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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

MarkoJinn's Avatar


MarkoJinn
01.08.2012 , 10:02 AM | #651
I'm a jedi sage and about 5 of my useful damage skills require me to be static --> induction time, channel time, meaning that if I move they get interrupted. So when someone like an operative pops out of cloak right next to me stuns me and then deals massive damage in 2 seconds I simply have no chance. None period...

I know some of you here are going to tell me how I have no idea how to PVP, etc. and granted I'm not Darth Vader of PVPing but I'm not mentally challenged either. So until I see a YouTube video of a lvl 50 sage vs. lvl 50 operative fight which starts with operative poping out of cloak and unleashing hell, and then actually sage handling this and winning the fight I'm going to say that OPERATIVE needs some serious damage reduction/nerfing/ whatever you want to call it...

I haven't played the scoundrel but if they have the same type of damage then tone them down too...
What if he doesn't survive? He's worth a lot to me.

DeathHenk's Avatar


DeathHenk
01.08.2012 , 10:03 AM | #652
Quote: Originally Posted by MarkoJinn View Post
I'm a jedi sage and about 5 of my useful damage skills require me to be static --> induction time, channel time, meaning that if I move they get interrupted. So when someone like an operative pops out of cloak right next to me stuns me and then deals massive damage in 2 seconds I simply have no chance. None period...

I know some of you here are going to tell me how I have no idea how to PVP, etc. and granted I'm not Darth Vader of PVPing but I'm not mentally challenged either. So until I see a YouTube video of a lvl 50 sage vs. lvl 50 operative fight which starts with operative poping out of cloak and unleashing hell, and then actually sage handling this and winning the fight I'm going to say that OPERATIVE needs some serious damage reduction/nerfing/ whatever you want to call it...

I haven't played the scoundrel but if they have the same type of damage then tone them down too...
Get full pvp gear, trinket out initial knockdown, run away with full resolve bar, kite operative to death, gg, teabag.

DarthMacsimus's Avatar


DarthMacsimus
01.08.2012 , 04:02 PM | #653
Quote: Originally Posted by DeathHenk View Post
Get full pvp gear, trinket out initial knockdown, run away with full resolve bar, kite operative to death, gg, teabag.
So what your saying is they change the text on all Trinket abilities to state;

"Use only when being attacked by Operative, if you use it any other time on any of the 9 million cc abilites just wave your white 2 min cooldown flag at the closest Operative."

gotem's Avatar


gotem
01.08.2012 , 04:05 PM | #654
Can't wait until people start hitting fully geared juggs. Wonder how the forums will react when they realize jugg's can hit just as hard as a hidden strike but without stealth and it's AOE.

DarkeGBF's Avatar


DarkeGBF
01.08.2012 , 04:50 PM | #655
Quote: Originally Posted by DarthMacsimus View Post
So what your saying is they change the text on all Trinket abilities to state;

"Use only when being attacked by Operative, if you use it any other time on any of the 9 million cc abilites just wave your white 2 min cooldown flag at the closest Operative."
The escape ability is designed for emergencies where you need to get out of CC immediately or you won't when the fight. If you're blowing it to get out of stupid crap like force choke or an immobilize that's your problem. Save it for the dangerous stuff.

DarthMacsimus's Avatar


DarthMacsimus
01.08.2012 , 06:36 PM | #656
Quote: Originally Posted by DarkeGBF View Post
The escape ability is designed for emergencies where you need to get out of CC immediately or you won't when the fight. If you're blowing it to get out of stupid crap like force choke or an immobilize that's your problem. Save it for the dangerous stuff.
I always save it it's just ridiculous that its almost entirely reserved for an Ops attack, hence the tooltip pun.

Doxxs's Avatar


Doxxs
01.08.2012 , 06:43 PM | #657
Quote: Originally Posted by DarkeGBF View Post
The escape ability is designed for emergencies where you need to get out of CC immediately or you won't when the fight. If you're blowing it to get out of stupid crap like force choke or an immobilize that's your problem. Save it for the dangerous stuff.
Stuff like OP attacks...

shandwerger's Avatar


shandwerger
01.08.2012 , 07:16 PM | #658
Go watch the video below and say that operatives aren't the only peopel doing that much damage at 50.

http://www.youtube.com/watch?v=U2U6S2EJ1Zw

Just need to have gear and know what ur doing. rofl

LaManoNera's Avatar


LaManoNera
01.08.2012 , 07:23 PM | #659
You know, I wish I leveled a Sentinel/Maurader or BH/Trooper instead of Smuggler. Because what my Scoundrel's Shoot First does to one target out of stealth, their AoEs do to groups of players, out of stealth, on command, and from 30m away (for Troopers/BHs). Not to mention their numerous bubbles and shields.
♥ Love ♥
Definition: Love is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.

Torkepl's Avatar


Torkepl
01.08.2012 , 07:43 PM | #660
Quote: Originally Posted by shandwerger View Post
Go watch the video below and say that operatives aren't the only peopel doing that much damage at 50.

http://www.youtube.com/watch?v=U2U6S2EJ1Zw

Just need to have gear and know what ur doing. rofl
I dont see him rollin peoples from 100% to 0% in initial stun.