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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

PowerofInfinity's Avatar


PowerofInfinity
01.08.2012 , 08:50 PM | #671
Right, this thread keeps poping up 4 new pages by the time ive finished reading one so idk if this was mentioned before BUT, the burst itself isnt whats scary about ops / scoundrels , its huge yes (and belive me it is, a scoundrel in my guild i was pvping with, at the end of the match his highest recorded hit was 7.7k.....) however their opener is a knockdown, not an incapacitate, wich means it cant be trinketed, its the supresion of swtor if anyone plays LoL, thats what puts them on the op side atm, you CANT react for at least 2 gcds, even up to 4 with the lovely imposed lag and framerate drop in WZ's.

I main a vanguard and ok, its mangeable im at 17.5k hp atm, and its kinda meh, physical damage also i think so reduced by armor, a op opened on me for something like 20% of my hp once, however i do have to say without a 50 only braket its a total facestomp on lower lvl's, those guys literarly 2 shot my alt at 12k hp.

Anyway the 2nd part is off topic and flame fuel the point is just knockdowns > incapacitates.

P.S. and yes, you hit them and they break.... isnt helpfull when they stab your healer at the back during cluster**** fights like mid in civil war or zergs on void start, /lol and vanish away, or knock your carrier on his face when hes about to score.

ArchAUstin's Avatar


ArchAUstin
01.08.2012 , 08:52 PM | #672
Quote: Originally Posted by blackadda View Post
Try playing another class other than an op/smugg and then come back here to post your experiences....
I think youll find once you roll a 50 that isnt an operative, and get 3-4 shotted, your opinion might change.

Im playing a concealment Operative now untill the nerf comes , its *very* effective and easy to play... it takes a little positioning for the opener... but thats it. Even as a lowbie, ganking 50's is a piece of cake.

Anyone who isnt blind can play an operative or smugg in its current state and be effective and even blind players have a 50% chance of being behind their target when they attack.

Burst.... 1-2 out of stealth shots...kill..restealth... rinse/repeat
Its the consumeables that need a nerf, just because our nerf meshes well with the trinket + biochem + 15% expertise, doesnt make the class OP. Maybe you need to comeback after the 50 bracket exists and the consumeables get nerfed.

blackadda's Avatar


blackadda
01.08.2012 , 09:03 PM | #673
Quote: Originally Posted by ArchAUstin View Post
Its the consumeables that need a nerf, just because our nerf meshes well with the trinket + biochem + 15% expertise, doesnt make the class OP. .
Not gonna disagree there... biochem perma-consumables are sick and a player with it will beat a player of the same class without it every time.


It just makes already high burst damage even worse....

10% dmg buff of a 3000 dmg hit is 3300.

10% dmg buff on a 6000 dmg hit is 6600.

In raw numbers a burst class simply gains more benefit from dmg boosts...in the example above... DOUBLE the benefit.

Nerfing the surge/crit stacking will hit Burst classes harder than non burst classes, it remains to be seen what its like after that change.

rainingcrazy's Avatar


rainingcrazy
01.08.2012 , 09:07 PM | #674
Quote: Originally Posted by Zetara View Post
Maybe you need to PVP more. They are not OP, their damage does not need to be turned down, it needs to be high because they can do nothing else. If you target them while they are uncloaked, you mince them.

They are nowhere NEAR the gods of PVP. Go and actually PVP. Every class has something that seems overpowered. Every. One.
I have a long history with locks in wow. They defended their class exactly like you do when they were overpowered. It was always an issue of lrn2play, noob. Then, suddenly, when rogues started eating them up they started singing a different toon. Lotta that going on in this thread.

HeXiF's Avatar


HeXiF
01.08.2012 , 09:08 PM | #675
Nerfffff

Lashkor's Avatar


Lashkor
01.08.2012 , 09:24 PM | #676
Quote: Originally Posted by LaManoNera View Post
You know, I wish I leveled a Sentinel/Maurader or BH/Trooper instead of Smuggler. Because what my Scoundrel's Shoot First does to one target out of stealth, their AoEs do to groups of players, out of stealth, on command, and from 30m away (for Troopers/BHs). Not to mention their numerous bubbles and shields.
Um... No?

Why group Sents/Maras in with BHs/Troopers? They're not even close to equal in power level.

