioware spends a lot of money and time to develop multi facets of the game ... then they are sure to make you participate in it.

Is this your first mmo?
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

BDutch's Avatar


BDutch
01.09.2012 , 10:41 AM | #434
Quote: Originally Posted by xlDARKSIDElx View Post
Here is my take on this, I am probably in the minority here but...The PvP gear the way it is currently set up is something you work for, like in PvE gear. You start out doing Heroics in crap gear and doing terrible dps and taking tons of damage but you work through it and eventually you gear up and things become easier and you progress through content.

PvP gear is no different, when 50's brackets are introduced the "old" 50's that have their gear will have an advantage over those without it because they have been doing this longer and have earned their gear. Fresh 50's haven't put in the time on those characters and need to earn their gear to be on the same level. So at first the matches may be harder to win and you may do less damage but in time you will get your gear as well and be rewarded for your efforts and dedication to playing PvP.

That's just my mentality on it. I don't think you should be able to hit 50 and almost right away be on par with 50's that have been there for weeks or months earning their commendations and gear. And for me the fun of an MMO is gearing up and seeing your character improve. And one last point, just because the "older" 50's have better gear and an advantage in that regard, doesn't make them unbeatable. I have won plenty of matches against teams with 4 or more 50's and a bunch of scrubs on my team because we used teamwork and didn't get into battles we knew we couldn't win. The WZs are objective based so its better than them being team deathmatch, then I could see the big unfair advantage.

Anyway, that's just my feelings on the subject.
That makes sense to me in a way, but there are some key differences between PvE and PvP. In PvE it doesn't matter as much if you segment your population; you never have to wait for NPCs to kill. In PvP you want as little segmentation as possible so that you have more people to play against. The higher you raise the bar, the more brackets you have to introduce, the more you spread out your playerbase, the less people there are to play with.

Combine that with no cross-server PvP, faction imbalances, and varying numbers of 50s on a given server right now... it's all just a high price to pay, and for what? Protecting PvP from uber PvE gear? How much of that is going on here? The only gear discrepancy is the one they created by trying to prevent issues with gear discrepancy? At least on my server, I just don't see the uber guilds farming raids that would enable them to dominate in PvP.

I think it's more likely that people just enjoy dominating other players and either don't think about what it will do to the PvP population or simply don't care.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

bklynfinest's Avatar


bklynfinest
01.09.2012 , 10:44 AM | #435
Quote: Originally Posted by Khitchary View Post
Its this simple. People who do PvP need to earn gear from this. It needs to be better than PvE gear for the purpose of doing PvP. If you stop and think about that for any length of time you will realise one thing. People who have the PvP gear will have an unfair adv over those who do not. Best solution is ----- Make PvP gear relatively easy to get, since most PvP players do not like to farm, and then the casual PvP players will still get their gear. Also your entire argument is based upon the idea that no one new takes up PvP ....... Wrong. Lots of people get over PvE and migrate to PvP as a result. That or they dont have the time that PvE takes to gear. Personally I DONT EVEN MIND if the people who dont want to PvP dont, and those who do want to follow their whim also. No harm in PvE players not doing PvP. Make the gear easy for them to get if they want to, I know for SURE that the *skill cap* of PvP and having to actually bind your keys instead of Click is going to drive them away anyhows. In other words .. you defeat your own argument OP. (unless you are actually trying to say that there should be no gear adv in PvP at all ... which I would be ok with, everyone has equal stats and the only thing you get out of PvP is the fun and perhaps some neat LOOKING gear with no stats since everyone has the same stats it wouldnt matter. Just asking for the removal of the PvP stat is madness, you need a better plan than your half baked cookie to make that achieve anything.
THIS. I don't remember the last time in an MMO where I had to farm this much to be competitive in PvP. ** Please note I skipped the whole WOW thing.

*** ever happen to a bag of regs, some trapped pouches a hally and katana and you're G2G @_@

MarcoMontana's Avatar


MarcoMontana
01.09.2012 , 10:48 AM | #436
I don't want PVP stats on gear! 2 players fight each other with the same PVE gear 1 kills the other...


2 players fight each other with PVP gear, 1 kills the other its the same! The only difference is full PVP geared players padding their stats on lower lvl players, causing people to quit and call the game unbalanced!


Gear should be best in slot for YOUR class, I see no reason to have to change gear around all the time because we want to PVP, then PVE then change back to PVP when the que pops, then change back again to PVE waiting for que.... Its ridiculous!!!


Players vs Players should be based on their individual tactics and skill!! Not Player vs Other players Gear!!!

MarcoMontana's Avatar


MarcoMontana
01.09.2012 , 10:49 AM | #437
SWTOR = PVG


Player versus Gear....

LAME

Orangerascal's Avatar


Orangerascal
01.09.2012 , 10:50 AM | #438
Quote: Originally Posted by bklynfinest View Post
THIS. I don't remember the last time in an MMO where I had to farm this much to be competitive in PvP. ** Please note I skipped the whole WOW thing.
1) Wow
2) Aion
3) RoM
4) Rift
5) WAR
6) Atlantica online

and the list goes on and on and on. In fact unless you're playing an FPS or RTS, you're most like looking at a gear disparity.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

bklynfinest's Avatar


bklynfinest
01.09.2012 , 10:51 AM | #439
Quote: Originally Posted by Orangerascal View Post
1) Wow
2) Aion
3) RoM
4) Rift
5) WAR
6) Atlantica online

and the list goes on and on and on.
once again, please note I skipped the whole WOW thing (clarification: and their clones)

richardya's Avatar


richardya
01.09.2012 , 10:51 AM | #440
The original post made a lot of sense.

You get PvP gear so you can play somewhere that PvP doesn't matter because everynoe has it?

So, it's for open world areas? They better make Illum popular then.