Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Lethality's Avatar


Lethality
01.08.2012 , 04:05 PM | #711
Quote: Originally Posted by Sparckus View Post
Don't really care about that as in all honesty it wouldn't affect me, much like dual spec wouldn't affect you.
Dual spec would eventually affect me through design of the game around the idea that it's a tool that exists.

So then you agree a progression bonus for people who stick to the same spec is a good idea?
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

DaxRendar's Avatar


DaxRendar
01.08.2012 , 04:06 PM | #712
Quote: Originally Posted by Lethality View Post
RPGs are not Quake or checkers. They are more of a thinking man's game, and considering the time we put into MMOs we consume them more as a hobby than a video game. Given that, that's why investment should matter year over year, not minute to minute.
Ah, but if the "minute to minute" is consistently frustrating or unpleasant...

There will be no year to year

RAMunch's Avatar


RAMunch
01.08.2012 , 04:07 PM | #713
Quote: Originally Posted by zootzoot View Post
LMAO...please stop with the idea that ALTS are the answer.

a) Dual Spec should be similar to buying the Speeder Skill. A one time very high cost limited to level 50's. That's the King's Ransom I mean.

b) This would not in any way impact you. If you love being a DPS in PVE the ability to perhaps Tank or Heal or the option to use a PVP spec doesn't change anything. You won't ever use the option. You'll still be a PVE DPS.

Someone please tell us how you're gameplay would actually be ruined by this. Saying it's bad design, laziness, ruins the MMO genre etc are not answsers because those are feelings. How does it effect YOU?
It decreases my chance of getting in a group, i play MMOs for the group aspect not the solo aspect.

So we all I think can agree that Tanks and Healers combined are outnumbered by DPS specs.

So lets assume a current spec distribution of:

50 healers
150 dpsers
50 tanks

Assuming 4 man groups of tank, 2 dps, 1 healer you have enough to make 50 groups with 50dps being left out in the cold.
So if i'm a healer, assuming everyone is grouping I have a 100% chance at a group.

Now if just ONE of those dps wants to respec to healing spec to take away from my 100% chance (cause it only take 1 and my chance drops below 100% and there by impacting me) he has to currently pay for it. I am okay with this because I know he devoted the time to farm up the credits and he paid something to take away from my enjoyment. Now the dps group has a higher percentage of getting in a group because there is 1 less than them. If our "flip-flopper" wants to go back to the dps group and lower their % chance of getting picked up in a group then again he has to pay for it. The fact that he is paying everytime he has a negative impact on someone at least somewhat justifies it, as i'm not crazy enough to think they will take out respecing. But respeccing alone impacts my agameplay.

In the dual spec scenario assume same distribution, also assume that I am not using the Dual Spec (as that seems to be everyone that is for dual spec's advice to me since I don't like it). Now every time one of the dps changes to a healer they get to do it for free and it impacts me by impacting my ability to get a group. The difference is, in dual spec they get to have a negative impact on my gameplay with no negative impact on their own (no cost since they can just change specs freely)


As someone else said, the whole point of dual spec is to make up for the fact that there aren't enough tanks and healers in the game. Since I usually play tanks and Healers getting a group is easy since my role is a commodity, so the ability for someone to not make me a commodity directly impacts my % chance to get a group, which directly impacts my gameplay. This is pure numbers, no feelings or opinions.

This is basic statistics here, the fact that someone can fill in a role I fill for free and there is a finite number of group spots means I HAVE TO BE IMPACTED by the other persons class change.

The fact that they can impact me for free is what I have the biggest problem with. Again I feel the current system gives them the ability to play how they want, and they have to pay when it has a negative impact on those of us that choose to stick with our decisions.

Now i'm only talking about PvE. To me this is a PvE game with PvP bolted onto it as a time killer.

If someone wants dual specs for PvE/PvP specs I think that is a different discussion as it could be implemented to force that. E.G. have two specs, when entering the warzone it forces 1 spec, when outside a warzone it forces another. This now no longer affects anyone's ability to get a group, and they can play each half of this game as they want.

Lethality's Avatar


Lethality
01.08.2012 , 04:07 PM | #714
Quote: Originally Posted by DaxRendar View Post
I know you were responding to someone else, but I suggested/support some kind of Legacy Reward tied to maintaining a Spec.

What do you think of the idea of there being an Orange Gear Set (at the very least a Chestpiece) for each Talent Tree that only unlocks after you've accumulated a certain amount of time in game as that Spec?

(I realize that doesn't reward hybrid specs, but this reward can be in addition to other Legacy Rewards)
[/quote]

I think that's a great idea - those kind of incentives would encourage players to become better with their characters, and encourage designers to create content that is balanced and challenging for everyone.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Varghjerta's Avatar


Varghjerta
01.08.2012 , 04:07 PM | #715
Quote: Originally Posted by quazzi View Post
I love how people make up numbers in there head for who is important or how many of what type of player there are in game.

