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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

longakerne's Avatar


longakerne
01.09.2012 , 06:11 AM | #401
Quote: Originally Posted by Treebyrn View Post
This makes no sense.. raiders get their gear from raiding (if all they want to do is raid), if they want to pvp as well then they are in the same boat as the rest of us. I am not sure how the pvp gear is for raiding but there is an outside chance that if raiders wanted to be top tier in both raiding and pvp then they will have to grind out 2 sets of gear.

I kind of agree with the OP, there is no need for a pvp only stat. They only thing that is needed is for top end pvp gear to = raid gear. The reason wow added resilience is because people decked out in top end raid gear were blowing people up in pvp, if wow had just made the top end pvp gear = top end raid gear then both side would have been happy (you get your gear your way and I will get mine my way ).
The reason raid gear does not equal pvp gear is because players ARE actually meant to get better at what they do and use teamwork (it is an MMORPG, anyway) to get the best rewards. If PvPers grinded through battlezones to get raid equivalent gear and jumped into a raid knowing nothing about PvE, they'd be turned around back to what they know best, PVP. The same goes for PvE players.

The stat makes a player choose between PvP and PvE and hardcore players may choose both, but you can't ignore the fact that PvP and PvE have very different playstyles.

CapuchinSeven's Avatar


CapuchinSeven
01.09.2012 , 07:27 AM | #402
Quote: Originally Posted by CommandoPower View Post
Bad thing is people would gripe about being on an even playing field in PVP and no longer having their win button vs half the population. How sad is that?
This is the single and only reason why people really want a PVP stat in any MMO. It's a crutch. I don't need a PVP stat and hate knowing that most of my competition will be a three shot kill because of it.

Quote: Originally Posted by Shredbull View Post
To everyone in this thread : Yes. PvP gear has PvP stats. Get over it. WoW has it, resilience. Every game , every mmorpg has special stats on PvP gear.
No they don't.
OH and the ones that did, had rapidly dying PVP aspects, Rift, WoW, Aion, the list goes on.

Quote: Originally Posted by benchpress View Post
I think some of you are playing the wrong genre. Go play online FPS games if you want equal gear. This is MMO, where the best gear is hard to get and not everyone has it.
*WOOOOOOSH*, that's the point going over your head.

Quote: Originally Posted by Death_Exile View Post
First im sick of people making these things crying about stuff! That said the stats make since why should i spend all my time doing pvp and get the gear from it so i can run into some guy with pve gear and b the same he has gear made for pve that he does and i have my gear for pvp that i do? how is this so confusing to people?
IF PVP gear and PVE gear were exactly the same, but the PVE gear had a special PVE stat which boosted damage and resilience in Flashpoints/Operations only, then you would beat them with your superior PVP skills because you're a PVPer and not a PVEer coming to play with the big boys.

A PVP stat is a crutch for bad PVPers who THINK they are hardcore PVPers.

I find it comical when so called PVPers complain that "i r don't want teh pvers beating me in pvp". If the PVP and PVE gear are identical, bar a PVE sat that works in PVE raids only, then you're winning with skill and team play, THAT'S what PVP is meant to be about.
I know chop-knees.

Kentiah's Avatar


Kentiah
01.09.2012 , 08:00 AM | #403
The sad thing is 40 some odd pages (that I'm not reading all of) and I still haven't seen the actual answer for PvP stats.

It's because players are going to *********** two shot each other, and if you remotely think that's anything near skill based you're sorely mistaken, and probably pretty bad at PvP as it is, that's why it was added in WoW after vanilla when they moved towards a more competitive PvP system. (Also, saw someone say the PvP in wow is "dying" yeah, nah, but you can keep thinking that).

Actually, the very fact that 99% of you don't even realize this more or less confirms how bad you are. That's why any game worth it's salt HAS a PvP stat to reduce damage and allow for actual skill based opportunities to happen.

