Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Weidekuh's Avatar


Weidekuh
01.09.2012 , 09:10 AM | #411
Quote: Originally Posted by Kentiah View Post
The sad part is that you apparently don't even know what the stat you're arguing about does. Damage reduction. Look into that, as said MULTIPLE times, people would run around two shotting each other without some type of player specific damage reduction, which would only get worse with time as more PvE gear comes out furthering peoples damage output making for an even worse game experience.
Expertise does reduce incoming damage and increase your damage in pvp.

2 Players with equal gear cancel each other pvp stat out. but since the other offensive stats go higher and higher, 3 shotting might be possible in the future.

1 player with high expertise will win every single time vs. someone without expertise. even if he's keyboard turning and one button spamming. maybe even 3 shotting him.

so no, expertise doesen't increase survivability against same geared players!

taken from Sithwarrior.com
PvP Damage Bonus % = 20 * ( 1 - ( 1 - ( 0.01 / 0.2 ) )^( ( Expertise / max(Level,20) ) / 0.72 ) )
PvP Damage Reduction % = 20 * ( 1 - ( 1 - ( 0.01 / 0.2 ) )^( ( Expertise / max(Level,20) ) / 0.72 ) )
PvP Trauma Ignore % = 20 * ( 1 - ( 1 - ( 0.01 / 0.2 ) )^( ( Expertise / max(Level,20) ) / 0.72 ) )

Orangerascal's Avatar


Orangerascal
01.09.2012 , 09:20 AM | #412
Quote: Originally Posted by Weidekuh View Post
2 Players with equal gear cancel each other pvp stat out. but since the other offensive stats go higher and higher, 3 shotting might be possible in the future.
Did you not notice endurance also goes up? I'm going to leave the math to bioware and not to the forum mathematicians.

Listen up people:

The only reason 'Expertise' exists is to prevent raid guilds from trivializing the end game content. No more ... no less, It's not some magic stat bioware created so 'no lifers' can grief you. If expertise did not exists you would still be destroyed by 'no lifers' with raid gear and you would be whining about that instead.

Be thankful expertise exists so you can be competitive with raid guilds in pvp. If you wanted to petition for gear equivalence like in GW2 ... do that instead ... that's a whole different thread.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

SWImara's Avatar


SWImara
01.09.2012 , 09:26 AM | #413
I don't know that there's much point to this thread other than flames and hostility based in a really old argument at this point but I'll chime in again anyway.

It'd be fine not to have PvP gear if this were not a gear focused game. If it was not a standard MMO focused on end game content and raiding etc this would not be necessary. If we all had the same stats and the focus of PvP was player interaction/socialization/competition expertise would be a problem rather than a solution. As is however, SWTOR is not UO, it is not Shadowbane or DAOC or any other game in this flavor. Players are rewarded for their activities with new gear, period, this is the only reward that exists besides a quality story in basically any aspect of gameplay.

People arguing for the removal of expertise are not making some noble outcry to help out new 50s, new 50s will not have equivalent raid gear which is what everyone seems to be suggesting for PvP gear. The only people impacted by the removal of expertise gear would be raiders who have always as a community argued that they should have better rewards than any other type of player. I sincerely hope the developers do not cave in to raider demands in SWTOR's PvP scene regardless of what they do in other areas.

Your PvE raid grinding gear will always be better than crafted gear, it will always be better than questing gear etc because raiding is apparently the end all be all of PvE. It should not be better than PvP gear for the express purpose of PvPing, period.

RJMazz's Avatar


RJMazz
01.09.2012 , 09:29 AM | #414
Why not just make end-PvP gear and raid gear the same. Raiding and getting commendations may even give different kinds of tokens (or the same kind, just balance out the amount given). In the end, you`ll get the same game from both types of game and you can play both PvE and PvP in the end. You can have fun the both types of way.

I like both PvEing and PvPing, why can`t I? Why do I need to have 2 sets of gear, one that gives me expertise and the other that gives me whatever makes me more special for PvE?

That`s retarded.

JustinxDuff's Avatar


JustinxDuff
01.09.2012 , 09:30 AM | #415
Quote: Originally Posted by CapuchinSeven View Post

Says who? No reason at all why top end PVP gear and top end PVE gear can't be the 100% the same except for a PVE stat which allows higher damage and resistance only in PVE Flashpoints/Operations.

Maybe we could call it expertise... Oooooh...

OH yes of course, if PVP gear and PVE gear of the same level had the same stats fake PVPers would actually have to use skill and team work rather than "expertise" to win them battles.

Expertise is on the wrong type of gear.
Have you looked at the gear vendors? Have you killed any OP bosses?