You negate your entire statement by making idiotic comparisons like this. Maras can't do this 'massive AoE' you speak of, even in Melee. Rage specced Maras can get one giant Smash hit which can crit sure, but in the grand scheme of things, if you don't think killing someone outright is more effective than throwing out some AoE you're just a terrible PvPer and you don't get it.

Halbe's Avatar


Halbe
01.08.2012 , 09:25 PM | #677
Quote: Originally Posted by ArchAUstin View Post
Its the consumeables that need a nerf, just because our nerf meshes well with the trinket + biochem + 15% expertise, doesnt make the class OP. Maybe you need to comeback after the 50 bracket exists and the consumeables get nerfed.
I play on a "Very Heavy" pre-launch server (Hyperspace Cannon I think is the name, don't really look).

I do not use the consumables, and my expertise is not that high.

This server was a head-start server, so it has some high levels with a decent amount of expertise.

If you are a level 50, even if a good deal of PvP armor, if I find you alone, chances are I'll kill you, of course, unless they are using the Biochem consumables, then it can be close.

It isn't JUSt the trinket/Biochem/expertise.

Edit: Forgot to mention. Looked today. I have "Decent" gear. Nothing special. With the IA buff, I have just under 40% crit rate, with a surge of I believe around 80% (don't quote me on the second number). That's with I believe 2 pieces of PvP gear and a bunch of modded orange.

LaManoNera's Avatar


LaManoNera
01.08.2012 , 09:36 PM | #678
Quote: Originally Posted by Lashkor View Post
Um... No?

Why group Sents/Maras in with BHs/Troopers? They're not even close to equal in power level.

You negate your entire statement by making idiotic comparisons like this. Maras can't do this 'massive AoE' you speak of, even in Melee. Rage specced Maras can get one giant Smash hit which can crit sure, but in the grand scheme of things, if you don't think killing someone outright is more effective than throwing out some AoE you're just a terrible PvPer and you don't get it.
Is this a joke?

The main DPS from the Focus/SW equivalent is Force Sweep, which is a guaranteed crit every 15 seconds, for 6k+ when geared.

The problem isn't just one class, it's the inflated numbers that BW unfortunately decided to use in TOR. Damage is just way too high for all classes. PvP is nothing like how they described it would be. Any class can wreck you in seconds.
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blackadda's Avatar


blackadda
01.08.2012 , 09:36 PM | #679
Quote: Originally Posted by rainingcrazy View Post
I have a long history with locks in wow. They defended their class exactly like you do when they were overpowered. It was always an issue of lrn2play, noob. Then, suddenly, when rogues started eating them up they started singing a different toon. Lotta that going on in this thread.
Yup,

If you take away my broken skill, ill be useless, is not a reason to not fix something.

Ive pioneered broken builds in other pvp games... i loved my broken OP Mage Assassin toon inshadowbane, because i invented it and nobody thought to do it before i did

It was a melee/weapon proc based dual wield, throwing daggers, mage assassin that would kill anyone if 2 procs went off.. which usually took less than 3 seconds to kill max geared tank with the sub skills which i took.

Shadowbane was truely hardcore PVP, moreso than the "no risk" pvp of SWTOR...ppl lost gear and inventory when they died.

Laying waste to people with a broken OP class didnt make me a good pvper, nor did it make my targets bad ones.

It just happens that any idiot could play my broken class using that combo, once the initial build was discovered and the right gear to exploit it was made. It was just a lot worse when a half competant player, like me, did...and at that point it became an unbeatable build because the burst damage was so lethal...and it was done from stealth...meaning people died before they could react.

Unmitigated burst damage, from stealth, against all classes is simply broken because it becomes the only thing thats needed to win...

It was as true then as it is now.. the 1 shot wonder burst damage is broken. Im gonna enjoy my OP OP while it lasts, but i wont cry when its patched..

Carcarah's Avatar


Carcarah
01.08.2012 , 09:37 PM | #680
Until yesterday I thought all the complains were ppl unhappy with their own class until I found an Operative that was well geared, speced and probably using buffs....

I couldn't drop 15% of his help in 4 times that we met in Hutball, he was killing everyone and I was chasing him.

Basically as a melee class I can't get close enough, they stun, slow and root.

They basically can cc you all they want, cause ridiculous amount of dmg in a short period of time and they can vanish before you can kill they.

They are the nemesis of any melee class, actually in this game all classes are nemesis of melee.
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