Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

zootzoot's Avatar


zootzoot
01.08.2012 , 10:23 AM | #541
Quote: Originally Posted by uadarth View Post
I just hit 50 with my tank speced vanguard. It was cake. I am 43 on my Heal speced sage. It was a bit harder. If YOU choose to be DPS, then pay the penalty to keep respecing or roll another class to fill needed roles like I did. Easy problem ,easy solution.

It absolutely affects everyone if dual spec was implemented. YOu can keep repeating that it doesn't, but it doesn't change reality.
How would it effect you if there was a feature that allowed me to store a second spec along with the appropriate keybinds and Hot Bar layouts? You would still be a Tank. Are you worried that there would be more Tanks available or something because all I'm seeing is someone saying "I don't want it so no one should have it".

Varghjerta's Avatar


Varghjerta
01.08.2012 , 10:24 AM | #542
Quote: Originally Posted by thecoffeecup View Post
Again, I simply disagree with you. I shouldn't have to hate all solo content because I chose to be a healer for groups. Particularly group and solo play are so different that it makes sense to have dual specs.
But then again do you hate being dps in groups?

if no then you have like 3/3 as a DPS
while only
1/3 as a healer
so still why complain then that respeccs cost money?

thecoffeecup's Avatar


thecoffeecup
01.08.2012 , 10:28 AM | #543
Quote: Originally Posted by Varghjerta View Post
But then again do you hate being dps in groups?

if no then you have like 3/3 as a DPS
while only
1/3 as a healer
so still why complain then that respeccs cost money?
I didn't complain about respec costs. I just think dual specs are a good idea. Respec costs are there so you don't change your spec every 5 minutes. That's fine, and I have no problem with it. With dual specs you just have 2 specs. You still pay if you want to change them.

That way, you help a lot of the people who actually want to heal or tank but don't want to use healing or tanking specs for solo content. It means we'll have an easier time making groups for heroics and flashpoints.

And you STILL keep people from changing their mind about talents all the time.

RamataKahn's Avatar


RamataKahn
01.08.2012 , 10:30 AM | #544
Quote: Originally Posted by zootzoot View Post
How would it effect you if there was a feature that allowed me to store a second spec along with the appropriate keybinds and Hot Bar layouts?
It doesn't. It's called selfish people trying to force what they don't or do like on you.

KoranHorn's Avatar


KoranHorn
01.08.2012 , 10:34 AM | #545
Quote: Originally Posted by uadarth View Post
I just hit 50 with my tank speced vanguard. It was cake. I am 43 on my Heal speced sage. It was a bit harder. If YOU choose to be DPS, then pay the penalty to keep respecing or roll another class to fill needed roles like I did. Easy problem ,easy solution.

It absolutely affects everyone if dual spec was implemented. YOu can keep repeating that it doesn't, but it doesn't change reality.
You are right, it does affect everyone:

Everyone who wants it has the ability to more fully enjoy more aspects of the game without repeated returns to the trainer to lose credits, or having to role a new character to rehash the same story -even good story rehashed becomes a grind.....on the spacebar.

Those of you who hate the idea get to complain about how everyone else is enjoying it, which just sucks because if you do not like it, no one should, right?!

GarbonzotheDude's Avatar


GarbonzotheDude
01.08.2012 , 10:35 AM | #546
Quote: Originally Posted by Lethality View Post
Dual-spec is as confirmed as a Mac version at this point.

Anyway, I have no doubt they are going to cave and add it in for all of the gimme-gamers. But I want to try to mitigate the damage if they do.

Give players who stick with their spec longer over time bonuses to some form of progression - experience, legacy, social or valor. The players who switch their spec frequently don't lose a thing and gain the flexibility they always wanted. The players who want to stick with their chosen role can get some perks for playing the right way.
Lol...please there is no "right way".

Some of you are so over dramatic about the whole dual spec thing. Really is amusing.

Lethality's Avatar


Lethality
01.08.2012 , 10:57 AM | #547
Quote: Originally Posted by zootzoot View Post
^^^This^^^

Games should try to avoid tedium because tedium is not fun.

Having to go through half a dozen loading screens to respec and get back is tedium.
Having to redo your Hot Bar layouts and keybinds is tedium.

People who for some reason don't want Dual spec should start threads asking Bioware to lose the respec Trainer instead of posting in these threads since while he exists there is no hard "choice". There's just tedium.
That 'tedium' exists to mitigate the impact from players switching too often, watering down the class/role choices altogether. I think it's fine as it is.

But, if they want to give dual spec, they should do so... and give perks to those who do not use it, such as a % gain in xp, valor, social, legacy or even companion affection. This bonus builds up over time to a certain cap. That way the choice is there for those who want it, and doesn't penalize them.

The tedium, as you call it, is removed and players get all the flexibility they want to change specs, and players who hone in on one over time get some perks. As I said before, it's a win-win.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Haeso's Avatar


Haeso
01.08.2012 , 11:01 AM | #548
Quote: Originally Posted by Guarrand View Post
Actually.. Dual Spec is so wrong....
Feels like cheating to me.
Or more like spoiling people who cant choose and want everything easy.

If you want to tank... roll a tank.
If you want to healer ... roll a healer.
etc..
Whats wrong with creating 3 chars?...

And if you dont want to roll 3 chars... then you have to pay for the privilege of not having to level up 2-3 chars.

Sounds normal to me.

Being able to create 1 char that can fill 3 rolls on the fly is not only "to easy" ... its also just plain unrealistic (yes.. i said it.. unrealistic in a fantasy game!!)

But hey.. it'll probably be implemented cause there are more people wanting easy-play then there are people that want a challenge
It's a challenge for you to level characters? Life must be so difficult. Do you not have hands and have to play with your feet or something? What makes leveling difficult for you? Because for me it's so easy that it puts me to sleep.

RamataKahn's Avatar


RamataKahn
01.08.2012 , 11:02 AM | #549
Quote: Originally Posted by Lethality View Post
But, if they want to give dual spec, they should do so... and give perks to those who do not use it, such as a % gain in xp, valor, social, legacy or even companion affection. This bonus builds up over time to a certain cap. That way the choice is there for those who want it, and doesn't penalize them.
Yeah that's a ridiculous idea that will never happen in any mmo.

Quote: Originally Posted by Lethality View Post
The tedium, as you call it, is removed and players get all the flexibility they want to change specs, and players who hone in on one over time get some perks. As I said before, it's a win-win.
We aren't just "calling" it tedium, it is. And yeah they aren't going to give you perks for knowing your class, it's not hard to do at all.

Varghjerta's Avatar


Varghjerta
01.08.2012 , 11:16 AM | #550
Quote: Originally Posted by thecoffeecup View Post
I didn't complain about respec costs. I just think dual specs are a good idea. Respec costs are there so you don't change your spec every 5 minutes. That's fine, and I have no problem with it. With dual specs you just have 2 specs. You still pay if you want to change them.

That way, you help a lot of the people who actually want to heal or tank but don't want to use healing or tanking specs for solo content. It means we'll have an easier time making groups for heroics and flashpoints.

And you STILL keep people from changing their mind about talents all the time.
Actually the dual specc most people are asking for is a very low one time cost and then free to use as in WoW.

And when the game in PvE have already given great solibility to tank and healers why is more needed then ?

Why do people feel that they should have only positive sides on theire choice.