Like I said, PvE gear is almost always better than PvP when it comes to end game. If PvE gear happens to be identical without the expertise then sure expertise shouldn't be in the game. If it turns out that end game PvE gear is superior to PvP gear then expertise needs to be in the game.

Personally I don't care for PvE at all. If I am doing strictly PvP then I deserve a bonus over someone who has done strictly PvE. I worked for my (currently) 42 valor ranks and all my dailies and gear bags. I didn't run a couple dungeons to get good gear I did hundreds of warzones, spent thousands of commendations and done countless daily and weekly pvp quests.
Bluntasaurus - Gunslinger - Ewoks Anonyous
Bluntskii - Sentinel - Ewoks Anonymous
Prophecy of the Five
Push the envelope, watch it bend

Foenixz's Avatar


Foenixz
01.09.2012 , 09:32 AM | #416
Quote: Originally Posted by Husanak View Post
What do Wow and Rift have in common seeing as some one else mentioned the names.... They both have extremely low new PvP player uptake. Getting people to enter PvP in those games and stick with it long enough to be on par gear wise (Or close enough to be competitive) simply doesn't happen, at a rate that replaces outgoing players.

Both of those games have PvP communities that loose members faster then they replace them with new Ex PvE Playing converts. The PvP stats make it VERY VERY hard to introduce new players to the fantastic world of PvP that we all get. I think most of us will grind on alts when we have too ect... because we are already hooked. There was a time when every one of us was not a PVP player... admit it none of us came to PvP first.

The bracketing that PvP stats creates drives away growth. It will become a problem for TOR in the future as well.
That's why heirloom gear is so OP pre 75? and you can honor grind the latest season gear bar the T2 weapons?
Member Synergy Online Gaming

since 2002 and we are still going strong

RJMazz's Avatar


RJMazz
01.09.2012 , 09:33 AM | #417
Quote: Originally Posted by Orangerascal View Post
Did you not notice endurance also goes up? I'm going to leave the math to bioware and not to the forum mathematicians.

Listen up people:

The only reason 'Expertise' exists is to prevent raid guilds from trivializing the end game content. No more ... no less, It's not some magic stat bioware created so 'no lifers' can grief you. If expertise did not exists you would still be destroyed by 'no lifers' with raid gear and you would be whining about that instead.

Be thankful expertise exists so you can be competitive with raid guilds in pvp. If you wanted to petition for gear equivalence like in GW2 ... do that instead ... that's a whole different thread.
Not if we could get PvP currency to buy gear with the same stats as them.

SWImara's Avatar


SWImara
01.09.2012 , 09:33 AM | #418
Quote: Originally Posted by RJMazz View Post
Why not just make end-PvP gear and raid gear the same. Raiding and getting commendations may even give different kinds of tokens (or the same kind, just balance out the amount given). In the end, you`ll get the same game from both types of game and you can play both PvE and PvP in the end. You can have fun the both types of way.
This has been tried in the past and creates its own types of problems. Developers want raid content to be for raiding/PvE, they don't want people to be able to PvP and skip past the early tiers of raiding via their PvP gear. Raiding is a constant consumer of time via the creation of new content and players are expected to play through the varied tiers.

Quote: Originally Posted by RJMazz View Post
I like both PvEing and PvPing, why can`t I? Why do I need to have 2 sets of gear, one that gives me expertise and the other that gives me whatever makes me more special for PvE?

That`s retarded.
I like both PvEing and PvPing as well, I do both raiding and PvPing and have utterly no problem having two sets of gear for the two dramatically different types of gameplay. In a way people like you and I actually benefit from the two differing tracks of gameplay/gear as it means you have more content to enjoy.

Orangerascal's Avatar


Orangerascal
01.09.2012 , 09:45 AM | #419
Quote: Originally Posted by RJMazz View Post
Not if we could get PvP currency to buy gear with the same stats as them.
Did you not read what I wrote, pvp gear is much easier to get than pve gear so raids will farm the pvp gear and faceroll the end game content. We've seen this in other games like rift. Bioware has learned from other company mistakes and don't want to trivialize their endgame content.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

CapuchinSeven's Avatar


CapuchinSeven
01.09.2012 , 09:50 AM | #420
Quote: Originally Posted by Orangerascal View Post
Did you not read what I wrote, pvp gear is much easier to get than pve gear so raids will farm the pvp gear and faceroll the end game content. We've seen this in other games like rift. Bioware has learned from other company mistakes and don't want to trivialize their endgame content.
A PVE stat instead of a PVP stat totally removes this problem, PVP gear wouldn't have it and the PVE stat only has a effect in flash points/operations meaning the gear doesn't make you anymore powerful in PVP than someone with the same tier PVP gear.

Hell, you could make raid gear WORSE in stats than PVP gear and it would still be better in PVE because of the PVE stat.
I know chop-knees.