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What stats for healing hard modes?


Tarengrim's Avatar


Tarengrim
01.09.2012 , 09:11 AM | #11
Needed Gear rating to start FPs? Oh! I have a great idea for an Add on.... somehow it should read out all the ratings of the gear, that person has and then give out the average amount.... I shall call it... hmmm... Gear Rating. so don't even think about showing up with a GR below 120, if you want to come along.

And we are right where we were with WoW and that even without a dungeon finder.

JuliusMidnight's Avatar


JuliusMidnight
01.09.2012 , 09:55 AM | #12
Quote: Originally Posted by Poganin View Post
Yesterday I set foot in hard mode Esseles for the first time and my party (vanguard and two shadows, me healing as sage) got completely destroyed by the first boss. There was too much party damage from the endless adds for me to keep everyone up. I couldn't even make use of procced force regen because each gcd had to be dedicated to casting a heal. So I'm guessing it must have been my gear that was lacking but it's blue lvl 50 stuff with most other items being orange moddables in the 47-50 range. My Willpower is around 1030. Should I rework the mods in my gear and perhaps remove alacrity in favour of power/force power?

Or was the party composition at fault here? Any input would be welcome.
My question is what are you doing with Alacrity as a Sage? I have found it useless for Sage/Sorc with crit/surge being worlds more helpful considering the regen mechanic we have relying on crit. Stacking up haste will just burn through our force that much sooner. Though I don't like to rely on crit as a healer, the crits we do get help a great deal in pinch moments too (nothing like a 5k crit heal when you're tank is getting low).
A world without Damage Measurement
Quote: Originally Posted by Helagoth View Post
Without a damage meter, we'll be having things like "LFM for Eternity Vault, must be able to kill the First on Dromand kass in 45 seconds while we watch".

trotsky_tor's Avatar


trotsky_tor
01.09.2012 , 09:56 AM | #13
Quote: Originally Posted by Tarengrim View Post
Needed Gear rating to start FPs? Oh! I have a great idea for an Add on.... somehow it should read out all the ratings of the gear, that person has and then give out the average amount.... I shall call it... hmmm... Gear Rating. so don't even think about showing up with a GR below 120, if you want to come along.

And we are right where we were with WoW and that even without a dungeon finder.
Regardless of how everyone feels/felt about GearScore, there is *some* validity to the idea that a certain level of gear is needed to do hardmode instances.

Occams_Razor's Avatar


Occams_Razor
01.09.2012 , 10:24 AM | #14
Quote: Originally Posted by JuliusMidnight View Post
My question is what are you doing with Alacrity as a Sage? I have found it useless for Sage/Sorc with crit/surge being worlds more helpful considering the regen mechanic we have relying on crit. Stacking up haste will just burn through our force that much sooner. Though I don't like to rely on crit as a healer, the crits we do get help a great deal in pinch moments too (nothing like a 5k crit heal when you're tank is getting low).
I haven't had issues with Alacrity causing me to use Force faster. In fact, it gets my heals "off" faster which gives me more breathing room. I tend to spend more time not casting because of the Alacrity. That said, I'll be looking for Crit/Surge to replace it when possible, but I'm not going to stick with lower gear just to cleave to this bizarre idea that having Alacrity will somehow force me to run out of Force.

trotsky_tor's Avatar


trotsky_tor
01.09.2012 , 11:20 AM | #15
Quote: Originally Posted by Occams_Razor View Post
I haven't had issues with Alacrity causing me to use Force faster. In fact, it gets my heals "off" faster which gives me more breathing room. I tend to spend more time not casting because of the Alacrity. That said, I'll be looking for Crit/Surge to replace it when possible, but I'm not going to stick with lower gear just to cleave to this bizarre idea that having Alacrity will somehow force me to run out of Force.
I'm not really sure about other healing classes. My problems with Alacrity are referring to Operative healing only, since we have one spell which is affected by it, two if you count Kolto Infusion. If it added HoT ticks or reduced the GCD on instant-cast spells, then it would be a *lot* more useful. As it stands, it's a subpar stat.