1st...The tern "Average player" seems to be popular around here. Please refrain from making assumptions about the general player base because it makes you look ignorant and foolish.

2nd... The expectation that I would have to roll the exact same class over again, level to 50 and fully re-gear just so I can have the convenience of not having to constantly respec to pve or pvp is asinine.

It also breaks a very large part of the immersion of the game for me. My character is supposed to be this awesome Sith Assassin. Who is a jack of all trades he can dps, he can tank, he can pvp. But with your mentality he can only be Mr awesome at 1 roll and 1 roll only. How dare he be a Sith assassin who likes killing republic scum in pvp and raiding.
Actually Dual specc ruins youre jack of all trades thanks to it creates so you can be a master on more then none :P

Sparckus's Avatar


Sparckus
01.08.2012 , 04:09 PM | #716
Quote: Originally Posted by Lethality View Post
Dual spec would eventually affect me through design of the game around the idea that it's a tool that exists.

So then you agree a progression bonus for people who stick to the same spec is a good idea?
I didn't say it was a good idea, I said I didn't care. Although I would point out that assumes that legacy levels do not grant in game stat or skill advantages.

Your very selective with the posts your answering to.

Care to reply to this post?

Quote: Originally Posted by Me
Quote: Originally Posted by Lethality View Post
I think it can be summed up with this: the availability of dual-specs will lead to lazy game and content design. In some cases, matching the add-on scenario you described above and requiring players to comply or be excluded anyway.
Exactly what you proposed with stat bonuses.

Oh the hypocrisy .

Lethality's Avatar


Lethality
01.08.2012 , 04:10 PM | #717
Quote: Originally Posted by DaxRendar View Post
We are also talking about a game that actually increases Class Distribution problems when compared to WoW. Instead of 20% of the population needing to be a Tank/Healer for instancing, it's now increased to 25%
Yep, and that's a good point rarely cited here - the group size compounds the problem a bit which would suggest more flexibility in character spec'ing.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

RAMunch's Avatar


RAMunch
01.08.2012 , 04:12 PM | #718
Quote: Originally Posted by GarbonzotheDude View Post
XD

Okay, be honest. You're trolling right? You can't be serious...

9/10 if you are. Epic comparisons going on here.

Hahaha
I'm not saying that respeccing/dual spec is the equivalent of Hitler.
I was just trying to tell HoneyBoy that he needed to try harder than throw "things change" at me as if it was a valid argument. :-)

Change is not always good is all i'm saying, so give up on the stance that the genre/game/times/industry/people/etc change.

Also give up on stances like "it's always been done that way" in referring to WoW/Rift having it. Again just because something has always been done that way doesn't make it right.

My allusions were to show the absurdity of the statement that "the industry/genre" changes as being a valid argument even worth typing.

quazzi's Avatar


quazzi
01.08.2012 , 04:13 PM | #719
Quote: Originally Posted by Lethality View Post
Yep, and that's a good point rarely cited here - the group size compounds the problem a bit which would suggest more flexibility in character spec'ing.
Sooo flexibility in character spec'ing.... i.e. dualspec....... thanks
(▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀\[0]☲ↂ☲[0]\▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

HectorCasan's Avatar


HectorCasan
01.08.2012 , 04:14 PM | #720
Quote: Originally Posted by Vraxzen View Post
This is not wow... you cannot respec from a tank to a healer to a dps. You can either be a dps or a hank/healer. There is no Advanced class that allows you to do all 3

You guys' only argument against dual speccing is that its lame and it ruins a game... GUESS WHAT IT ALLOWS YOU TO DO BOTH PVP AND PVE in specs that are both utility and damage. Would you want to pvp in a spec that is optimized to pve, no. Would you want to pve in a spec that is optimized to pvp, no. Dual spec would allow you to enjoy the game to its fullest without having to farm 500k creds every day.

I understand where you guys are comming from though because I felt the same way about flying in WoW and the 5 specs in rift. Im not asking for that. Only a dual spec system so I can enjoy both pvp and pve.

And to the lowbies commenting about 2000 cred respecs, it goes up with both how many times you respec and your level. Respec cost at level 30 was 36k, at level 40 without any respecs, cost was 60k.

Im not trying to sound like im raging or anything like that, im just trying to get something fixed that would greatly improve the play-ability of the game for people who like to pvp and pve in different specs. As well as keep the uninformed posts to a minimum.

I Support dual spec all the way, it really is a compromise, its really hard for me to farm and do stuff, some mobs hit too hard and i have to bring healing companion, the other day i got into combat against 2 silver mods on Ilum, they were both healing each other, and i had healing companion out, i had to force push them apart, do "tricks" working with cooldowns used carbonized stream, pretty much everything in the arsenal to take them down and it was not pretty, the fight lasted about 5 minutes or more.

The only thing i have now is that usually if i have to do quests in Ilum i team up with someone else but this really have diminished my "solo abilitys", so if they dont implement it soon, i may be switching to full Juggernaut DPS then.

Understand this is really needed for Healers and tanks.