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Story-based themepark MMO can only fail

STAR WARS: The Old Republic > English > General Discussion
Story-based themepark MMO can only fail

Kringlorr's Avatar


Kringlorr
01.08.2012 , 10:02 PM | #31
The only thing that fails here is this thread.

Dianoia's Avatar


Dianoia
01.08.2012 , 10:10 PM | #32
I'm sure the story and voicovers were the easiest and least time consuming thing in the game to develop.

Also, they undoubtedly created a roadmap for the game's longevity (probably multiple roadmaps, based on sales) and are already hard at work on new content for the next few years.

As per "they can't keep quality voiceovers going," why can't they? I'm sure every voice actor is in a contract of some sort, or at the very least would jump at the opportunity to make quick cash saying some lines.

Monoth's Avatar


Monoth
01.08.2012 , 10:16 PM | #33
Simple, play your class you want get to 50, cancel your account, wait for expansion resubscribe and do new content...

Whats the problem?

You act like some other MMO has the magical formula to keeping people entertained at end game... Every MMO has this problem..

People need to ditch there soap boxes and get on with life...
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

kravechocolate's Avatar


kravechocolate
01.08.2012 , 10:24 PM | #34
Quote: Originally Posted by Monoth View Post
Simple, play your class you want get to 50, cancel your account, wait for expansion resubscribe and do new content...

Whats the problem?

You act like some other MMO has the magical formula to keeping people entertained at end game... Every MMO has this problem..

People need to ditch there soap boxes and get on with life...
And people also need to learn the difference between "their" and "there".
In regards to your argument, I believe there is such a MMO. It begins with W and ends with "orld of Warcraft". It kept a LOT of people entertained for seven years.

My point, which you seemed to have missed, was that you cannot copy this magic formula and beat the company who invented this formula. I believe you can't even sort-of copy it, like a college student under deadline trying to cover up his plagiarism. The sort-of copy is the Story, one of the five pillars that TOR is built on. But, as I argue in my OP, Story can't hold up in endgame.

We gamers are a crafty lot. We can smell a WOW-clone a mile away.

morbidillusion's Avatar


morbidillusion
01.08.2012 , 10:27 PM | #35
Quote: Originally Posted by kravechocolate View Post
And people also need to learn the difference between "their" and "there".
In regards to your argument, I believe there is such a MMO. It begins with W and ends with "orld of Warcraft". It kept a LOT of people entertained for seven years.

My point, which you seemed to have missed, was that you cannot copy this magic formula and beat the company who invented this formula. I believe you can't even sort-of copy it, like a college student under deadline trying to cover up his plagiarism. We gamers are a crafty lot. We can smell a WOW-clone a mile away.
That's why this game is guaranteed to be F2P. At least Warhammer has a niche. There's actually stuff in WAR that you can't get in WoW (RvR, keep sieges, etc.)

This game is literally a strictly worse version of WoW after you take out the week and a half of voice acted quests that you start skipping through at level 20 anyway. It offers absolutely nothing that WoW doesn't have and its worse in every way. The only reason this game won't outright shut down at the end of the year is because it's Star Wars and has ton of fanboys.

BadgeredMushroom's Avatar


BadgeredMushroom
01.08.2012 , 10:27 PM | #36
Quote: Originally Posted by kravechocolate View Post
And people also need to learn the difference between "their" and "there".
In regards to your argument, I believe there is such a MMO. It begins with W and ends with "orld of Warcraft". It kept a LOT of people entertained for seven years.

My point, which you seemed to have missed, was that you cannot copy this magic formula and beat the company who invented this formula. I believe you can't even sort-of copy it, like a college student under deadline trying to cover up his plagiarism. We gamers are a crafty lot. We can smell a WOW-clone a mile away.
Been saying this for years in nearly every "AAA" MMO that has released since 2004. They all try to copy that formula and all suffer huge subscription losses a few months after release. You can't expect to copy another game's formula and be just as/more successful than that game. You need to do something different that will engage players for years to come.