Could they just make each ability have a secondary damage amount for PvP? Sure. However that's a lot more work than just adding a PvP stat, and the worst part is it seems the dominant "argument" (if you can call it that) is that the PvP stat somehow increases a players entry barrier into PvP. Guess what, if some kid comes in a fresh 50 in his ****** gear he's going to get wrecked regardless. Either way, that person has a gear barrier they have to get past.

And guess what? Coming in PvE gear, you're going to see wasted item stats on PvE only stats that are just being wasted in PvP regardless.

Also, the amount of misinformation about WoW in here is staggering, I understand it's the "hip" thing to do to knock on a superior game to make yourself feel better about playing this one, but at least get your facts straight kids.

I play both, deal with it.

Stop crying, farm your gear like everyone else, and play the damn game. Stop crying about getting wrecked because someone put more time into an aspect of the game and has stuff to show for it.

CapuchinSeven's Avatar


CapuchinSeven
01.09.2012 , 08:05 AM | #404
Quote: Originally Posted by Kentiah View Post
(Also, saw someone say the PvP in wow is "dying" yeah, nah, but you can keep thinking that).
Blizzard confirmed that new PVP uptake is very slow which leaves only the current players, same happened in Rift only Rift suffered more because it was newer with a smaller user base. So yeah you keep on thinking what you're thinking.

Quote: Originally Posted by Kentiah View Post
Actually, the very fact that 99% of you don't even realize this more or less confirms how bad you are. That's why any game worth it's salt HAS a PvP stat to reduce damage and allow for actual skill based opportunities to happen.
er, what?
I know chop-knees.

Kentiah's Avatar


Kentiah
01.09.2012 , 08:29 AM | #405
Quote: Originally Posted by CapuchinSeven View Post
Blizzard confirmed that new PVP uptake is very slow which leaves only the current players, same happened in Rift only Rift suffered more because it was newer with a smaller user base. So yeah you keep on thinking what you're thinking.
I fail to see how that correlates to "dying". A game with a huge already established player base is seeing less new players in PvP? No way!? The game is still avidly played competitively in tournaments and such. The PvP is not "dying". It takes all of three or four days to farm a full set. And that's not hardcore playing either. If a player can't farm a set of gear that easy to get they're not going anywhere in PvE either, sorry. The biggest "barrier" would be them actually learning skill based things such as proper positioning in arena, and not tunneling targets like idiots, proper CC chains, surviving, LoSing, etc etc.



Quote:
er, what?
People don't know the retardedly obvious reason for PvP stats, which means they have a very bad grasp of game mechanics in general. This equates to being bad.

BDutch's Avatar


BDutch
01.09.2012 , 08:30 AM | #406
Quote: Originally Posted by CapuchinSeven View Post
Blizzard confirmed that new PVP uptake is very slow which leaves only the current players, same happened in Rift only Rift suffered more because it was newer with a smaller user base. So yeah you keep on thinking what you're thinking.
Yeah this is pretty much the only thing I care about. I can work with any system so long as I don't end up just fighting the same few teams over and over. Some people really don't seem to understand how important it is to encourage new players to PvP rather than discourage them.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

BDutch's Avatar


BDutch
01.09.2012 , 08:40 AM | #407
Quote: Originally Posted by Kentiah View Post
I fail to see how that correlates to "dying". A game with a huge already established player base is seeing less new players in PvP? No way!?
The number of teams registered decreased disproportionately to the general population decrease.

Quote: Originally Posted by Kentiah View Post
The game is still avidly played competitively in tournaments and such.
Funny thing to mention, considering tournament servers gave everyone the same gear.

Quote: Originally Posted by Kentiah View Post
The PvP is not "dying". It takes all of three or four days to farm a full set. And that's not hardcore playing either. If a player can't farm a set of gear that easy to get they're not going anywhere in PvE either, sorry.
That's a good point, but if it's so trivial then why bother having it?

Quote: Originally Posted by Kentiah View Post
The biggest "barrier" would be them actually learning skill based things such as proper positioning in arena, and not tunneling targets like idiots, proper CC chains, surviving, LoSing, etc etc.
There are good players, there are bad players, but there are definitely players that are simply hindered by math. Don't flatter yourself.

