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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

zootzoot's Avatar


zootzoot
01.09.2012 , 07:37 AM | #821
Quote: Originally Posted by ImperialSun View Post
Hey I can quote too...execept I am quoting the latest communication rather than an outdated one.

Q: do you think that alternative specs will be allowed at some stage in the future? Also, legacy system, any further insight you are willing to share with us at this point in time?

A: Dual specs could well come at some point in the future - it's been discussed for sure. Legacy System... will be cool?

Driz
How is your quote much different than mine? It seems to support the idea of multi specs way more than the other oudtated quote I was commenting on...

One of the other Dual spec threads actually had a dev quote saying they realize players like experimenting with specs and want to find a way to make the process less onerous. Whether that means Dual Spec or just the ability to respec at your ship is another story.

Varghjerta's Avatar


Varghjerta
01.09.2012 , 07:46 AM | #822
Quote: Originally Posted by zootzoot View Post
How is your quote much different than mine? It seems to support the idea of multi specs way more than the other oudtated quote I was commenting on...

One of the other Dual spec threads actually had a dev quote saying they realize players like experimenting with specs and want to find a way to make the process less onerous. Whether that means Dual Spec or just the ability to respec at your ship is another story.
Actually the problem is when some people are using those 2 comments as it is a sure thing that Bioware have promised Dual specc a'la WoW in the game.

And just wanted to comment on the price 1.5 mil for dual specc at 50.
I gotta say that the amount seems very very low for Dual specc cost with the current amnount you earn credits on.

I would say around 4-8 weeks playtime at 50 only saving credits and around that cost would be appropiate i would guess around 25-50 mil credits or more
Not something you get a few days after you hit 50

Valceanu's Avatar


Valceanu
01.09.2012 , 07:59 AM | #823
I just cant understand why people insist in disguising laziness into "convenience"...cause this is the term i hear use most often in favor of dual speccing...its convenient. Would be simpler if people just admitted to being lazy and not wanting to work for their treats...but hey, at least theyd be honest.

So far i havent seen a NEED for dual spec. Its totally viable to level as a tank/healer in this game thanks to companions...and i know this for a fact since my brother is leveling at the same pace i am and he is running a tank spec. There is no lack of tanks/healers, at least on my server...if there is one on yours then roll one yourself. So far i havent had trouble finding people to fill any of the 3 roles. In fact, ive seen tanks/healers looking for dps guys for heroics, flashpoints and such which is amazing considering whats going on in other games.

Being able to switch specs on the fly, having access to multiple roles is just a crutch people use to increase their overall usefulness and likelihood of being invited to a raid and such. How is that fair to sentinels/marauders and gunslingers/snipers??...they can only fill one roll, dps...it doesnt really help them that they can dps in different ways, its still dps. Even though i roll a scoundrel myself, i can see how dual speccing would be unfair for them.

As for the RP aspect...ive seen people argue that they RP an AC not a spec. This is false...we RP a character...one that specializes, during the course of his career, in being a "meatshield", a "nurse" or a "machine gun specialist" (the 3 roles). Its also highly unrealistic...and yes even in a sci-fi fantasy world i expect some basic realism and logic. For instance, you cant change from being a heart surgeon to being a brain surgeon on the fly even though they are in the same "AC" of surgery which in turn belongs to the "class" of doctors. It takes literally years to re-specialize in another branch of surgery...the game should reflect that.

Anyway, bottom line is that nothing so far has pointed to dual spec being NEEDED. The fact that some people WANT it is another matter entirely. Just because other games have spoiled you with such, doesnt mean it has to be in this game too just for the sake of your "convenience"...

Thats all for now since im at the office and need to get back to work...have a great day everyone!
"Hokey religions and ancient weapons are no match for a good blaster at your side, kid."

gingerbill's Avatar


gingerbill
01.09.2012 , 08:00 AM | #824
thye need dual spec , i was very surprised they didnt include it.

Durio's Avatar


Durio
01.09.2012 , 08:01 AM | #825
Quote: Originally Posted by Varghjerta View Post
Actually the problem is when some people are using those 2 comments as it is a sure thing that Bioware have promised Dual specc a'la WoW in the game.

And just wanted to comment on the price 1.5 mil for dual specc at 50.
I gotta say that the amount seems very very low for Dual specc cost with the current amnount you earn credits on.

I would say around 4-8 weeks playtime at 50 only saving credits and around that cost would be appropiate i would guess around 25-50 mil credits or more
Not something you get a few days after you hit 50
And the reasoning behind that would be? Except making it a pain in the ***? Ah a compromise so nobody would be able to get it anyways.

