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This game needs a random dungeon finder.

STAR WARS: The Old Republic > English > General Discussion
This game needs a random dungeon finder.

KSheriff's Avatar


KSheriff
01.06.2012 , 10:20 PM | #91
I'm not entirely against a dungeon finder, but if one is ever implemented, I would request that it remain server specific.

I dislike complete anonymity, where group members are treated like glorified npcs. I want respect and consideration to be the norm, rather than the abnormality it becomes with cross-server grouping.

neillien's Avatar


neillien
01.06.2012 , 10:22 PM | #92
Quote: Originally Posted by Excedrin View Post
The two aren't at all comparable. You guys are all playing the same game, not people with no thread connecting you but commerce. If I played chess with someone at the park and really had a good time, I don't think it would be weird to ask if they wanted to play some more chess when we both have some time. In fact, it'd be just great.

But yes, it does. You need to stop thinking about the people playing this game as disparate strangers and more like a bunch of players playing chess in the park. I might not share my entire life with them, but it would be weird if we didn't talk about chess, play it together, and plan to play some more later.
Of course they're comparable... one thread is commerce, another thread is recreation. But they still describe the same thing... strangers get together, have a pleasant social experience, go their seperate ways. This is essentially the structure a random dungeon tool would have.

The point I'm trying to make here is that although I don't have a friends list like yours, or people asking me to group up, I can still embrace the concept of an MMO by getting together with people randomly and still have a good time. Sure you will meet some unpleasant people, but that's something that doesn't bother me. If I meet someone I don't like well thats just an expected part of socialising.

pbrez's Avatar


pbrez
01.06.2012 , 10:23 PM | #93
I agree completely, LFG needs to be expanded somehow. Global LFG with getting to ppl to use it would be fine. Or some sort of server only system.

Blavatsky's Avatar


Blavatsky
01.06.2012 , 10:24 PM | #94
cross-server LFDungeon GO!

sithplayeronly's Avatar


sithplayeronly
01.06.2012 , 10:25 PM | #95
I posted this thread because its a deal-breaker for me. If I can't group then I'm definitely out of here. Something like the DDO tool is acceptable. Lack of anything useful is not. I'm sorry you guys see 7 threads a day about it. I'm not really a forums kind of player. I just wanted to post about this. I hope Bioware sees the mass threads about it though and realises they have a problem. (My friend told me this is an EA game and I should not post anything here because they are nasty devs and I will get banned... go figure why they dont add a LFG tool.)

I tried that dudes who across entire realm tip but it isnt working for me... can you elaborate? When I triedi t, I could only see 3 people who were LFG, and then it displayed a bunch who were not, and wouldnt let me check the LFG box. It doesnt seem towork. Also I am on an RP server. I'll join a guild at some point but I am not interested in the random noobs zerg levelling guild experience I already did 10 times in other games. RP guilds are ok for casual grouping if you can actually get in one, thats why I tried an RP server. I'm not interested in a big zerg guild full of irritating 13 year olds. Might as well actually play DDO then do that again.

belialle's Avatar


belialle
01.06.2012 , 10:27 PM | #96
Thanks for the offer, but I'll have to pass.

No cross-server LFD. There are better ways.

Excedrin's Avatar


Excedrin
01.06.2012 , 10:29 PM | #97
Quote: Originally Posted by neillien View Post
Of course they're comparable... one thread is commerce, another thread is recreation. But they still describe the same thing... strangers get together, have a pleasant social experience, go their seperate ways. This is essentially the structure an random dungeon tool would have.

The point I'm trying to make here is that although I don't have a friends list like yours, or people asking me to group up, I can still embrace the concept of an MMO by getting together with people randomly and still have a good time. Sure you will meet some unpleasant people, but that's something that doesn't bother me. If I meet someone I don't like well thats just an expected part of socialising.
I've made my point, and there's no use continuing because your reaction is one to you specifically having a hard time finding a group. What may or may not be the consequence of this is immaterial to you (not even specifically you, but others as well). Just understand one thing clearly.