Quote: Originally Posted by Kentiah View Post
People don't know the retardedly obvious reason for PvP stats, which means they have a very bad grasp of game mechanics in general. This equates to being bad.
I think the only "retardedly obvious" reason is because WoW and Rift did it. SWTOR didn't start out with 1 year of 5% of the population doing PvE raiding that gave them the best items in the game for PvP. They had a clean slate that didn't need to compensate for this.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

CapuchinSeven's Avatar


CapuchinSeven
01.09.2012 , 08:43 AM | #408
Quote: Originally Posted by Kentiah View Post
I fail to see how that correlates to "dying".
Stagnation. New players are the life blood of PVP.

Quote: Originally Posted by Kentiah View Post
People don't know the retardedly obvious reason for PvP stats, which means they have a very bad grasp of game mechanics in general. This equates to being bad.
Needing a PVP stat that means I can 3 shot someone during a stun because I have PVP gear and they don't, equates to being bad. When PVP and PVE gear have exactly the same stats then skill and team work, you know those things that are meant to make a PVP player better than a PVE player, is what makes you good.

What you're describing is a crutch to prop up bad PVP players so they can't (literally can't) be beaten by a new player because modern PVP players like you think "skill" equals amount of timed grinded.

You need to justify your crutch stat, I don't. I'd throw off my PVP gear and fight on an even foot tomorrow if Bioware woke up to that.
I know chop-knees.

Kentiah's Avatar


Kentiah
01.09.2012 , 08:59 AM | #409
Quote: Originally Posted by BDutch View Post
Funny thing to mention, considering tournament servers gave everyone the same gear.
I was actually referring to third party actual tournaments, not blizzards PvP tournament realms, however I have no issue with people having the gear, I haven't said anything to that effect once short of stop crying about it and just farm it. The argument of this entire thread is about removing expertise, expertise is a needed stat, because, again, people are going to two shot each other, and there's very little skill in who crits first.


Quote:
That's a good point, but if it's so trivial then why bother having it?
Blizzard is putting in some passive resil in their next expansion, there will still be PvP gear but the entry barrier gear wise will be lower, again, which is fine. The argument of this thread, is AGAIN, removing the PvP stat that makes it not a **** show.


Quote:
There are good players, there are bad players, but there are definitely players that are simply hindered by math. Don't flatter yourself.
I have no idea what you're getting at here, people can't figure out how to spend marks on gear? Anyways, onto something not retarded...


Quote:
I think the only "retardedly obvious" reason is because WoW and Rift did it. SWTOR didn't start out with 1 year of 5% of the population doing PvE raiding that gave them the best items in the game for PvP. They had a clean slate that didn't need to compensate for this.
No, but they have the biggest MMO ever seen on the market as a direct competitor and they know what works and what doesn't work. And unfortunately they're failing at a lot of things not taking a lot of what does work well. But that's an entirely different thread.

Quote: Originally Posted by CapuchinSeven View Post
Needing a PVP stat that means I can 3 shot someone during a stun because I have PVP gear and they don't, equates to being bad. When blah blah blah...
The sad part is that you apparently don't even know what the stat you're arguing about does. Damage reduction. Look into that, as said MULTIPLE times, people would run around two shotting each other without some type of player specific damage reduction, which would only get worse with time as more PvE gear comes out furthering peoples damage output making for an even worse game experience.

The only thing that needs to change is that the damage buff and the healing buff need to be removed and allow for just damage mitigation, possibly armor pen in place of the damage to compensate for tanks benefiting from it more than any other class vs melees. As it is, it's probably in it's current state and will probably be adjusted down the road when they get around to not being lazy. But the stat needs to stay.

JustinxDuff's Avatar


JustinxDuff
01.09.2012 , 09:08 AM | #410
The bottom line is that end game PvE gear is almost always superior to end game PvP gear. Expertise covers this disparity in gear by preventing those that grind PvE like crazy from coming into a WZ and dominating people. Expertise is there for people who like to PvP, if you don't like expertise then don't PvP.
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