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Hero Engine: why?


Hairless's Avatar


Hairless
01.07.2012 , 09:16 AM | #431
Quote: Originally Posted by lllSike View Post
How long has it been since the game came out?
We gotta give it some time....
How many of you played Warcraft from day one? You should of seen the issues wow had when it started. WoW is where it is today due to years of refining.
Thing is there is no time. WoW set the standards too high.
Why do you think pretty much all pay to play MMORPGs never succeed?
People don't want to wait around 2-3 months for possible improvements. Most people lose interest by that time.

If I cancel my sub now, there is no way I will resub 2-3 months later because by that time, I would have lost interest and the game would have lost a significant amount of players. The novelty is well gone.
It's going to take A LOT to convince me to come back and start paying $15 a month again when I left with such a bad impression.

Abruptum's Avatar


Abruptum
01.07.2012 , 09:16 AM | #432
Quote: Originally Posted by horseworld View Post
The GameBryo track record since its release is a who's who of great games of all different genres and platforms proving it is a highly modular and efficient engine from console games like Catherine, to MMOs like DAOC and Rift to sprawling RPGs like FAllout 3 and NV, Skyrim, Oblivion, Morrowind, to topdown games like Civ 4 and Defense Grid.
Let's not be silly and say Gamebryo worked well in Oblivion and Fallout 3, please.

DarthPeterNorth's Avatar


DarthPeterNorth
01.07.2012 , 09:19 AM | #433
This game engine is one of the worst or probably the worst tied to EQ2 in the MMORPG market. Not even Final Fantasy 14 and Age of Conan with years ahead of better graphics struggle to keep framerate or makes players (with medium or good but not perfect rigs) notice loading. It manages to make even 570gtx cards with i5 2500 processors and 8gb ram to struggle to keep 30fps.


Not only that but the huge loading times in a game with EXTREME instancing is going to kill players will to play slowly. Yea while some players with powerhouse pcs never have a problem, the majority that is running the game is having problems that they wouldn't find in games with way superior graphics and visual effects.


It's unforgivable and it's being the greatest reason together with so much instancing that is driving me away from subscribing each day i have to load the imperial fleet, alderaan or tattoine.

When using a lightsaber gets old i think ill put down this game for the same reason i put EQ2. A great game that runs poorly.


If i can run http://www.youtube.com/watch?v=opa2X...eature=related with no loadings and above 30fps why i can't run this with subpar graphics better??
Digital Deluxe Edition Owner.

DigitalDreamz's Avatar


DigitalDreamz
01.07.2012 , 09:26 AM | #434
http://www.heroengine.com/heroengine/why-heroengine/

This is what the hero engine can and can't do and everything you want to know about the engine.

milmo's Avatar


milmo
01.07.2012 , 09:45 AM | #435
Quote: Originally Posted by Ankido View Post
Sadly, the problems this game faces is because of the engine. Blizzard did work in-house and use an Enhanced Warcraft engine. Games are not just about graphics but mainly about game play. No matter how much you knock on WoW, that game literally plays more smooth than any game I've ever come across. You add a crap load of mods and eat up all the memory you get SWTOR. Imagine if TOR had addons? OH GAWD, GAME OVER!!!!
Well, WoW uses an old RTS engine and it shows. It's poorly optimized for new hardware, so it runs as slow/fast on brand new computers as it does on 2005 hardware.

The modified hero engine used by SWTOR should run fine when it's properly tweaked and should also favor newer hardware (I recently updated my graphics card and I got way better fps, whilst in WoW it didn't really make a difference). Bioware has some work ahead of them, but at least the engine allows for improvements.
"Imagination will often carry us to worlds that never were. But without it, we go nowhere."

-Carl Sagan

Kourage's Avatar


Kourage
01.07.2012 , 09:49 AM | #436
It was supposed to make building the game, faster.


http://massively.joystiq.com/2008/12...lics-game-eng/
Looking for a good woman. Able to clean, cook, sew, catch bait, and clean fish. Must have boat and motor.
((Please send picture of boat and motor))

Teldara's Avatar


Teldara
01.07.2012 , 10:04 AM | #437
Quote: Originally Posted by Teldara View Post
Some people will never be satisfied.

If SWTOR used Unreal Engine, expect a post
"Unreal Engine: Why? There's better!"

If SWTOR used CryEngine(1-2):
"CryEngine 1-2: Why? There's better!"

If SWTOR used Frostbite:
"Frostbite Engine: Why? There's better!"

If SWTOR Used CryEngine3:
"CryEngine3: Why? There's better!"

If SWTOR Used Frostbite 2:
"Frostbite 2 Engine: Why? There's Be-- Wait, I can't even play this game any more because I only get 10 FPS!"
Just quoted myself.

horseworld's Avatar


horseworld
01.07.2012 , 10:09 AM | #438
Quote: Originally Posted by Abruptum View Post
Let's not be silly and say Gamebryo worked well in Oblivion and Fallout 3, please.
Do you think a game engine is some sentient creature that decides to work or not work on its own accord? We're talking about an engine being used by completely different developers across all sorts of platforms.

It's the engines fault when one multiplatform game doesn't perform to your expectations? That's ridiculous

Vampire the masquerade had huge performance problems, is that proof Source is a bad engine?

Gantrithort's Avatar


Gantrithort
01.07.2012 , 10:16 AM | #439
Quote: Originally Posted by JOETHEDIRT View Post
ability delay?!?! when did this happen? i havnt had an ability delay? plays like any other game to me. are you sure you guys arnt just spoiled????
You can hide your head in the sand if you like but there is a large % of TOR's population who are affected and this will mean the 2 million copy sold will end up just like warhammer with a 50k population in less than 6 month...

it's like buying a 200k house around 50k house you might like your house but after a while it will be worth crap because noone else like it around your place.

Awarkle's Avatar


Awarkle
01.07.2012 , 10:25 AM | #440
most "bought" engines include contracts for development and improvments, as such BIO ware can get rid of a lot of expensive developers and programmers and instead expect and get updates to the engine direct from the company they bought it from. Meanwhile they can put together expansions and extra missions far more quickly than if they were having to hand code all the development software.

Look at c ryptic they are stuck with an engine that is rather limited in what it can do they are having to constantly improve the engine to make their own games better.