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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Kentiah's Avatar


Kentiah
01.09.2012 , 09:51 AM | #421
The fact that you seem to not be able to comprehend that bursty PvP is trash says more about you than anything I can say. It's sad really. Though I still think the most hilarious part is how you keep wanting to say PvP gear is SO UNFAIR for having PvP stats and it shouldn't have them, but PVE GEAR BEING VIABLE IN BOTH WHILE PVP GEAR ONLY BEING VIABLE IN PVP is totally fair.

Oh well, I'm done, bads will be bads. I'd say I'd see you in tor's version of arena when it comes out, but I won't be in a low bracket.

Kentiah's Avatar


Kentiah
01.09.2012 , 09:53 AM | #422
Quote: Originally Posted by CapuchinSeven View Post
Hell, you could make raid gear WORSE in stats than PVP gear and it would still be better in PVE because of the PVE stat.
...wat

You realize that's EXACTLY what I said would have to happen for that to be even remotely possible.

But then you'd come full circle again complaining about how PvP gear has better stats and blah blah skill and so on and so forth.

SWImara's Avatar


SWImara
01.09.2012 , 10:03 AM | #423
Quote: Originally Posted by CapuchinSeven View Post
Which doesn't happen in games with a PVE stat/ward. Stats are the same on PVP or PVE gear, other than a PVE stat which reduces incoming damage and adds damage output in Flashpoints/Operations only.
I agree and recognize that, but this isn't but this isn't that type of game as evidenced by current gear stats. I'm not saying that the idea you're presenting wouldn't work, just that it is evidently not in the developer's plans. As is at present, removal of the expertise stat would just cause the same problems that have been experienced in other gear-focused games with raid based end games. If all gear had the same stats and there was just some sort of special "raider" stat that only effected PvE in raids, then sure expertise would be unnecessary, but I don't see SWTOR ever changing into that type of game.

CapuchinSeven's Avatar


CapuchinSeven
01.09.2012 , 10:05 AM | #424
Quote: Originally Posted by Kentiah View Post
Oh well, I'm done, bads will be bads. I'd say I'd see you in tor's version of arena when it comes out, but I won't be in a low bracket.
I'm sorry, I grasp you've had some sort of sleeping problem and don't seem to be able to write or read as well as you maybe will after sleep but you seem to have confused me with someone who isn't stomping around in expertise gear.

I'll make it extra clear for you as we seem to have dropped into nothing but flaming, you need a PVP crutch stat, I don't. PVP stats are bad for PVP growth, always have been always will.

I don't need propping up so that I can kill new level 50's I use skill and team work.

Quote: Originally Posted by SWImara View Post
but I don't see SWTOR ever changing into that type of game.
I agree, it's unlikely to change now, but systems like this lead to stagnant PVP.
I know chop-knees.

lordniah's Avatar


lordniah
01.09.2012 , 10:05 AM | #425
Quote: Originally Posted by Sarkav View Post
And also to prevent competitive pvpers from being forced to raid.

Seriously, no one seems to remember the old days when the raiders would dominate PvP based on gear advantages and everyone would whine about that.

The game is built around gear progression. Having two different paths for PvE and PvP is a good thing because it allows people to focus on what they like to do without feeling like they have to do everything if they don't want to. If you want a completely level playing field from the get go, there are many other different types of PvP games out there.

It's always better to give players more choices rather than less. If Bioware simply made raid quality gear available to pvpers, then their would be no problem whatsoever. People would actually be able to switch between raiding or pvp as they pleased. It would make the game more open and more enjoyable.

vichnaiev's Avatar


vichnaiev
01.09.2012 , 10:17 AM | #426
Quote: Originally Posted by Husanak View Post
If Bio had any vision... they would have done away with the idea of a PvP stat... and designed a PvE Stat. A way to make 30 30 30 stats on both gear... with PvE raid gear that adds 10% bonuses too PvE content. That would have been the fix.... PvP stats are the completely wrong way to go about it... No NPC is going to wine that that fully geared raid group is smacking em 10% harder.
Warhammer works as you suggest and it works PERFECTLY FINE. TOR should change it as well.

