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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Knifewrench's Avatar


Knifewrench
01.07.2012 , 10:32 PM | #641
Quote: Originally Posted by BobaFurz View Post
Almost unbelieveable that 2 lvl 50ies with pvp gear loose to just one lvl 50. Are you sure you were not way lower in lvl ?
That'd be pretty silly if that guy left out the details of what level he and his buddy was. Any 50 that's not garbage can handle 2+ lowbies. :P
War Hero with a bounty on him by his own faction. Aren't I popular.

baskynn's Avatar


baskynn
01.07.2012 , 10:42 PM | #642
Quote: Originally Posted by Sabbathius View Post
The problem isn't Operative or damage, the problem is HEALING.

I'm playing a healing Operative, and I have a slightly lower level healing Merc. And this is true with quite a few classes.

If I get a Marauder on top of my Operative healer, I can live for a little while as I pop my two defensive CDs, or I can try to escape with the cloak, but I cannot just stand there and outheal his damaage. Same goes for a Merc that spams tracers and then does a heatseeker/unload/rail combo when I'm debuffed.

Healing in this game, especially in PvP, needs some serious changes to make it attractive. I mean, look at the medals. Healers get absolutely SHAFTED in the medals department. We get what, one for a 2.5k+ heal and one for 75k and what else? Nothing. Meanwhile, DPS classes get one for a kill, one for solo kill, one for 10 kills, one for 20 kills, one for 75k damage, etc. Most matches as DPS you get 5+ without even trying. As a tank, you get 7+ just for keeping guard up on people.

As a healer I have abandon my chosen role and go on a killing spree mid-match just to get the same commendations as a tracer-missile-spamming moron.

problem is definitely operative burst.

Hefutoxin's Avatar


Hefutoxin
01.07.2012 , 10:45 PM | #643
I am currently a level 21 Operative. I am seriously overpowered. I can usually kill people up through the 40's.

I pop out of stealth with a massive 1,500 backstab. A 1,200 Shiv and 1,300 Lacerate later and my target starts running. I sometimes have problems with range but, I can usually keep up the Backstab/Shiv/Lacerate stuff until they die.

Occasionally, my opponents will do something really cheap. They turn around so I can't backstab. I am then forced to use Debilitate (Knife Stun) so I can get behind them.

The reality of the situation is this: I shouldn't be killing level 40's on my Operative. I understand that my teen level greens and blues mean I am overgeared and my awesome PvP strategies make it worse but, other people should not be forced to resort to cheap turning-the-hell-around techniques, cheating by using their CC removal skill, or exploiting by using a health consumable. Operatives need a nerf.

baskynn's Avatar


baskynn
01.07.2012 , 11:07 PM | #644
Quote: Originally Posted by Hefutoxin View Post
I am currently a level 21 Operative. I am seriously overpowered. I can usually kill people up through the 40's.

I pop out of stealth with a massive 1,500 backstab. A 1,200 Shiv and 1,300 Lacerate later and my target starts running. I sometimes have problems with range but, I can usually keep up the Backstab/Shiv/Lacerate stuff until they die.

Occasionally, my opponents will do something really cheap. They turn around so I can't backstab. I am then forced to use Debilitate (Knife Stun) so I can get behind them.

The reality of the situation is this: I shouldn't be killing level 40's on my Operative. I understand that my teen level greens and blues mean I am overgeared and my awesome PvP strategies make it worse but, other people should not be forced to resort to cheap turning-the-hell-around techniques, cheating by using their CC removal skill, or exploiting by using a health consumable. Operatives need a nerf.
how is it cheap that they turn around to avoid your backstab?

Homicidal_Maniac's Avatar


Homicidal_Maniac
01.07.2012 , 11:09 PM | #645
Quote: Originally Posted by Hefutoxin View Post
I am currently a level 21 Operative. I am seriously overpowered. I can usually kill people up through the 40's.

I pop out of stealth with a massive 1,500 backstab. A 1,200 Shiv and 1,300 Lacerate later and my target starts running. I sometimes have problems with range but, I can usually keep up the Backstab/Shiv/Lacerate stuff until they die.

Occasionally, my opponents will do something really cheap. They turn around so I can't backstab. I am then forced to use Debilitate (Knife Stun) so I can get behind them.

The reality of the situation is this: I shouldn't be killing level 40's on my Operative. I understand that my teen level greens and blues mean I am overgeared and my awesome PvP strategies make it worse but, other people should not be forced to resort to cheap turning-the-hell-around techniques, cheating by using their CC removal skill, or exploiting by using a health consumable. Operatives need a nerf.
They bolster the stats for a reason, its not impressive that youre killing level 40s. Maybe if you were killing 50s that had expertise, then that would be a different story.

fest's Avatar


fest
01.07.2012 , 11:12 PM | #646
Quote: Originally Posted by baskynn View Post
how is it cheap that they turn around to avoid your backstab?
Because he can't keyboard turn fast enough.

BobaFurz's Avatar


BobaFurz
01.07.2012 , 11:12 PM | #647
Quote:
Originally Posted by Hefutoxin
I am currently a level 21 Operative. I am seriously overpowered. I can usually kill people up through the 40's.

I pop out of stealth with a massive 1,500 backstab. A 1,200 Shiv and 1,300 Lacerate later and my target starts running. I sometimes have problems with range but, I can usually keep up the Backstab/Shiv/Lacerate stuff until they die.

Occasionally, my opponents will do something really cheap. They turn around so I can't backstab. I am then forced to use Debilitate (Knife Stun) so I can get behind them.

The reality of the situation is this: I shouldn't be killing level 40's on my Operative. I understand that my teen level greens and blues mean I am overgeared and my awesome PvP strategies make it worse but, other people should not be forced to resort to cheap turning-the-hell-around techniques, cheating by using their CC removal skill, or exploiting by using a health consumable. Operatives need a nerf.
With that low dmg output you wont win in a 1v1 versus lvl 40ies except they are bad players....op/sc get stronger in their later 30ies, before they are not that great.
STAR WARS
RETURN OF TEH HUTTBALL

rakah's Avatar


rakah
01.07.2012 , 11:29 PM | #648
Quote: Originally Posted by Rambuster View Post
/agree

For us to be gods in pvp we would need a gab closer, but we dont so we got damage. end of story.

Warriors got there charge to get back into battle. sins got there speed boost. sorcs, merc BHs and snipers got insane range. powertech BHs got graple. what do Ops have.....nothing. You knock us off a ledge in huttball and we have to run all they way back up at normal run speed cause we are in combat, by the time we get back up the fight is either over or has moved some where else.
how about the 15% run speed increase you get as a talent?

BobaFurz's Avatar


BobaFurz
01.07.2012 , 11:44 PM | #649
Other people have snare, this 15% more run speed wont help if someone is good at kiting. I did read that some Juggernaut players did complain about getting kited, they didnt know that their class has one of the best permanent snare without any costs. People really need to learn to play and I have the feeling some did never play a majore mmorpg before, a lot of people in this dont know even the basics, that actually your 2 minute CD is your life saver and you are depandant on it.
STAR WARS
RETURN OF TEH HUTTBALL

DarthChagras's Avatar


DarthChagras
01.07.2012 , 11:49 PM | #650
I'm going to guess that as a level 14 gunslinger, going 46-6 putting out the most dps in the WZ at 150k and earning a **** ton of medals, the Gslinger class is also OP?

Geeze I wish
Bandon - Jugg Tank - Veela -
Ula - Sniper - Veela -
Dao - Merc - Veela -
Death's Fist - Veela