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No Item Modification Station on the Republic Fleet??

STAR WARS: The Old Republic > English > General Discussion
No Item Modification Station on the Republic Fleet??

Zebular's Avatar


Zebular
01.03.2012 , 07:36 AM | #11
I cannot fathom why people keep asking about the stations and asking how to mod an item when, in fact, every item that is moddable has a tool tip line that reads in bright orange "Shift+Right Click to Modify." Additionally, when you get your first orange weapon, you get a mission to read a lore object which unlocks a codex about modification...

Mod stations should be removed to help alleviate this strange confusion.
~Zebular, Miraluka Jedi Shadow of the Zebulon Order (The Ebon Hawk)
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Sznur's Avatar


Sznur
01.03.2012 , 07:42 AM | #12
Why there is a "Modification Station" option on map ? That's confusing to say the least. lol

Felrodin's Avatar


Felrodin
01.07.2012 , 03:14 AM | #13
Quote: Originally Posted by Zebular View Post
Mod stations should be removed to help alleviate this strange confusion.
I agree. They are already useless, what's the point in them?

I lol'd at how they actually put one on the station... They should just remove them all, I say.
Let me make this abundantly clear.
I do the job...I get paid.

Benfea's Avatar


Benfea
01.07.2012 , 03:17 AM | #14
Quote: Originally Posted by Basiliscus View Post
you dont need to be anywhere to remove mods. Just ctrl right click the item and take the mod out. Crafting stations are an artifact from their old mod system from beta. You dont need em anymore.
Thank you for the info.

The previous games required a table, and the initial quest directed me to a table, so I assumed I had to use a table. Now I feel kinda dumb.
"It's great to be known, but it's even better to be known as strange."
-Takeshi Kaga

Darkdarious's Avatar


Darkdarious
01.07.2012 , 12:50 PM | #15
They ARE useful, If you do reverse engineering on an item you will learn to do a more powerful one.
Thus, if some of your gear have modification items on it, wich you might be able to manufacture, you can remove them (instead of destroying them) and learn how to make a new one, but better.

Jumajin's Avatar


Jumajin
01.07.2012 , 12:53 PM | #16
Quote: Originally Posted by Darkdarious View Post
They ARE useful, If you do reverse engineering on an item you will learn to do a more powerful one.
Thus, if some of your gear have modification items on it, wich you might be able to manufacture, you can remove them (instead of destroying them) and learn how to make a new one, but better.
You can remove them without a Mod Station and not destroy them. I do this all the time, then reverse engineer the old Mod.

Again, the tables serve no purpose in the Live system.

Grotpar's Avatar


Grotpar
01.07.2012 , 01:03 PM | #17
The table quest does cause some major confusion.

You idiots keep saying "read yo ****", but nobody actually bothers checking for this after they've been given a quest to modify their gear.
It's perfectly normal to assume you need a mod station to mod gear, considering you were given a quest to use one after getting a free mod from a quest.

It's just a faulty tutorial quest, get rid of it and the stations and add a proper tutorial quest.

Elbrop's Avatar


Elbrop
01.07.2012 , 01:10 PM | #18
What they should do is give us a reason to use them. Maybe reduce the costs of removing mods if you use a table to do it, that sort of thing.

Honestly I wish they'd left it that you can only mod at a table. I miss the sense of comradery you get when a bunch of players are gathered in one spot for a shared purpose.
Opinions are like belly buttons. Everyone has one and they all stink.

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SgtFrog's Avatar


SgtFrog
01.07.2012 , 01:12 PM | #19
You do not need a mod station, you can do it anywhere.
"Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally."

djcreature's Avatar


djcreature
01.07.2012 , 01:13 PM | #20
Quote: Originally Posted by Elbrop View Post
What they should do is give us a reason to use them. Maybe reduce the costs of removing mods if you use a table to do it, that sort of thing.

Honestly I wish they'd left it that you can only mod at a table. I miss the sense of comradery you get when a bunch of players are gathered in one spot for a shared purpose.
Why remove cost? Credits are stupid easy to get. I'm looking for more cash sinks atm.