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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Lethality's Avatar


Lethality
01.07.2012 , 05:01 PM | #501
Quote: Originally Posted by Sparckus View Post
Your right, one requires minimum coding time, the other will divert the devs from fixing bugs and adding new features for a considerable time.

Dual spec was confirmed as something they wanted to add soon after release, a Mac client is a hmm maybe.
Dual-spec is as confirmed as a Mac version at this point.

Anyway, I have no doubt they are going to cave and add it in for all of the gimme-gamers. But I want to try to mitigate the damage if they do.

Give players who stick with their spec longer over time bonuses to some form of progression - experience, legacy, social or valor. The players who switch their spec frequently don't lose a thing and gain the flexibility they always wanted. The players who want to stick with their chosen role can get some perks for playing the right way.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

DaxRendar's Avatar


DaxRendar
01.07.2012 , 05:02 PM | #502
Quote: Originally Posted by Lethality View Post
Your spec should be your role the majority of the time.

It's lucky enough you can switch them at all, but you should absolutely NOT be able to switch them at the drop of a hat. On the odd chance you want/need to, then BioWare has given you a way to do so.

Obviously the design intention is not to have players switching on and off 10 times a day. Why do you think they don't have this in the game already?
Hmm...

I get Daily Flashpoint Quests...
I get Daily Warzone QUests...

Maybe BW wanted me to be able to engage in PvP and PvE content every day?

Lethality, I noticed you abandoned your own thread on this when logic was used against you. I guess you retreated here for more reinforcements

Personally, I'd love it if role were defined by GEAR like it will be in Guild Wars 2. It makes a lot more sense for me if my Trooper equipped:
- A Blaster Pistol, Diagnostic Scanner, and Medikit to Heal
- A Scattergun, Personal Defense Shield, and Reinforced Armor to Tank
- An Assault Cannon, Targeting Assist, and Extra Ammo for Damage Dealing

rather than the silly "Talent Points" we assign now, but that's not the game BioWare chose to design or code. They went "Holy Trinity" with Talent Specs and they put in separate Gear and Talents for PvP. Under the rules they made I want to be able to Heal in PvE and DPS in PvP on my Smuggler every day and I shouldn't be forced to pay Cr 100,000 to do it.

Deewe's Avatar


Deewe
01.07.2012 , 05:17 PM | #503
Quote: Originally Posted by Lethality View Post
Dual-spec is as confirmed as a Mac version at this point.

Anyway, I have no doubt they are going to cave and add it in for all of the gimme-gamers. But I want to try to mitigate the damage if they do.

Give players who stick with their spec longer over time bonuses to some form of progression - experience, legacy, social or valor. The players who switch their spec frequently don't lose a thing and gain the flexibility they always wanted. The players who want to stick with their chosen role can get some perks for playing the right way.
Hi Lethality,


While I can understand your concern with the dual-specs, you have to take into consideration a few more parameters.
  • First not everyone is a hardcore gamer and has the time to level alts.
  • Then not everyone is in guild nor at ease looking for more unknown players to group with.
  • Also with the same character depending on your mood you might want to PvP, RAID PvE, Group PvE, Solo PvE with the same efficiency.
  • Dual specs make it so players will need more gear for any characters.
  • Dual specs will allow players to adjust their group needs on the fly if someone leaves or a role is difficult to fill in.

I know that BioWare team is divided on the Dual specs and AC respec. For now they are analyzing the data as it's easier to add it later on than because of the *forum rage* remove it after launch.

By experience, be it in Wow with dual specs of in Rift with five-specs, not only it does not lower your achievement nor makes your specs role less stellar but it promotes replayability, helps groupability and encourage players to grind more gear and you guessed so say subscribed longer.


Now would TOR be a sandbox game that would be another story.
-----
[HOW_TO] Mouse look toogle

Lethality's Avatar


Lethality
01.07.2012 , 05:19 PM | #504
Quote: Originally Posted by DaxRendar View Post
Hmm...