Jessie-Lacey's Avatar


Jessie-Lacey
01.09.2012 , 10:18 AM | #427
so your saying that level 50's shouldn't have a gear advatage over lower levels. Every game has PVP rating, it's there for a reason and I think a level 50 bracket makes more sense just to keep the people who are way stronger because of expertise in their own league. I mean level 14 v geared level 50 never made sense anyways. I think taking out the only PVP stat would just break PVP if anything. There wouldn't be any need for PVP gear anymore. So everyone would just use the same stuff. If you don't use the same spec for PVE and PVP why use the same gear?

Really I think the level 50 PVP bracket makes more sense. It won't mess with the queue's that much, I mean I wait all of 2 minutes queuing solo on my server and it's not even a PVP server. So say that doubles to 4 minutes that's still not bad, and it's a small price to pay for more balanced end game PVP.

Orangerascal's Avatar


Orangerascal
01.09.2012 , 10:19 AM | #428
Quote: Originally Posted by CapuchinSeven View Post
A PVE stat instead of a PVP stat totally removes this problem, PVP gear wouldn't have it and the PVE stat only has a effect in flash points/operations meaning the gear doesn't make you anymore powerful in PVP than someone with the same tier PVP gear.

Hell, you could make raid gear WORSE in stats than PVP gear and it would still be better in PVE because of the PVE stat.
Adding a pve expertise and removing pvp expertise will do absolutely nothing mathematically. What this would do is lower the gear gap from lvl 49's and level 50's because you there is no double dip on the expertise.

I'm all for it and I suggested it earlier. But I'm not sure bioware is willing to spend 100's of hours reitemizing everything.
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xlDARKSIDElx's Avatar


xlDARKSIDElx
01.09.2012 , 10:22 AM | #429
Here is my take on this, I am probably in the minority here but...The PvP gear the way it is currently set up is something you work for, like in PvE gear. You start out doing Heroics in crap gear and doing terrible dps and taking tons of damage but you work through it and eventually you gear up and things become easier and you progress through content.

PvP gear is no different, when 50's brackets are introduced the "old" 50's that have their gear will have an advantage over those without it because they have been doing this longer and have earned their gear. Fresh 50's haven't put in the time on those characters and need to earn their gear to be on the same level. So at first the matches may be harder to win and you may do less damage but in time you will get your gear as well and be rewarded for your efforts and dedication to playing PvP.

That's just my mentality on it. I don't think you should be able to hit 50 and almost right away be on par with 50's that have been there for weeks or months earning their commendations and gear. And for me the fun of an MMO is gearing up and seeing your character improve. And one last point, just because the "older" 50's have better gear and an advantage in that regard, doesn't make them unbeatable. I have won plenty of matches against teams with 4 or more 50's and a bunch of scrubs on my team because we used teamwork and didn't get into battles we knew we couldn't win. The WZs are objective based so its better than them being team deathmatch, then I could see the big unfair advantage.

Anyway, that's just my feelings on the subject.
"Who I am is not important, my message is."
―Revan

Khitchary's Avatar


Khitchary
01.09.2012 , 10:24 AM | #430
Its this simple. People who do PvP need to earn gear from this. It needs to be better than PvE gear for the purpose of doing PvP. If you stop and think about that for any length of time you will realise one thing. People who have the PvP gear will have an unfair adv over those who do not. Best solution is ----- Make PvP gear relatively easy to get, since most PvP players do not like to farm, and then the casual PvP players will still get their gear. Also your entire argument is based upon the idea that no one new takes up PvP ....... Wrong. Lots of people get over PvE and migrate to PvP as a result. That or they dont have the time that PvE takes to gear. Personally I DONT EVEN MIND if the people who dont want to PvP dont, and those who do want to follow their whim also. No harm in PvE players not doing PvP. Make the gear easy for them to get if they want to, I know for SURE that the *skill cap* of PvP and having to actually bind your keys instead of Click is going to drive them away anyhows. In other words .. you defeat your own argument OP. (unless you are actually trying to say that there should be no gear adv in PvP at all ... which I would be ok with, everyone has equal stats and the only thing you get out of PvP is the fun and perhaps some neat LOOKING gear with no stats since everyone has the same stats it wouldnt matter. Just asking for the removal of the PvP stat is madness, you need a better plan than your half baked cookie to make that achieve anything.