Except for GTN-professionals and Creditbuyers. And neither deserve it.

What's with all this WORK and EARNING stuff.

I don't even work in real life, I'm 23 have my own flat and never moved a single finger in my entire life. Think you can make me work in a game to actually have fun? The majority thinks like me, the majority doesn't care about earning, the majority would stop working once they hit a jackpot.

Bioware has to cater to people like me since we are the future.

Merlz's Avatar


Merlz
01.09.2012 , 08:44 AM | #826
I think this is probably the first mmo where you cant use the "its slow leveling as a tank/healer" argument as you have companions. I have leveled as a sword and board paladin and armsman in daoc, prot warrior in wow and also sword and board ironbreaker in war, they were slow! However on my juggernaut which is now lvl 42 i can adapt to any situation with a healing or dps companion.

I would fall on the againsr duel spec side dof the fence because i thonk it just diminishes the decisions people take and makes everyone generic.

Truga's Avatar


Truga
01.09.2012 , 09:06 AM | #827
Quote: Originally Posted by Merlz View Post
makes everyone generic.
That's exactly what these people want. See class x? Yeah, they can do DPS and (tank|heal).
boot.ini

Grashopa's Avatar


Grashopa
01.09.2012 , 09:44 AM | #828
SWTOR is a video game. People should be able to play the game however they please whether they choose to change specs often or choose to completely immerse in some RP. I have nothing against RP but i dont understand why RPers expect everyone else playing the same video to RP in order for them to enjoy there own RPing. You are free to RP but likewise, anyone else that happens to be paying the exact same amount for the game as you are has the right to play the game how they prefer aswell.

These forums are for people that are paying to play this video game and those people have every right to ask here for a feature that is already included in most modern mainstream MMO's.Bioware does not have to implement anything requested for on these forums, but it would be in thier best interest to implement dual spec. They are, after all, producing games to make money.

I fail to see how dual spec would truly effect RP for other players, as well as how it would effect those who dont want it. If you dont want it then dont use it, simple as that. On the flip side I also beleive that dual spec is not REQUIRED in order for the game to be fun. It is a mere convenience (not laziness) that has more upside than downside. Being able to quest as DPS and to flashpoints and operations as healer/tank, as well as being able to switch roles in order to aid your guild / operation group are the two obviouse ones.

Will adding dual spec truly wreck the community? Its not going to change the actual players that are playing the game. I dont think that dual spec could have a worse effect on the community than these forums already do.

This is all my opinion ofcoarse. I would like to see Dual Spec, as well as Macros and a more customizable UI. Quickslot bars need an overhaul (look to bartender please)

Varghjerta's Avatar


Varghjerta
01.09.2012 , 10:03 AM | #829
Quote: Originally Posted by Durio View Post
And the reasoning behind that would be? Except making it a pain in the ***? Ah a compromise so nobody would be able to get it anyways.

Except for GTN-professionals and Creditbuyers. And neither deserve it.

What's with all this WORK and EARNING stuff.

I don't even work in real life, I'm 23 have my own flat and never moved a single finger in my entire life. Think you can make me work in a game to actually have fun? The majority thinks like me, the majority doesn't care about earning, the majority would stop working once they hit a jackpot.

Bioware has to cater to people like me since we are the future.
In that case why even have
levels ?
Mounts for credits
Credits
Gear
and so on
why not turn it into a lobby game instead ?
Instant teleportation between quest hubs and quests just push a button and recieve whatever

Would that suit youre gamestyle better?

Lethality's Avatar


Lethality
01.09.2012 , 10:06 AM | #830
Quote: Originally Posted by zootzoot View Post
Still waiting for a valid reason not to have some form of Dual Spec.
You already have valid reasons, you're just ignoring them. For fun, however, let's do a Letterman-style Top 10 recap:

Reasons To Not Implement Dual-Spec

#10: Influences generic, FOTM character builds
#9: Its existence influences game design negatively
#8: It's an RPG, all characters do something well, but not everything well
#7: Doesn't push developers to strive for equality (and quality) in all specs
#6: All specs are viable already
#5: Min/max'ers are fringe cases, not the majority
#4: The first step is switching specs on the fly, next will be ACs
#3: It dilutes the meaning of even choosing a spec and build in the first place
#2: "Convenience (la-z-mode)" isn't a game mechanic

And the #1 reason the ability to quickly and cheaply swap specs anywhere, at any time is unnecessary.....

You can already switch specs which solves every game-related problem you could mention.
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