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Healing reduced by 30% in pvp. WHY!?

STAR WARS: The Old Republic > English > PvP
Healing reduced by 30% in pvp. WHY!?
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Lindraskada's Avatar


Lindraskada
12.28.2011 , 12:48 PM | #231
it never ceases to amaze me how -right- people who play on PVP servers think they are, and how bitter their tears of rage when they are proved wrong. happens in every game. silent majority laugh at you.. keep telling yourself how pro you are.. we got over that when we grew up

CHRISGG's Avatar


CHRISGG
12.28.2011 , 04:56 PM | #232
Quote: Originally Posted by Senefera View Post
See, the difference here is that this game got this nifty little ability called Guard. It even has something called Taunt. When you combine skilled tank + Guard + Taunt, healing becomes very, very powerful. If there would be no debuff, healing would be way too powerful. I'm with a skilled tank and I almost feel OP as it is.

So. Should we remove Guard and Taunt just so healers can feel like they're in some other game, or... should we keep everything as it is and hope that people actually get a clue and start to use the tools given to them?
I absolutely love it when people start the "Well, if you have Guard, you can live against 1 player" posts. They're my favorite. I guess when you're that bad, small things like not dying to 1 player make you feel special or something.
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Stratoforce's Avatar


Stratoforce
12.28.2011 , 04:59 PM | #233
Quote: Originally Posted by Morbidheresy View Post
Healing is fine. I primarily heal and its tough, but it works. If I am left alone, I can keep up a teammate who has 2-3 people on him. I can keep myself up with 1-2 people interrupting and hitting me. This is about where it should be. I think it encourages CC and more creative play from us, not just heal spamming.

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Morkatog's Avatar


Morkatog
01.07.2012 , 05:40 PM | #234
There is only one simple reason why this should be patched which can not be argued: medals.
Let's repeat that: medals.

You get medals for 75k and 300k damage and healing, but DPSers are allowed to do their maximum damage and will get these medals a lot easier then a healer. As for the 5k healing medal, how the hell am I ever supposed to get that before having a full set of battlemaster gear? I have very good PvE gear (about 500 + healing) since the PvP tokens won't ever drop from chests, but I will never be able to dish out the 5k crit heal in it, while it is so badly needed to be able to get commendations at the same rate as any other player.

Hamstaxo's Avatar


Hamstaxo
01.08.2012 , 02:42 AM | #235
simple game of numbers
my 1,8sec casttime singleheal hits a pvp debuffed player for 1,9k
most damage classes to a lot more than 1,9k in that 1,8 seconds
not to mention that i got to click the target first, have to stand still, net beeing interrupted, etc
healers are the a-holes of the game.
we get less medals
our healspecs don't give us enough advantage of the "i heal my self" hybrids
Combat Medic - 640 exp. - rr4Lx - Hamstaxa - <Fedaykin> @ Jar'kai Sword

For gods sake lower all dmg and heal bei 50% or double all hp

Repefe's Avatar


Repefe
01.08.2012 , 02:54 AM | #236
Quote: Originally Posted by Hamstaxo View Post
simple game of numbers
my 1,8sec casttime singleheal hits a pvp debuffed player for 1,9k
most damage classes to a lot more than 1,9k in that 1,8 seconds
not to mention that i got to click the target first, have to stand still, net beeing interrupted, etc
healers are the a-holes of the game.
we get less medals
our healspecs don't give us enough advantage of the "i heal my self" hybrids
Here is a suggestion ... don't heal in warzones. You are doing nobody a favor by playing the healer. PvP is about dying, PvE is about being alive the whole fight. Games like Dota, LoL, GW2 give up the old concept of healing babysitters and it's a great thing. Healing is fun in PvE, but it make for huge balancing issues in PvP and it's buzz kill more often than not.

Plus you don't understand the value of healing ppl. It's not a matter of simple numbers. Going by the numbers is why healing in WoW for example is so broken and boring mechanic to counter.
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Hamstaxo's Avatar


Hamstaxo
01.08.2012 , 03:15 AM | #237
i was a healer in DAoC so i am a healer here :P
healers should be healers, tanks should be tanks, and dps should be dps
but there is so much hybrid bs going on that it doesnt matter what spec i chose its all the same bs
like rift
Combat Medic - 640 exp. - rr4Lx - Hamstaxa - <Fedaykin> @ Jar'kai Sword

For gods sake lower all dmg and heal bei 50% or double all hp

NovaGrantham's Avatar


NovaGrantham
01.08.2012 , 03:19 AM | #238
Healing needed to be reduced in PVP, otherwise we have the broken architecture of PVP combat that WoW has where healers are unkillable and able to facetank multiple DPS. It was an unfun mechanic for everyone but the healers in WoW and, frankly, not all of us want to be one of you and should have every right to not have to experience that style of play.

This is far closer to Warhammer and DAoC PVP balance than WoW, and thank God for that, as those things are what those games got right (and PVP was one of the things Blizzard routinely was clueless about). I speak from major experience in that regard (2 years as a PVP tank in DAoC, Realm Rank 80 in Warhammer, Rank 14 and Gladiator in WoW). The best, most engaging PVP has always been the games that require tank/dps/healer (just like pve! shock!) and not WoW's screwed up DPS/Heals only requirement.

Healers have to be able to die. Yes, that means when just one player is attacking them sometimes, if that one player outplays them. Warzones should require teamwork to win and excel in, and that goes for everyone.

Healers need tanks to guard them and DPS to kill for them. Tanks need healers to keep them up and running and DPS to kill for them. Melee DPS need tanks to keep snares and armor breaks up and heals to keep them running. Ranged DPS needs heals and a tank to keep those heals alive.

If you can't survive or feel you can't heal with the trauma debuff, you need to find a tank friend. And don't whine about how you shouldn't have to, because as a tank, I have to find a healer and that's life. Break your old habits and expectations. The balanced team is what this game needs for you to achieve success, not a couple healers and a horde of DPSers.

As of today, I grouped with a 44 Operative because my normal partner was at work. Due to not dying (thanks to Guard, taunts, CC, etc) she pulled 300K healing multiple WZs throughout the afternoon and my guarded numbers reached 120K at one point. We tore our way through WZs thanks to that, and had far, far more fun than if I had been DPS spec. I can't wait for her to hit 50.

(And a quick note about PUGs: They suck. They always suck. They always will suck. If you're not queuing with at least one other friend, you have no one to blame but yourself when you're rolled. Healer, DPS, or Tank, that's life.)
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Hamstaxo's Avatar


Hamstaxo
01.08.2012 , 03:24 AM | #239
ok than just double all health and leave everything like it is
at least this would stop 3 second deaths
if you want that tank healer and dps can play out their stuff they need at least a second time to react. i got an cc which i cant use because it has a 2sec casttime and i dont have the time to actually stop healing
and for huttball just give the carrier a 200% dmg debuff

problem solved
Combat Medic - 640 exp. - rr4Lx - Hamstaxa - <Fedaykin> @ Jar'kai Sword

For gods sake lower all dmg and heal bei 50% or double all hp

OccisorDK's Avatar


OccisorDK
01.08.2012 , 03:28 AM | #240
Obvious answer: because else the healing would be to high.
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