I get Daily Flashpoint Quests...
I get Daily Warzone QUests...

Maybe BW wanted me to be able to engage in PvP and PvE content every day?
If they designed it that way, surely this feature would have been in from the start, no? It would have been a high priority feature, yes? One that would accompany their core design. But it isn't.

Besides, they already figure they solved it - you can respec to your heart's content! Just not wherever you stand, and at no cost.

Quote: Originally Posted by DaxRendar View Post
Lethality, I noticed you abandoned your own thread on this when logic was used against you. I guess you retreated here for more reinforcements
I just got home. Catching up with posts. Stay tuned


Quote: Originally Posted by DaxRendar View Post
Personally, I'd love it if role were defined by GEAR like it will be in Guild Wars 2. It makes a lot more sense for me if my Trooper equipped:
- A Blaster Pistol, Diagnostic Scanner, and Medikit to Heal
- A Scattergun, Personal Defense Shield, and Reinforced Armor to Tank
- An Assault Cannon, Targeting Assist, and Extra Ammo for Damage Dealing
Totally agree, but we're getting more into skill-based design and/or sandbox mentality. I would much rather that. However, we weren't dealt any of those cards in TOR, so we're playing with the hand we got. So I'm trying to make the best of it.


Quote: Originally Posted by DaxRendar View Post
rather than the silly "Talent Points" we assign now, but that's not the game BioWare chose to design or code. They went "Holy Trinity" with Talent Specs and they put in separate Gear and Talents for PvP. Under the rules they made I want to be able to Heal in PvE and DPS in PvP on my Smuggler every day and I shouldn't be forced to pay Cr 100,000 to do it.
I don't think anyone has answered this yet: Would you support free-style talent trees? Dropping points in and out as needed, wherever and whenever? Because if you don't, I need to understand why there's a line between "two" and "as many as we ever want all the time."
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Saber_Six's Avatar


Saber_Six
01.07.2012 , 05:24 PM | #505
Quote: Originally Posted by mazdacorolla View Post
Look, regardless of whether you like the idea of dual-spec or not, the practical, in-game effect is this:

NO DUAL SPEC = FEWER HEALERS AND TANKS

Dual spec is *primarily* an issue that affects healers and tanks.

While there are some healers/tanks that are willing to stick with their one spec all the time, there are a lot of people that are annoyed by it.

As such, a lot of potential healers and tanks will stay DPS while leveling, and won't be available for healing/tanking.
Wait what? No dual spec means fewer tanks and healers but then you go on to claim that dual spec is mainly for tanks and healers.. at least wait until another post before contradicting yourself!!

Sparckus's Avatar


Sparckus
01.07.2012 , 05:39 PM | #506
Quote: Originally Posted by Lethality View Post
Dual-spec is as confirmed as a Mac version at this point.

Anyway, I have no doubt they are going to cave and add it in for all of the gimme-gamers. But I want to try to mitigate the damage if they do.

Give players who stick with their spec longer over time bonuses to some form of progression - experience, legacy, social or valor. The players who switch their spec frequently don't lose a thing and gain the flexibility they always wanted. The players who want to stick with their chosen role can get some perks for playing the right way.
Couldn't give a toss, as long as they dont gain an advantage in stats or anything that would give an opponent an upper hand in combat. All I want is a PvP spec to switch to for warzones et al (and any other dedicated PvP modes). I couldn't care less if the 2nd spec worked in PvE or not although I will admit it would be nice but again I wouldn't lose sleep over it.

DaxRendar's Avatar


DaxRendar
01.07.2012 , 05:52 PM | #507
Quote: Originally Posted by Lethality View Post
If they designed it that way, surely this feature would have been in from the start, no? It would have been a high priority feature, yes? One that would accompany their core design. But it isn't.
No, because the Design Team is likely as divided as the passionate Forums Community is on this

As a few people have mentioned, it is much easier to add it Post-Launch than remove it.