The way that community operates pivots on these points of social interaction. The way people interact with others when they are forming a group by picking and choosing players and asking them questions about their goals/gear/skill is very, very different than the way people interact when they are thrust into a random group and told to proceed. It changes entirely the lens with which people view other players that they do not already know. It is not just a matter of time.
Alone is the default state of an MMO player, whether if be for minutes (or) months, and the game should embrace that. But making a massively single player game isn’t the answer.

-Damion Schubert

genesiser's Avatar


genesiser
01.06.2012 , 10:34 PM | #98
People think that dungeon finders ruin the social aspect of the game.

They are wrong for a couple reasons.

First off, when you set up a group shouting in general chat it's not like all you do is talk during the dungeon. A majority of time the only talking is, "Hey what's up" and "Here is the kill order". Sometimes it's more than that but most of the time that's what you get. Second, people think that random dungeon finder killed the social aspect of wow because it sets you up with random people for a random dungeon. The problem with their argument is wow uses it with more than one server. Therefore you pretty much never team with the same people more than once. If the dungeon finder is server only people know they can't get away with ninjaing and you can actually make friends while doing it without the hassle of setting up a group for 30 mins to an hour.

In the end, a server only dungeon finder only improves community because it sets you up with same people from the server at a faster rate than you can ever do by making groups by spamming lfg or sending tells to people.

Crogga's Avatar


Crogga
01.06.2012 , 10:52 PM | #99
All a lfd tool does is eliminate the frustration of constantly spamming for a group especially but certainly not exclusively for people that may be guildless, play more casually, play off peak hours, have low pop servers, etc.

It has had minimal negative affect in wow in the seven years I played it in my experience and tons more positives. I mean come on, do you think that a game like that would continue to use that tool if it was so bad and didn't have safeguards etc.? Half the stuff I hear people claim it causes in these threads are either exaggerations or flat out lies.

As is was in the beginning: guildies and friends first. The everyone else. You 'can' still get people you met on the server. When I played you check your guild and friends list first then queue up for whatever you're missing and do other fun stuff while you wait.

That 'community' is still there, but come on.The reality is this is an online game. Even in all the guilds I was in, I can't say I would necessarily want to meet most of them irl...
Some of you are taking this idea way too far. I pay to be entertained not to create 'a village' on line. And this archaic hassle is not entertainment when I can't even enjoy the content that's offerred.

Excedrin's Avatar


Excedrin
01.06.2012 , 11:03 PM | #100
Quote: Originally Posted by Crogga View Post
All a lfd tool does is eliminate the frustration of constantly spamming for a group especially but certainly not exclusively for people that may be guildless, play more casually, play off peak hours, have low pop servers, etc.

It has had minimal negative affect in wow in the seven years I played it in my experience and tons more positives. I mean come on, do you think that a game like that would continue to use that tool if it was so bad and didn't have safeguards etc.? Half the stuff I hear people claim it causes in these threads are either exaggerations or flat out lies.

As is was in the beginning: guildies and friends first. The everyone else. You 'can' still get people you met on the server. When I played you check your guild and friends list first then queue up for whatever you're missing and do other fun stuff while you wait.

That 'community' is still there, but come on.The reality is this is an online game. Even in all the guilds I was in, I can't say I would necessarily want to meet most of them irl...
Some of you are taking this idea way too far. I pay to be entertained not to create 'a village' on line. And this archaic hassle is not entertainment when I can't even enjoy the content that's offerred.
Finding a group really isn't hard. If you can't be bothered to be nice and social with people you bring it on yourself. I don't think I've ever wanted to tell someone to quit the game because I want it to be strong, but if your sticking around is contingent on a feature that has the potential to gut a part of the genre from the game for the sake of not having to, god forbid, talk to people , then I really don't feel bad if you'd leave over it. Sorry.

No one is asking you to become best friends with these people. They're asking you to use words to convey meaning, rather than pushing a button and ignoring everyone else unless it is absolutely required to get what YOU want.
Alone is the default state of an MMO player, whether if be for minutes (or) months, and the game should embrace that. But making a massively single player game isn’t the answer.

-Damion Schubert