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Really Bioware?


WarSiren's Avatar


WarSiren
01.05.2012 , 01:38 PM | #71
Not surre if the people QQing are bad or lazy. So let me help you...

Cast Enrage
Run in to the main body of mobs cast smash.
Force Charge ranged mob
Run around it make it turn it's back to the other mobs
FORCE PUSH it into other mobs
Run into group aoe taunt then smash or saber swipe.


This isn't hard, also our mitigation destroys BHs so stop saying BHs can do everything we can Nightmare modes Juggs are preferred main tanks for a reason.
The Koda Legacy
Master Zhar Lestin OK Who Pulled
Tythona ~ ~ M'alice ~ ~ Promethea ~ ~ Caliya
Juggernaut ~~~ Assassin ~~~ Sniper ~~~ Powertech

Noth's Avatar


Noth
01.05.2012 , 01:38 PM | #72
Quote: Originally Posted by Dreadspectre View Post
Well thats nice that they can get aggro at range better than a Jugg but how does that impact the question at hand? I thought the issue was Juggs needed to be able to coral ranged better for AoE'ing down. BH can only move 1 ranged where they want it to be, the rest of the ranged mobs targeting them will stand wherever they are and shoot at the BH just like they would a Jugg.
You coral mobs for AoE, the Bh does better AoE threat thus keeps threat easier. On account of a mob aggroing to someone else the BH doesn't have to move the whole group out of the AoE or wait for the mob to come back, he simply pulls them. That is more efficient. Then there are things like a ranged stun that help control range mobs and a multitude of attacks to keep threat on that ranged mob without having to move the pile out of AoE. they are simply more efficient and don't trade anything for it.
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Noth's Avatar


Noth
01.05.2012 , 01:41 PM | #73
Quote: Originally Posted by WarSiren View Post
Not surre if the people QQing are bad or lazy. So let me help you...

Cast Enrage
Run in to the main body of mobs cast smash.
Force Charge ranged mob
Run around it make it turn it's back to the other mobs
FORCE PUSH it into other mobs
Run into group aoe taunt then smash or saber swipe.


This isn't hard, also our mitigation destroys BHs so stop saying BHs can do everything we can Nightmare modes Juggs are preferred main tanks for a reason.
Actually BH has better raw mitigation.

Also in your scenario the Bh charges to the main body and pulls ranged mob. No need for everything else you mention. Faster, more efficient, quicker mobs kills and thus less overall healing needed. while you just blew a minute cooldown, a 45 second cooldown, pulled mobs away from possible AoE, blew another 45 second cooldown.

Mind citing source for juggs being preferred in nightmare because everywhere I look Juggs have been stated to be meh in nightmare.
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CLASSlFlED's Avatar


CLASSlFlED
01.05.2012 , 01:44 PM | #74
Quote: Originally Posted by Aniliss View Post
QFT
I've been saying this all along. We don't need force pull. So what if another class has it or it "use" to be ours. Can every tank class in WoW death grip like a DK? No. Stop asking to be a clone / replica of other classes and learn to play jugg.
Deathknights can't charge.

Raddpuppy's Avatar


Raddpuppy
01.05.2012 , 02:56 PM | #75
Quote: Originally Posted by Aniliss View Post
QFT
I've been saying this all along. We don't need force pull. So what if another class has it or it "use" to be ours. Can every tank class in WoW death grip like a DK? No. Stop asking to be a clone / replica of other classes and learn to play jugg.
I agree lol. If we had force pull then escaping us would be pretty hard without your team helping alot.

Noth's Avatar


Noth
01.05.2012 , 05:34 PM | #76
Quote: Originally Posted by Raddpuppy View Post
I agree lol. If we had force pull then escaping us would be pretty hard without your team helping alot.
Read powertechs... does no one realize how asinine it is for BH be able to completely lockdown someone and basically be unkitable yet it is not ok for a SW to be that way? You put teh pull in teh tanking tree and then you don't have to worry about dps getting it and completely locking someone down.
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Hansuki's Avatar


Hansuki
01.06.2012 , 12:32 PM | #77
Why pull when you can stunchoke and push..... really, what more do you want?

Pull wont save you when you need to get away from a gank

Pull wont help you up cliffs, across gaps, and over chasms

You cant pull someone to their death, but you most hilariously can with push

And how much nerd rage do think force choking, then backhanding, then force pushing, then charging (w/ stun) must generate in the poor sap who tries to PVP against you?



You keep your lasso, wonder woman - real men charge into battle.

Zakka's Avatar


Zakka
01.06.2012 , 01:09 PM | #78
Why not give both, and put a share timer on force pull and push.

I would rather have force pull then push any day and I gladly use it over push.

I love the juggernaut class and I do fairly ok in PvP, but really a pull is more useful then just in pvp, pulling mobs off team mates in pve.
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Noth's Avatar


Noth
01.06.2012 , 01:14 PM | #79
Quote: Originally Posted by Hansuki View Post
Why pull when you can stunchoke and push..... really, what more do you want?

Pull wont save you when you need to get away from a gank

Pull wont help you up cliffs, across gaps, and over chasms

You cant pull someone to their death, but you most hilariously can with push

And how much nerd rage do think force choking, then backhanding, then force pushing, then charging (w/ stun) must generate in the poor sap who tries to PVP against you?



You keep your lasso, wonder woman - real men charge into battle.
You can pull people to their death. Powertechs get a pull and a charge so they have no problem traversing gaps and cliffs. Powertechs get a ranged stun.

The issue you say is solved by having push and pull share a cooldown.
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Zakka's Avatar


Zakka
01.06.2012 , 01:47 PM | #80
Quote: Originally Posted by Noth View Post
You can pull people to their death. Powertechs get a pull and a charge so they have no problem traversing gaps and cliffs. Powertechs get a ranged stun.

The issue you say is solved by having push and pull share a cooldown.
Don't Vanguards and Powertechs get a AoE push also?
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