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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Lethality's Avatar


Lethality
01.08.2012 , 03:25 PM | #681
Quote: Originally Posted by Deewe View Post
Sup

You indeed do have a very valid point. Pretty sure most casual gamer are clueless of the "right" template... well at first.

Then they start playing more, grouping with "more skilled" players, learn the tricks of the trade and your casual player, while still casual as not playing as many hours as more hardcore players, becomes an initiate.

I would say, short term, there's no need to dual specs but in the long term it will help everyone out.

Personally I'm certain, due to the current competition and speccing possibilities in others MMO, BioWare don't have the the luxury of the choice. Good of bad, soon or later they will be obliged to add dual specs and I dare even saying AC respecs.

Now IMHO allowing dual specs does not makes things easier, maybe even less as you then have more choices, more gear to grind, more mess in your inventory, more skills rotation to manage, more UI layouts to set and get used to.

P.S.: would you please parse the link to your other thread as search is disabled?
It could definitely be a "game maturity" thing in the long run, but right now it's just too early to implement and I believe foster gameplay behavior counter to what BioWare intends.

The other discussion kind of got merged in here, so I just started to introduce the idea here as well! But here is the thread: http://www.swtor.com/community/showthread.php?t=141452
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Crazyflames's Avatar


Crazyflames
01.08.2012 , 03:26 PM | #682
Quote: Originally Posted by Suzsi View Post
There are 8 character slots, roll another character. Respecs are only supposed to be there if you accidentally make a mistake as you are leveling due to lack of knowledge of your said toon. You should never have to respec more then once in a characters lifetime - maybe twice if tweaks and changes in patches make you not like your spec any more ( although most games will reset for you when they make major changes ). Pick a spec and stick to it or roll alts for the specs you want - simple really.
I completely agree with this. If dual spec was EVER put in, it should be on a massive "I seriously have to change specs right now its an emergency" cooldown, maby once a month along with still costing you to respec (it wouldn't really be dual spec anymore though). If you can respec whenever you might as well not have specs at all.
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Lethality's Avatar


Lethality
01.08.2012 , 03:26 PM | #683
Quote: Originally Posted by RamataKahn View Post
I wouldn't have a problem with it if they did, wouldn't hurt me or the game at all.
Yes it most certainly would.

In a game when there's already a limited number of classes, allowing people to switch between them would remove all meaning of them. At that point, you're just picking a "character" and he can be whatever.

Hardly the intention of an RPG.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

GarbonzotheDude's Avatar


GarbonzotheDude
01.08.2012 , 03:27 PM | #684
Quote: Originally Posted by Lethality View Post
There would have to be a cap, if it gave a stat boost.

But what about progression? What's wrong with a perpetual boost to experience/social/valor/affection/legacy points if you consistently stick to a spec?
I still don't see why it would even be necessary, but since I doubt I would dual spec myself I suppose I should support it since I would gain from it

Long as it is cosmetic in value.

DaxRendar's Avatar


DaxRendar
01.08.2012 , 03:29 PM | #685
Quote: Originally Posted by Lethality View Post
But what about progression? What's wrong with a perpetual boost to experience/social/valor/affection/legacy points if you consistently stick to a spec?
I know you were responding to someone else, but I suggested/support some kind of Legacy Reward tied to maintaining a Spec.

What do you think of the idea of there being an Orange Gear Set (at the very least a Chestpiece) for each Talent Tree that only unlocks after you've accumulated a certain amount of time in game as that Spec?

(I realize that doesn't reward hybrid specs, but this reward can be in addition to other Legacy Rewards)

Pandemonic's Avatar


Pandemonic
01.08.2012 , 03:31 PM | #686
Quote: Originally Posted by Lethality View Post
Yes it most certainly would.

In a game when there's already a limited number of classes, allowing people to switch between them would remove all meaning of them. At that point, you're just picking a "character" and he can be whatever.

Hardly the intention of an RPG.
Umm no it most certainly would not. It would allow healers to take a DPS spec to be more efficient in their solo time, as well as tanks being able to do the same. It will hurt this game if people stop playing tanks/healers because they are a pain to play solo. This isn't the days of EQ1 anymore, convenience is acceptable.

Radagastimus's Avatar


Radagastimus
01.08.2012 , 03:32 PM | #687
There is one good way to implement a way to be good in everything. It is in EVE skill system and it really needs skill to use all the skill you learn to play with.

Now imagine it would take month to level for healer.. 2 to tank... 4 to dps.. after 7 month you would be good in all roles, right? This could be done by converting talents to time taking skill to learn like they are in eve. Another that first spec comes tradiotionally by level and other are skill books that need time to learn. Naturally they would develop on and offline so you really dont need to play all the time to learn the talents for each role... Only youd need to play to learn the skills tu yse those roles efficiently.

Time needed to learn those talents would grow expotentionally by the amount of talents you allready have.

This way people could have bit of pride to their learned talents as well. They could all be available in the end without need of respecs.. You just would pick the oines you want to use as keybinds are limited.
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Varghjerta's Avatar


Varghjerta
01.08.2012 , 03:33 PM | #688
Quote: Originally Posted by Pandemonic View Post
Umm no it most certainly would not. It would allow healers to take a DPS spec to be more efficient in their solo time, as well as tanks being able to do the same. It will hurt this game if people stop playing tanks/healers because they are a pain to play solo. This isn't the days of EQ1 anymore, convenience is acceptable.
Actually that is not true Healers and tanks have a great solobility in this game.

Lethality's Avatar


Lethality
01.08.2012 , 03:34 PM | #689
Quote: Originally Posted by DaxRendar View Post
Other than "it ruins my immersion" what are the burning issues that Single Spec supports feel are so important? Sages roll NEED on Double-bladed Lightsabers because the mods inside them are upgrades. People roll NEED on gear for their Companions. So "Increased Loot Drama" really doesn't cut it for me. Hardcore Operations Raid Guilds will still require optimized/focused Specs over Hybrids, so that doesn't cut it.

What is the horrible consequence that has caused Single Spec adherents to be so vocal and vehement in their opposition? I'm really trying to understand...
I think it can be summed up with this: the availability of dual-specs will lead to lazy game and content design. In some cases, matching the add-on scenario you described above and requiring players to comply or be excluded anyway.

When designers know an option is there, and common, they will (by human nature) consider it when designing... and also human nature is to take the path of least resistance. It's easier to say "well, they can just respec for this fight if needed" than to design a fight with interest and variety that could possibly be even beaten/solved in multiple ways.
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DaxRendar's Avatar


DaxRendar
01.08.2012 , 03:38 PM | #690
Quote: Originally Posted by Lethality View Post
Yes it most certainly would.

In a game when there's already a limited number of classes, allowing people to switch between them would remove all meaning of them. At that point, you're just picking a "character" and he can be whatever.

Hardly the intention of an RPG.
Now, now Lethality...

Let's not go overboard. You know the vast majority of us are only referring to having 2 Specs within the same AC, and with that functionality respeccing either of those would still incur the current in-game costs

Thankfully, this game has nothing like the Paladin or Druid where a single character can assume any role in the "Holy Trinity" - we are at most talking about people having a DPS Spec in addition to either Tanking or Healing, or 2 DPS Specs, or a PvE and PvP Spec (or I guess 2 PvP Specs ).

We are also talking about a game that actually increases Class Distribution problems when compared to WoW. Instead of 20% of the population needing to be a Tank/Healer for instancing, it's now increased to 25%