Occams_Razor's Avatar


Occams_Razor
01.09.2012 , 11:38 AM | #16
Quote: Originally Posted by trotsky_tor View Post
I'm not really sure about other healing classes. My problems with Alacrity are referring to Operative healing only, since we have one spell which is affected by it, two if you count Kolto Infusion. If it added HoT ticks or reduced the GCD on instant-cast spells, then it would be a *lot* more useful. As it stands, it's a subpar stat.
It's certainly not optimal. Though for a Consular it's considerably more effective. I haven't looked at how it interacts with our unchanneled HoT, but it affects four of our healing spells certainly (only three that get much consistent usage) which seems like a distinct advantage. That said, since through-put is really capped by GCDs and our casting regen model, it doesn't really cause a huge spike in through-put, it's more of an added margin of error. e.g. I can wait an extra second before choosing to cast Deliverance which may allow me to determine a different ability is more appropriate. That said, it's still sub-optimal because stats should be targeted toward maximum effectiveness, not maximum down-time.

It's just annoying because most crit mods came with alacrity on them. It felt hard to avoid it. But that's just me feeling self-conscious.

Poganin's Avatar


Poganin
01.10.2012 , 04:12 AM | #17
I ended up with gear containing alacrity mods because that's what these items had in them when they dropped and I never bothered to switch them out for something else. That's why I made this thread: to get some input about what stats I should be focusing on. I started doing the Ilum/Belsavis dailies and already replaced some of the mods with ones obtained from commendations. I realised that alacrity isn't doing much for me because it barely shaves off 0.1 second from the 1.5 second casts so I'll be trying to switch it out for power/crit/surge as soon as I can.
Bear Infinitive - the patron saint of translators.

Sylvan's Avatar


Sylvan
01.10.2012 , 04:57 AM | #18
Stack as much crit as you can as a healer. Every crit on a heal grants at the minimum, 50% extra healing. With surge stacked as your second modifier, that number goes up.

And yes, crits do apply to HOTs, AOE's and channels. Nothing more amusing in PvP than using my Sages "healing trance", watching 4 ticks of 1.5k healing for a total of 6k, then following that up with a 4.5k 1.5 second Deliverance, my 2.5 shield then rinse and repeat.

Crit is the way to go. Alacrity gives too poor a return for the investment.

Also, check your rotations. In flashpoints, you should Shield the tank, hot the tank and then start your regular rotation, swapping targets but keeping the flow going.
Jen'doon............Harkal Moravian

Poganin's Avatar


Poganin
01.10.2012 , 05:21 AM | #19
That's pretty much my rotation: Force Armour, HoT, Deliverance, Healing Trance, HoT. But I'm wondering whether the bubble has any viability at all in hardmodes, especially on bosses that hit so hard that the bubble can't even absorb a single hit. Wouldn't the gcd be used better on just casting heals.
Bear Infinitive - the patron saint of translators.

Sylvan's Avatar


Sylvan
01.13.2012 , 02:19 AM | #20
Quote: Originally Posted by Poganin View Post
That's pretty much my rotation: Force Armour, HoT, Deliverance, Healing Trance, HoT. But I'm wondering whether the bubble has any viability at all in hardmodes, especially on bosses that hit so hard that the bubble can't even absorb a single hit. Wouldn't the gcd be used better on just casting heals.
Think of the bubble as a heal, and you'll see it's use. It's basically a 2.5k instant heal, effectively (if you talent for it). In flashpoints and PvP I can bubble an 8 man team in 12 seconds, and if the tank is taking serious damage it can give you 1.5 seconds to slap a channeled heal without them dropping.

It's probably one of the most powerful healing abilities we have.
Jen'doon............Harkal Moravian