Quote: Originally Posted by Lethality View Post
Totally agree, but we're getting more into skill-based design and/or sandbox mentality. I would much rather that. However, we weren't dealt any of those cards in TOR, so we're playing with the hand we got. So I'm trying to make the best of it.

I don't think anyone has answered this yet: Would you support free-style talent trees? Dropping points in and out as needed, wherever and whenever? Because if you don't, I need to understand why there's a line between "two" and "as many as we ever want all the time."
I did answer it in your Thread. Guild Wars did support that "free-speccing" and I found it to still be both very immersive and very challenging.

BioWare in their design separated both Talents and Gear for PvP/PvE. PvP (especially on PvE Servers) is essentially a "Lobby Game" in addition to the "Main Game" (you could argue that Flashpoints/Operations are the same).

I want to be able to enjoy those mini-games. If BioWare implemented Dual Spec as [Warzone Spec] and [Operations Spec] so that those variants were only available in the chosen Content, even with the same somewhat insane Respec Costs we have today, I'd be satisfied.

If you were locked into a Spec for the duration of an Op/Warzone I'd be fine too.

I understand both sides (wanting Spec Choice to matter/Flexibility when playing with Friends) and if I were Lead Dev I'd try to find an acceptable compromise (assuming I didn't go with a Gear or Skill-based system ) but I do side a bit more with the Dual Spec camp.

Build Optimization is already happening making Hybrid Builds generally unacceptable to the Operations Raiders. I haven't done Hard or Nightmare Mode Flashpoints yet as I'm still "enjoying the ride" with all my characters, so I can't say how viable or detrimental having 2 Tanks is in that Content space, but beyond the initial Flashpoints I believe at least 1 Tank and 1 Healer is required. If that is the case, being able to have two Specs is a very nice "quality of life" feature for forming groups.

As an aside, where I found the 5 Specs of RIFT to be problematic to the game (no need or desire to level an Alt whatsoever), it is the quality of the leveling experience in SWTOR that makes me want Dual Spec here - I want to be able to level up 1 of each Advanced Class and they only give me 8 Character Slots per Server to work with, so I can't have a DPS and Healing Commando, a DPS and Healing Sage, etc. without having to give up other characters I really want to play!

/walloftext

Lethality's Avatar


Lethality
01.07.2012 , 06:31 PM | #508
Quote: Originally Posted by Deewe View Post
Hi Lethality,


While I can understand your concern with the dual-specs, you have to take into consideration a few more parameters.
  • First not everyone is a hardcore gamer and has the time to level alts.
  • Then not everyone is in guild nor at ease looking for more unknown players to group with.
  • Also with the same character depending on your mood you might want to PvP, RAID PvE, Group PvE, Solo PvE with the same efficiency.
  • Dual specs make it so players will need more gear for any characters.
  • Dual specs will allow players to adjust their group needs on the fly if someone leaves or a role is difficult to fill in.

I know that BioWare team is divided on the Dual specs and AC respec. For now they are analyzing the data as it's easier to add it later on than because of the *forum rage* remove it after launch.

By experience, be it in Wow with dual specs of in Rift with five-specs, not only it does not lower your achievement nor makes your specs role less stellar but it promotes replayability, helps groupability and encourage players to grind more gear and you guessed so say subscribed longer.


Now would TOR be a sandbox game that would be another story.
Hey Dewee - nice to see some of the 'old guard' still around!

I think your point about not everyone being a hardcore gamer is a good one - although probably opposite the way you mean.

Most casual players that are just here to have fun (i.e. most players) aren't even in these threads debating it. Heck, they may not even be aware they CAN respec their skills yet. Not because they're dumb, but because they're playing the game as much as we're analyzing it.

