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Let BioWare know you support custom gear

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Let BioWare know you support custom gear
First BioWare Post First BioWare Post

Ruan's Avatar


Ruan
01.07.2012 , 01:56 PM | #1
Let BioWare know you support custom gear (and other suggestions)

I like to look the way that I choose. Currently in-game for my
Juggernaut this means a crimson robe with hood down, heavy plated
boots and gloves and a partial face mask re-breather thing. I look like
a Sith. I'm happy with this. I'm level 49.

As I look ahead to end-game gear progression options, one thing
becomes perfectly clear: BioWare is going to decide how I look and I
will look just like every other Sith Warrior in the galaxy. I'm going
to try to be as clear as possible for BioWare's sake:

I do not want to wear the ugly end game armor sets you have created.

http://i242.photobucket.com/albums/f...WarriorPvP.jpg
http://i242.photobucket.com/albums/f...WarriorPvE.jpg
http://i242.photobucket.com/albums/f...uisitorPvP.jpg
http://i242.photobucket.com/albums/f...uisitorPvE.jpg
http://i242.photobucket.com/albums/f...yHunterPvP.jpg
http://i242.photobucket.com/albums/f...yHunterPvE.jpg
http://i242.photobucket.com/albums/f...R/AgentPvP.jpg
http://i242.photobucket.com/albums/f...R/AgentPvE.jpg

Note: There are three seperate tiers of each armor set, but they re-use the same model with a different colour scheme.

BioWare's stance on modding was most recently expressed by Emmanuel
Lusinchi, and while the original post was lost in the forum wipe, it
has been judiciously copied to several 3rd party sites, here is the
text in full:

http://www.darthhater.com/articles/s...clarifications

Significant part quoted here:

Quote:
To put it simply, we want moddable items to offer an alternate
and optional loot system that allows players to customize their look
and their stats with more freedom and without penalty for doing
so.
This is currently not possible in-game. There are no equivalent mods
available to compare with the inherent stats of the top-tier artifact
quality gear.

The other significant part of Emmanuel's post is this:

Quote:
Now, if purple gear was fully moddable, players would simply
farm the first boss, acquire 5 pair of boots, extract the armoring,
mod and enhancements from the boots and slots them in their favorite
Custom items.hat actually sounds cool, but it really isn’t. Letting
players extract the armoring mod from the purple items would
trivialize end game gear progression and stop rewarding successful and
dedicated players for their efforts.
The specific problem with Emmanuel's posited scenario could have been
fixed by adding an item slow requirement to top-tier mods. Instead the
entire moddable gear system was neutered.

So on to my specific requests in regards to item modding:
  • Restore complete modding potential to all top-tier visible
    armor pieces and weapons.
  • Add slot restrictions to top-tier armorings to prevent
    aforementioned "boot farming."
  • Make equivalent mods available from the same content, either via a
    token which grants either a "boot" or "boot armoring" or by dropping
    said armorings from the same boss.
  • Add a non-removeable flag to certain item modifications if you
    don't want players breaking down boots for more boot mods.

This ensures that any player who actually likes this armor, can keep
it current to the next tier(s) of content while anyone who choose to
customize their look has the freedom to do so.

I also have some tertiary suggestions to help out certain crafting professions.
  • Remove "armoring" schematics from Cybertech, Cybertech does too much already.
  • Add strength and willpower armorings to Synthweaving, and add aim
    and cunning armorings to Armormech.
  • Drop the distinction between tanking and DPS armorings, give them
    equal amounts of primary stat and allow primary stat diversity to rely
    more strongly on the "modification" slot.
  • Add a non-removeable flag to certain item modifications to create
    demand for crafted mods; mostly quest rewards since they essentially
    are free.
  • Nerf certain quest reward item modifications to make player crafted
    mods more appealing.

This gives every crafting profession something with saleable value in
a custom gear environment. The changes to armorings more reflect their
base purpose of upgrading item ratings, and the increase in
distinction for modifications gives a little back to Cybertech.

