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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

DaxRendar's Avatar


DaxRendar
01.08.2012 , 11:31 AM | #551
Quote: Originally Posted by Varghjerta View Post
But then again do you hate being dps in groups?

if no then you have like 3/3 as a DPS
while only
1/3 as a healer
so still why complain then that respeccs cost money?
I'm leveling a Scoundrel Healer. While soloing and in groups I heal. I like it that way. I prefer it that way.

I enjoy PvP, but I HATE healing in PvP.

Come up with a decent proposal that lets me enjoy playing my character in all aspects of the game.

The following are NOT acceptable solutions:
-Suck it up and heal in PvP
-Level another Scoundrel
-Suck it up and pay Cr 1-200,000/day minimum to respec between PvE/PvP

I and several others who are in favor of either lowering the Respec Cost or implementing Dual Spec have offered variations and possible compromises. It's time for the "Single Spec Purists" to step up and do the same.

RamataKahn's Avatar


RamataKahn
01.08.2012 , 11:32 AM | #552
Quote: Originally Posted by Varghjerta View Post
Why do people feel that they should have only positive sides on theire choice.
Because there is no reason for negatives in this case.

Lethality's Avatar


Lethality
01.08.2012 , 11:36 AM | #553
Quote: Originally Posted by RamataKahn View Post
Yeah that's a ridiculous idea that will never happen in any mmo.
Don't be so confident. It's a solid idea.

Quote: Originally Posted by RamataKahn View Post
We aren't just "calling" it tedium, it is. And yeah they aren't going to give you perks for knowing your class, it's not hard to do at all.
Then I supposed traveling to the planets is tedium? Why not just click on a map and appear there?

How about a bank? It's ridiculous I have to go all the way across a zone to click on an object to access my cargo hold. Everything I own should be accessible at all times, from anywhere. Right?

So, if you support these ideas, then at least you're consistent.

But if you do not - why not?
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

DaxRendar's Avatar


DaxRendar
01.08.2012 , 11:48 AM | #554
Quote: Originally Posted by Lethality View Post
Then I supposed traveling to the planets is tedium? Why not just click on a map and appear there?

How about a bank? It's ridiculous I have to go all the way across a zone to click on an object to access my cargo hold. Everything I own should be accessible at all times, from anywhere. Right?

So, if you support these ideas, then at least you're consistent.

But if you do not - why not?
Ah Lethality, we dance again

Oh Master of the Strawman, please let me know why you are so opposed to a dedicated PvP spec (activates in Warfronts ONLY), when we consider the following:

-You immediately/auto-magically Teleport into and out of Warfronts (wonder why they don't make us all hang out in PvP lobbies and zone in at specific locations? )
-Especially at 50, there is PvP-specific Gear with stats ONLY applicable to PvP
-There are a number of Abilities and Talents which affect Players but not Elite/Champion mobs
-Characters 10-49 are auto-magically given a buff up to Level 50 Stats/Ability Ranks upon entering a Warzone

RamataKahn's Avatar


RamataKahn
01.08.2012 , 11:50 AM | #555
Quote: Originally Posted by Lethality View Post
Don't be so confident. It's a solid idea.
No it isn't. There is no reason to reward someone for choosing not to do something versatile.


Quote: Originally Posted by Lethality View Post
Then I supposed traveling to the planets is tedium? Why not just click on a map and appear there?

How about a bank? It's ridiculous I have to go all the way across a zone to click on an object to access my cargo hold. Everything I own should be accessible at all times, from anywhere. Right?

So, if you support these ideas, then at least you're consistent.

But if you do not - why not?
I'm not even going to bother debating those ridiculous points.

Bottom line is that free re-specing would not hurt the game itself or anyone who chooses not do it in any way whatsoever, and that anyone against are so for purely personal and self-centered reasons that will not be considered by BW.

Sparckus's Avatar


Sparckus
01.08.2012 , 11:51 AM | #556
Quote: Originally Posted by Lethality View Post
Don't be so confident. It's a solid idea.

Your idea gives a bona fide advantage for time spent, this will become the norm for endgame content, in a few months / years no one who has recently started stands a chance of getting any groups in endgame fps / ops as the extra stats will be mandatory.

