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Healing reduced by 30% in pvp. WHY!?

STAR WARS: The Old Republic > English > PvP
Healing reduced by 30% in pvp. WHY!?
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xHPx's Avatar


xHPx
01.08.2012 , 05:21 AM | #251
Because otherwise, healers would be too strong. This is probably the dumbest question I've seen since release. The avg. intelligence level of the players in this forum is astonishing but this one takes the prize.

EndgameTOR's Avatar


EndgameTOR
01.08.2012 , 05:25 AM | #252
Silver lining - they gave you a 30% debuff in warzones instead of giving everyone in the world a 30% mortal strike debuff? At least now you can still win duels like a champ and never die in world pvp!

Lindraskada's Avatar


Lindraskada
01.08.2012 , 05:30 AM | #253
Quote: Originally Posted by Repefe View Post
It goes both ways ... healers being solo fountains of health is ok, because pugs should coordinate to down them. I used to give mvp to healers ... but not anymore and I see others do the same. PvP is about killing, PvE about surviving.

As for the 1:1:4 ratio ... it is not enforced. You get wz with 2-3 healers from time to time and it's basically 15 minutes of swimming against current kind of thing. Not to mention if one side has healer and other doesn't it's huge advantage that with otherwise equal teams will win you the games.

tl;dr It's impossible to balance in pugs which is ok if you are into premades, but sucx otherwise.
why thought ? the ratio is changeable ofc, but my point is i have NEVER seen a wz with more total healers than total DPS, ever, or even close to. so the -incoming- damage will always outweight the -healing available-, by varying degrees , without needing the healing artificially reducing. its just crass :/

pugs are shambolic, as a rule.. and will always be a bit hit and miss
set groups shouldnt be, and should be able to assist, etc.
so in both counts, why is it needed ?

i still havent seen a sensible answer

Lindraskada's Avatar


Lindraskada
01.08.2012 , 05:31 AM | #254
Quote: Originally Posted by xHPx View Post
Because otherwise, healers would be too strong. This is probably the dumbest question I've seen since release. The avg. intelligence level of the players in this forum is astonishing but this one takes the prize.
and thats exactly my point. healers arent "too strong" dps are "too lazy/incompetant"

LoL-K-Noob's Avatar


LoL-K-Noob
01.08.2012 , 05:33 AM | #255
Ya being a healer is completely worthless in pvp and you are forced to be one in pve if the companion you want to tag along isn't a healer himself.

Wiggletphyre's Avatar


Wiggletphyre
01.08.2012 , 05:49 AM | #256
Quote: Originally Posted by xHPx View Post
Because otherwise, healers would be too strong. This is probably the dumbest question I've seen since release. The avg. intelligence level of the players in this forum is astonishing but this one takes the prize.
Yeah because its not like with Guard, Taunt, Guardian leap and Challenge and the odd CC trown around you could reduce the damage a healer is taking by enough to make him unkillable with the 30% debuff, now imagine without.

Just because your tank sucks doesn't mean that other healers should become godlike because of it...
I'm not playing a Sith Warrior, I'm playing Jedi Knight chapter 2.5!

Lindraskada's Avatar


Lindraskada
01.08.2012 , 05:53 AM | #257
Quote: Originally Posted by Wiggletphyre View Post
Yeah because its not like with Guard, Taunt, Guardian leap and Challenge and the odd CC trown around you could reduce the damage a healer is taking by enough to make him unkillable with the 30% debuff, now imagine without.

Just because your tank sucks doesn't mean that other healers should become godlike because of it...
and its not like Fetch, Push, Knockback, Stun, Interupt, Mez, have any effect on this at all ? you have the tools, USE THEM.

Repefe's Avatar


Repefe
01.08.2012 , 05:59 AM | #258
Quote: Originally Posted by Lindraskada View Post
why thought ? the ratio is changeable ofc, but my point is i have NEVER seen a wz with more total healers than total DPS, ever, or even close to. so the -incoming- damage will always outweight the -healing available-, by varying degrees , without needing the healing artificially reducing. its just crass :/

pugs are shambolic, as a rule.. and will always be a bit hit and miss
set groups shouldnt be, and should be able to assist, etc.
so in both counts, why is it needed ?

i still havent seen a sensible answer
You don't need equap number of healers and dps to destroy dynamic of pvp in warzone. 3 is completelly enough. And I have definitelly seen 3 healers in warzones. And this number is only going to increase as more ppl get to max level and realize that healing is the safe way of farming commendations.
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%

Lindraskada's Avatar


Lindraskada
01.08.2012 , 06:08 AM | #259
Quote: Originally Posted by Repefe View Post
You don't need equap number of healers and dps to destroy dynamic of pvp in warzone. 3 is completelly enough. And I have definitelly seen 3 healers in warzones. And this number is only going to increase as more ppl get to max level and realize that healing is the safe way of farming commendations.
really ? funnily enough ive been seeing less and less recently, as people get fed up with it and respec to dps. im usually the only one , and im prob respecing at the end of the week as ive had enough aswell :\

Repefe's Avatar


Repefe
01.08.2012 , 06:09 AM | #260
Quote: Originally Posted by Lindraskada View Post
really ? funnily enough ive been seeing less and less recently, as people get fed up with it and respec to dps. im usually the only one , and im prob respecing at the end of the week as ive had enough aswell :\
Thank you, I appreciate it.
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%