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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

DeathHenk's Avatar


DeathHenk
01.08.2012 , 03:15 PM | #671
Quote: Originally Posted by Crazyflames View Post
This was one of the arguments, it really isn't that simple.

Oblivion was build around the fact that you could use fast travel, it really messed up the other ways of travel, horses were pretty bad and they took out all of the travel spells (such as those that make you run faster) and all of the ways to travel between cities (such as paying a fare for a boat). Even Speed didn't seem to have much of an effect compared to in Morrowind.
Oblivion was a great game. If you had the time to travel like a real RPer you walked on yer feet or by horse. If you had this quick gaming session before work you would fast travel. The choice was yours and it was always the best.

Radagastimus's Avatar


Radagastimus
01.08.2012 , 03:16 PM | #672
Quote: Originally Posted by zootzoot View Post
Impossible to implement since who's to say what's a PVP spec and what's not.

....and you can't limit it to just WZ's or even Illum since many people would want the spec for World PVP.

I fail to see why having Dual Spec hurts anything. If you want one role it's no different than rolling a Sniper for example who can only DPS. If you like to stay Tank specced it doesn't change anything if there's someone who likes to quest as a DPS spec but likes to Tank in FP's with their Guild.
Not impossible at all. Resrtict to use of such slot to warzones and such and there we go. It is not like you can change spec on PVP server whenever there is enemy player approaching :P
“Named must your fear be before banish it you can.”

-Master Yoda

HoneyBoy's Avatar


HoneyBoy
01.08.2012 , 03:16 PM | #673
Quote: Originally Posted by Radagastimus View Post
Well since i have been using it on WOW i know it has many good conveniences but it also has bad things in it and the least is not the way to cater for even more unnecessary flexibility that lessens the skill of mediocre player which in the end is the denocracy that most use features like this.
Those "mediocre" players were already mediocre by your definition. So what does Dual-spec have to do with it? Just don't play with them!

Lethality's Avatar


Lethality
01.08.2012 , 03:17 PM | #674
Quote: Originally Posted by RamataKahn View Post
No it isn't. There is no reason to reward someone for choosing not to do something versatile.
It's a reward for playing the game as designed.


Quote: Originally Posted by RamataKahn View Post
I'm not even going to bother debating those ridiculous points.
Of course you're not, because it would be easy to point out the flaws in your arguments about dual-spec if you did.
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DeathHenk's Avatar


DeathHenk
01.08.2012 , 03:18 PM | #675
Quote: Originally Posted by Radagastimus View Post
Well since i have been using it on WOW i know it has many good conveniences but it also has bad things in it and the least is not the way to cater for even more unnecessary flexibility that lessens the skill of mediocre player which in the end is the denocracy that most use features like this.
That is the way the metagame develops. It always lacks behind in the start, but in the long run people will know how it feels to be a tank, dps or healer. They will appreciate a good tanker or good healer more, because they know how tedious it can be sometimes. Heck it also improves insight in other class roles improving your raid.

But as said before, medicore players are medicore no matter what spec they play.

Scotchy's Avatar


Scotchy
01.08.2012 , 03:19 PM | #676
Lol at spoiled MMO players.

Lethality's Avatar


Lethality
01.08.2012 , 03:19 PM | #677
Quote: Originally Posted by Sparckus View Post
Your idea gives a bona fide advantage for time spent, this will become the norm for endgame content, in a few months / years no one who has recently started stands a chance of getting any groups in endgame fps / ops as the extra stats will be mandatory.

In addition it gives an advantage in PvP which is not acceptable as it can't be obtained in any other way.

Stop being so shortsighted.
There would have to be a cap, if it gave a stat boost.

But what about progression? What's wrong with a perpetual boost to experience/social/valor/affection/legacy points if you consistently stick to a spec?
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Crazyflames's Avatar


Crazyflames
01.08.2012 , 03:20 PM | #678
Quote: Originally Posted by DeathHenk View Post
Oblivion was a great game. If you had the time to travel like a real RPer you walked on yer feet or by horse. If you had this quick gaming session before work you would fast travel. The choice was yours and it was always the best.
I realize you can chose to but Morrowind had a great travel system put in to be used without fast travel, Oblivion does not. (see look its already started and there will probably not be a winner lol...)
"Sir, we are surrounded!"
"Excellent, we can attack in any direction!"

Suzsi's Avatar


Suzsi
01.08.2012 , 03:22 PM | #679
Quote: Originally Posted by Vraxzen View Post
Title says it all. At level 42 if i were to respec it would cost me over 100k credits. Thats seems outrageous to me (at least at this level).

I LOVE to tank for groups, but as most people have noticed tanks actually do poor damage in this game when compared to others.When soloing, I know that to compensate for this you bring a dps companion. However while encountering say a double silver-double reg pull, you will most likely be popping CDs just to survive because you still take a fair amount of damage even when your in full defense gear. To counter this you would bring a healer companion... but now your taking almost 3 minutes for the same pull...

If I wanted to mission faster I could go a dps spec and get things done, yet my group utility would be confined to that of a dps. Which is something that I do not care for.

That puts me in a predicament where I have to stay tank and watch everyone out level me just because they can do things twice as fast.

Another situation would be someone who plays pve utility (healer/tank) and likes to pvp as well. Constant respecs, or one of those aspects is going to suffer.

The only logical fix to this situation if to either cap the cost of respeccing or allow players to indulge in multiple specs.
There are 8 character slots, roll another character. Respecs are only supposed to be there if you accidentally make a mistake as you are leveling due to lack of knowledge of your said toon. You should never have to respec more then once in a characters lifetime - maybe twice if tweaks and changes in patches make you not like your spec any more ( although most games will reset for you when they make major changes ). Pick a spec and stick to it or roll alts for the specs you want - simple really.

Sparckus's Avatar


Sparckus
01.08.2012 , 03:23 PM | #680
Quote: Originally Posted by Lethality View Post
There would have to be a cap
Cap or not, it gives an unfair advantage however small.

Quote: Originally Posted by Lethality View Post
But what about progression? What's wrong with a perpetual boost to experience/social/valor/affection/legacy points if you consistently stick to a spec?
Don't really care about that as in all honesty it wouldn't affect me, much like dual spec wouldn't affect you.