I don't feel like SWTOR has that as it stands. I have a Republic character nearly to 50, then I'll level an Imperial character to the cap as well. After that, I've little reason to stay (sorry, but doing countless generic side-quests for a few hours of unique story is not worth it to me) as I refuse to play another grind raids and/or PvP or quit loot treadmill.
Simply because one criticizes the game doesn't mean that one doesn't like the game. In most cases, criticism comes from those who like the game but want to improve the game. Be less hostile to those who advocate for improvements.
Enough with the loot treadmills. Can we get something a little different?

Koboldfodder's Avatar


Koboldfodder
01.08.2012 , 10:28 PM | #37
If you think the voice overs were the easiest things to do then you simply do not know much about the production that goes into these types of games.

This is how it goes. Los Angeles and New York are the prime entertainment spots, Chicago is the other. That is for this country. The actors are union. There are specific rules you have to follow.

Bioware cannot just own the rights to their voice or tell them "hey, we need you for this time period". Any voice over artist with a competent agent will gladly work the contract in favor of the actor. And that means they are working on other projects and sometimes those projects are booked loooooooong in advance.

No you have already established 16 actors for 16 main parts. So that means you need those same people again. That means you have to figure out when you need them and for how long and they might be doing other projects. It may mean a week's difference but that can totally slow down the production.

This is their livelihood. This is not a quick cash thing, they will take the job if it fits into their schedule and if they want to do the job. The thing about voice overs is that there are only so many of them. They do not have to be on camera, they work for many years. You have probably heard the same people on TV for 40 years. They are not going anywhere anytime soon. They are booked, and when I say booked I mean booked solid.

Bioware cannot monopolize a union worker, that is why they are in the union, so companies cannot hold them by the you-know-what. Heck, the actors themselves might be holding Bioware by the cajones. They could have it written in THEIR contract that only they get to be the voice of so and so. Some of those actors have a lot of power.

Quality voice overs take an immense amount of time, effort and money. It just isn't as simple as walking into a room, saying a few lines, then going to cash a check.

The production values of this game are the road block. If they can navigate that road they should be fine.

PjPablo's Avatar


PjPablo
01.08.2012 , 10:29 PM | #38
Quote: Originally Posted by Koboldfodder View Post
If you think the voice overs were the easiest things to do then you simply do not know much about the production that goes into these types of games.

This is how it goes. Los Angeles and New York are the prime entertainment spots, Chicago is the other. That is for this country. The actors are union. There are specific rules you have to follow.

Bioware cannot just own the rights to their voice or tell them "hey, we need you for this time period". Any voice over artist with a competent agent will gladly work the contract in favor of the actor. And that means they are working on other projects and sometimes those projects are booked loooooooong in advance.

No you have already established 16 actors for 16 main parts. So that means you need those same people again. That means you have to figure out when you need them and for how long and they might be doing other projects. It may mean a week's difference but that can totally slow down the production.

This is their livelihood. This is not a quick cash thing, they will take the job if it fits into their schedule and if they want to do the job. The thing about voice overs is that there are only so many of them. They do not have to be on camera, they work for many years. You have probably heard the same people on TV for 40 years. They are not going anywhere anytime soon. They are booked, and when I say booked I mean booked solid.

Bioware cannot monopolize a union worker, that is why they are in the union, so companies cannot hold them by the you-know-what. Heck, the actors themselves might be holding Bioware by the cajones. They could have it written in THEIR contract that only they get to be the voice of so and so. Some of those actors have a lot of power.

Quality voice overs take an immense amount of time, effort and money. It just isn't as simple as walking into a room, saying a few lines, then going to cash a check.

The production values of this game are the road block. If they can navigate that road they should be fine.
Thank you for the info. NONE of which actually means anything in the game.

supertouch's Avatar


supertouch
01.08.2012 , 10:31 PM | #39
everquest > wow. at any rate, without sufficient raid content, this game will see a substantial drop in subscriptions. lotro's transition to f2p was successful in bringing tons of new players but the game is essentially a ghost town now because each expansion includes only one raid. that just doesn't cut it in an MMO.

skinthinner's Avatar


skinthinner
01.08.2012 , 10:31 PM | #40
Quote: Originally Posted by morbidillusion View Post
50% of every thread I try to post in is closed by the time I finish writing.
that should tell you something about 50% of the threads and comments you are trying to make in them...
"No plan of operations extends with certainty beyond the first encounter with the enemy's main strength" - Helmuth von Moltke the Elder