How it stands:

Cybertech: Earpieces, Starship Upgrades, All Armorings, All
Modifications, BoP Speeders, Non-Combat Pets
Synthweaving: Force Armor
Armormech: Tech Armor
Artifice: Colour Crystals, Hilts, Shields/Generators, Enhancements
Armstech: Blasters, Vibroswords, Viborknives, Barrels

My proposal:

Cybertech: Earpieces, Starship Upgrades, All Modifications, BoP
Speeders, Non-Combat Pets
Synthweaving: Force Armor, Force Armorings
Armormech: Tech Armor, Tech Armorings
Artifice: Colour Crystals, Hilts, Shields/Generators, Enhancements
Armstech: Blasters, Vibroswords, Viborknives/Scatterguns, Barrels
Social features; cantinas, player housing, guild cities, these are what SWG did right.
PvP specific gear is the best way to kill PvP by segregating your player base.

Ruan's Avatar


Ruan
01.07.2012 , 03:56 PM | #2
Well that went down fast.

WTB itemization forum.
Social features; cantinas, player housing, guild cities, these are what SWG did right.
PvP specific gear is the best way to kill PvP by segregating your player base.

MaximusRex's Avatar


MaximusRex
01.07.2012 , 04:00 PM | #3
I agree, the modding system is still subpar, between lack of augments to capped armor mods.

You might get more traction in the Flashpoints and Operations forum.

crazyjeffy's Avatar


crazyjeffy
01.07.2012 , 04:07 PM | #4
This should be petitionized to ensure BW looks at this >.>

OP is a genius

Nightman's Avatar


Nightman
01.07.2012 , 04:09 PM | #5
Good post, OP. Agree with your complaints and think your solutions are well thought out.

JonathanCP's Avatar


JonathanCP
01.07.2012 , 04:11 PM | #6
Why did you forget to quote the part where your whole post falls apart?


So, instead of letting that happen, we prevented the Armoring, Hilt and Barrel from being extracted, but we also made sure of dropping purple Armoring mods of equivalent power as Operation loot. This means that players going the mod route can still take their favorite orange armor and make it as good as a operation purple armor (with some temporary caveats).

You may not have found those mods yet.
They might not exist in game YET. But they are coming. Patience.

No one will force you to look bad - in the end - with a little effort.

Edit : not that your ideas are bad. But it seems that Bioware KNOWS we support custom gear, and supports it as well.

Cavadus's Avatar


Cavadus
01.07.2012 , 04:28 PM | #7
Yes, please!
Centurion «
3rd Century, 1st Cohort «

» 47th Legion «

Ruan's Avatar


Ruan
01.07.2012 , 08:07 PM | #9
Quote: Originally Posted by JonathanCP View Post
Why did you forget to quote the part where your whole post falls apart?


So, instead of letting that happen, we prevented the Armoring, Hilt and Barrel from being extracted, but we also made sure of dropping purple Armoring mods of equivalent power as Operation loot. This means that players going the mod route can still take their favorite orange armor and make it as good as a operation purple armor (with some temporary caveats).

You may not have found those mods yet.
They might not exist in game YET. But they are coming. Patience.

No one will force you to look bad - in the end - with a little effort.

Edit : not that your ideas are bad. But it seems that Bioware KNOWS we support custom gear, and supports it as well.
The minute BioWare decided to lock the rating mod into artifact items, they should have ensured that equal mods are available.

Further to that, mods don't help those who actually like these armor skins. Which is another point addressed by my sugestions.

Nor do dropping mods get us any further from Emmanual's "boot farming" problem.
Social features; cantinas, player housing, guild cities, these are what SWG did right.
PvP specific gear is the best way to kill PvP by segregating your player base.

BMSRT's Avatar


BMSRT
01.07.2012 , 08:52 PM | #10
I support this thread with every fiber of my being.