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Healing reduced by 30% in pvp. WHY!?

STAR WARS: The Old Republic > English > PvP
Healing reduced by 30% in pvp. WHY!?
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Lindraskada's Avatar


Lindraskada
01.08.2012 , 07:01 AM | #271
Quote: Originally Posted by KSimeoni View Post
emm!? whats your heal cast time btw?
just for point of interest, mine are :

Cast time - tooltip yield (+whatever for stats) - cooldown

1.44s - 1258-1403 - x
2.40s - 2509-2654 - x
insta - 452-505 + 518/15 secs hot - 6s
channel - 601 + 601/3 secs - 9s
1.92s - 2909/9 secs GTAOE 8m radius - 15s

now knock 30% off that, and allow for gear.

Repefe's Avatar


Repefe
01.08.2012 , 07:16 AM | #272
Quote: Originally Posted by Nowhere View Post
My sentiments exactly.

I think everybody needs to roll a Scoundrel Sawbones and see for themselves. I am not saying it is HORRIBLE. It is however a major struggle in PvP. In PvE it is perfectly fine. Nothing needs to be changed for the Sawbones in PvE in my opinion. The 30% healing debuff in PvP may not be affecting others as much, I am unsure really as I can only speak from experience but I think Sawbones are getting the bad end of the stick with this debuff.

I don't want Sawbones to be OP or a God that can outheal 3 players focusing on them. I just want to be balanced and I genuinely feel that Sawbones could use some love.
At lvl 20 simply going hybrid dps/heal as sawbones you are a medal earning machine. 10 kills 25 kills killing blow 75k healed 2.5k heal every warzone. I feel like that kind of hybrid play style is great, very fun, diverse, does not require premades to counter. But higher level healers don't need to hybrid play ... they turn into old school heal bots and that's just messed up.

I think ppl should stop looking for pve healing play in pvp. It does not belong there.

As for the balance, we can refrain from the discussion untill we get a few weeks of lvl 50 bracket fighting, but so far it looks the same as in WoW = major buzz kill.
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%

xHPx's Avatar


xHPx
01.08.2012 , 07:28 AM | #273
Quote: Originally Posted by Lindraskada View Post
funnily enough, im normally top 2 healers when im healing, and when i play one of my DPS alts, im normally top 4. wonder how i manage that

as i mentioned previously, ive been playing healers, in pve and pvp , going on 10 years. so yea i know how to fake cast, about moving, and placement, and support, and pre-casting. thanks though, marks for effort 4/10
LOL xD "Hey guys i'm top 2 healers... out of 2". The avarage Warzone has 2 healers, you manage to break top2 is truly amazing. All you're doing is proving my point You playing healer for 10years doesn't prove anything. That just shows that you have zero talent if you played it that long and still can't succeed even remotively ^_^

JediDuckling's Avatar


JediDuckling
01.08.2012 , 07:32 AM | #274
Quote: Originally Posted by Aurinax View Post
I want and am entitled to a THOROUGH explanation as to why this is necessary.

NOW.

Not later.

NOW.
healing is fine in swtor pvp but 1 problem reolves around trying to kill the healer itself. and expertise also adds to the problem as it increases healing also. ive seen 1 heal go off for around 14k to 15k i mean thats a full heal because of the expertise. not to mention pups and pots adds to expertise that also increases your healing. then there is healing pot and pvp healing pots and reusable healing pots.


maybe i was wrong then healing does need a nerf or expertise just need removing from the game.

Lindraskada's Avatar


Lindraskada
01.08.2012 , 07:44 AM | #275
expertise is technically irrelevant
yes, it increases healing output, but it also increases dps output, thereby cancelling itself out, its only a prob if person A has some and person B doesnt.

xHPx's Avatar


xHPx
01.08.2012 , 07:49 AM | #276
Quote: Originally Posted by Lindraskada View Post
expertise is technically irrelevant
yes, it increases healing output, but it also increases dps output, thereby cancelling itself out, its only a prob if person A has some and person B doesnt.
You're 100% wrong. It gives damage, reduced damage taken and +healing. Damage and Reduced Damage cancels themself out.

Let's say you have 30% expertise. 30% Damage + 30% Damage reduction. Take those away cause they cancel themself out. Then +30% healing is the only gian when playing versus players with equal expertise, making healers even more OP the more geared players gets. Healers are exponentially going to get stronger and stronger the older the game gets. Expertise has a critical design flaw that needs fixing. They need to either remove the reduced damage taken or remove the reduced damage done. I'm hoping BioWare will adress this asap.

Cinawyn's Avatar


Cinawyn
01.08.2012 , 07:54 AM | #277
As a seer pvp is just stupid. I cant out heal the damage and I cant out damage the healing making my pvp experience... crap!

Imperial agent (not lvl 50 with all teh gear) stabs me for 3k each and they can get 3 stabs off in the time it takes me to un-stun myself. So Im dead whatever.

Pvp as it is is basicly a waste of time.

I got crited 6k by an aoe today when I cant even crit more than 1.5k as a seer. Also my heals which Im speced in dont ever crit that high. 4k is my bigest heal crit so how as a healer am I ment to heal.

Lindraskada's Avatar


Lindraskada
01.08.2012 , 08:06 AM | #278
Quote: Originally Posted by xHPx View Post
LOL xD "Hey guys i'm top 2 healers... out of 2". The avarage Warzone has 2 healers, you manage to break top2 is truly amazing. All you're doing is proving my point You playing healer for 10years doesn't prove anything. That just shows that you have zero talent if you played it that long and still can't succeed even remotively ^_^
few things
youve got X on either side of your name, which flags you as a bit of cretin, nice to see my assumptions & prejudices are still being upheld..

if you look at any given scoreboard there are normally what i would call 3-5 "healers" and then "some people with some healing done", there usually being a large gap between the 2 categories.

remotively isnt even a word , but we'll let that one slide

as to the 10 years things, yes it does actually. and it also reinforces the point that i know what im talking about , been here before somewhat

JediDuckling's Avatar


JediDuckling
01.08.2012 , 08:11 AM | #279
Quote: Originally Posted by xHPx View Post
You're 100% wrong. It gives damage, reduced damage taken and +healing. Damage and Reduced Damage cancels themself out.

Let's say you have 30% expertise. 30% Damage + 30% Damage reduction. Take those away cause they cancel themself out. Then +30% healing is the only gian when playing versus players with equal expertise, making healers even more OP the more geared players gets. Healers are exponentially going to get stronger and stronger the older the game gets. Expertise has a critical design flaw that needs fixing. They need to either remove the reduced damage taken or remove the reduced damage done. I'm hoping BioWare will adress this asap.
bewm there we go thats kinda what i was trying to say <3


expertise has a major roll in healing and it makes healing pretty OP b ecause of it.


ty again for explaining that lol

xHPx's Avatar


xHPx
01.08.2012 , 08:12 AM | #280
Quote: Originally Posted by Lindraskada View Post
few things
youve got X on either side of your name, which flags you as a bit of cretin, nice to see my assumptions & prejudices are still being upheld..

if you look at any given scoreboard there are normally what i would call 3-5 "healers" and then "some people with some healing done", there usually being a large gap between the 2 categories.

remotively isnt even a word , but we'll let that one slide

as to the 10 years things, yes it does actually. and it also reinforces the point that i know what im talking about , been here before somewhat
Stopped reading after your first sentance. "You have x in your name so therefor, your argument is invalid" - That is the argument of the beaten. And gj dodging my expertise comment which completely proved you deadwrong.