For them, they would never roll an alt of the same class to do a different thing. They would simply play their existing character as a viable option in any situation. They will raid, quest, pvp and whatever else on the same character with the same spec. I did it for years in WoW as a casual player. Most players do the same. But if for some reason on the occasion they DO want to tweak their spec, they can just visit a Skill Mentor and the cost is minimal or non-existent.

For the player that wants to do this all the time, it's a small minority. And the cost is designed to deter it. It's a way for the players to really optimize their gameplay, but it is in no way normal behavior. Heck, remember when Blizzard said most players don't even make it to level cap? Those are players just killing time and having fun - these discussions are far away from where they are. And that's the case with TOR, too. They're not here arm-chair designing, they're just playin'.

BioWare is definitely divided on the topic, every interview I've ever done where we've asked about this it has been either very tentative or the opposite answer from the time before. So they are very careful in approaching what they do.

That's why I like my suggestion in the other tread to reward those who stick with a spec longer, but not take anything away from those that don't (if they implement instant spec changing.)

As for subscribed longer - I don't doubt it. I only hope that isn't the primary motivation behind doing it for BioWare, it should be gameplay first. Any time you make things easier and make players do less to achieve more, it's always going to be popular.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

TheChefCookin's Avatar


TheChefCookin
01.07.2012 , 06:37 PM | #509
Yeah I just want to switch pvp and pve

Lethality's Avatar


Lethality
01.07.2012 , 07:01 PM | #510
Quote: Originally Posted by DaxRendar View Post
No, because the Design Team is likely as divided as the passionate Forums Community is on this

As a few people have mentioned, it is much easier to add it Post-Launch than remove it.



I did answer it in your Thread. Guild Wars did support that "free-speccing" and I found it to still be both very immersive and very challenging.

BioWare in their design separated both Talents and Gear for PvP/PvE. PvP (especially on PvE Servers) is essentially a "Lobby Game" in addition to the "Main Game" (you could argue that Flashpoints/Operations are the same).

I want to be able to enjoy those mini-games. If BioWare implemented Dual Spec as [Warzone Spec] and [Operations Spec] so that those variants were only available in the chosen Content, even with the same somewhat insane Respec Costs we have today, I'd be satisfied.

If you were locked into a Spec for the duration of an Op/Warzone I'd be fine too.

I understand both sides (wanting Spec Choice to matter/Flexibility when playing with Friends) and if I were Lead Dev I'd try to find an acceptable compromise (assuming I didn't go with a Gear or Skill-based system ) but I do side a bit more with the Dual Spec camp.

Build Optimization is already happening making Hybrid Builds generally unacceptable to the Operations Raiders. I haven't done Hard or Nightmare Mode Flashpoints yet as I'm still "enjoying the ride" with all my characters, so I can't say how viable or detrimental having 2 Tanks is in that Content space, but beyond the initial Flashpoints I believe at least 1 Tank and 1 Healer is required. If that is the case, being able to have two Specs is a very nice "quality of life" feature for forming groups.

As an aside, where I found the 5 Specs of RIFT to be problematic to the game (no need or desire to level an Alt whatsoever), it is the quality of the leveling experience in SWTOR that makes me want Dual Spec here - I want to be able to level up 1 of each Advanced Class and they only give me 8 Character Slots per Server to work with, so I can't have a DPS and Healing Commando, a DPS and Healing Sage, etc. without having to give up other characters I really want to play!

/walloftext
You're correct in that "it is what it is." I just feel like holding on to at least SOME sacred RPG mantras a bit, and not automatically use WoW as the blueprint for everything, is important. Don't get me wrong, I'm a huge WoW fan and think Blizzard did an amazing job - and really defined how some things should be done in the genre. But the reason I don't play it much anymore is because I grew tired of it. The design decisions in TOR that mimic it, and there are a lot of them, already have me tiring here as well. And I don't even have 1 max level character yet.

I want TOR to be at least a little different, and if a change like dual-spec was added, I would like for them to see it as an opportunity to do something else with it as well (as suggested in my other thread.) SOMETHING, anything at all.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591