In addition it gives an advantage in PvP which is not acceptable as it can't be obtained in any other way.

Stop being so shortsighted.

Varghjerta's Avatar


Varghjerta
01.08.2012 , 11:51 AM | #557
Quote: Originally Posted by RamataKahn View Post
Because there is no reason for negatives in this case.
in that case why not make a dual Ac aswell?

Sparckus's Avatar


Sparckus
01.08.2012 , 11:53 AM | #558
Quote: Originally Posted by Varghjerta View Post
in that case why not make a dual Ac aswell?
You cant do that ingame, you can change specs. Stop comparing apples with oranges.

Varghjerta's Avatar


Varghjerta
01.08.2012 , 11:55 AM | #559
Quote: Originally Posted by DaxRendar View Post
I'm leveling a Scoundrel Healer. While soloing and in groups I heal. I like it that way. I prefer it that way.

I enjoy PvP, but I HATE healing in PvP.

Come up with a decent proposal that lets me enjoy playing my character in all aspects of the game.

The following are NOT acceptable solutions:
-Suck it up and heal in PvP
-Level another Scoundrel
-Suck it up and pay Cr 1-200,000/day minimum to respec between PvE/PvP

I and several others who are in favor of either lowering the Respec Cost or implementing Dual Spec have offered variations and possible compromises. It's time for the "Single Spec Purists" to step up and do the same.
Actually there have been alot of suggestion from the "anti" dual specc that they could make a PvP specc abilty only useful in instanced PvP but that have gotten shot down because WoW didnt do it that way and that some people think they are entitled doing dps or healing without a cist in PvE

Deewe's Avatar


Deewe
01.08.2012 , 11:56 AM | #560
Quote: Originally Posted by Lethality View Post
Hey Dewee - nice to see some of the 'old guard' still around!

I think your point about not everyone being a hardcore gamer is a good one - although probably opposite the way you mean.

Most casual players that are just here to have fun (i.e. most players) aren't even in these threads debating it. Heck, they may not even be aware they CAN respec their skills yet. Not because they're dumb, but because they're playing the game as much as we're analyzing it.

For them, they would never roll an alt of the same class to do a different thing. They would simply play their existing character as a viable option in any situation. They will raid, quest, pvp and whatever else on the same character with the same spec. I did it for years in WoW as a casual player. Most players do the same. But if for some reason on the occasion they DO want to tweak their spec, they can just visit a Skill Mentor and the cost is minimal or non-existent.

For the player that wants to do this all the time, it's a small minority. And the cost is designed to deter it. It's a way for the players to really optimize their gameplay, but it is in no way normal behavior. Heck, remember when Blizzard said most players don't even make it to level cap? Those are players just killing time and having fun - these discussions are far away from where they are. And that's the case with TOR, too. They're not here arm-chair designing, they're just playin'.

BioWare is definitely divided on the topic, every interview I've ever done where we've asked about this it has been either very tentative or the opposite answer from the time before. So they are very careful in approaching what they do.

That's why I like my suggestion in the other tread to reward those who stick with a spec longer, but not take anything away from those that don't (if they implement instant spec changing.)

As for subscribed longer - I don't doubt it. I only hope that isn't the primary motivation behind doing it for BioWare, it should be gameplay first. Any time you make things easier and make players do less to achieve more, it's always going to be popular.
Sup

You indeed do have a very valid point. Pretty sure most casual gamer are clueless of the "right" template... well at first.

Then they start playing more, grouping with "more skilled" players, learn the tricks of the trade and your casual player, while still casual as not playing as many hours as more hardcore players, becomes an initiate.

I would say, short term, there's no need to dual specs but in the long term it will help everyone out.

Personally I'm certain, due to the current competition and speccing possibilities in others MMO, BioWare don't have the the luxury of the choice. Good of bad, soon or later they will be obliged to add dual specs and I dare even saying AC respecs.

Now IMHO allowing dual specs does not makes things easier, maybe even less as you then have more choices, more gear to grind, more mess in your inventory, more skills rotation to manage, more UI layouts to set and get used to.

P.S.: would you please parse the link to your other thread as search is disabled?
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