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Can I please have neutral relics?!?!

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Can I please have neutral relics?!?!

AHawtRhino's Avatar


AHawtRhino
01.06.2012 , 11:15 AM | #61
Quote: Originally Posted by Liquidacid View Post
learn2artifice

problem solved

pics or it didn't happen answer

http://i447.photobucket.com/albums/q..._27_409958.jpg
Level 50 item. Are there any for lower levels? Plus, artifice wouldn't help me as much as cybertech, armortech, or arms since I am a BH.

This is more of an option rather than a solution. The solution I gave solves the problem, and leaves those options untouched.

AHawtRhino's Avatar


AHawtRhino
01.06.2012 , 11:17 AM | #62
PS - You are 400 everything already! Dang dude, I bet you are level 50 too? I wish I had that kind of time to play =P

AHawtRhino's Avatar


AHawtRhino
01.06.2012 , 11:22 AM | #63
Quote: Originally Posted by AHawtRhino View Post
It seems like most people agree that something should be done about the alignment reward system, but what exactly do you think should be done?

Personally, I think that the STATS on the alignment gear should be solely dependent upon TOTAL alignment points achieved (Light + Dark), and the way the gear LOOKS would be fully dependent upon alignment DEPTH (How far one is into light/dark).

This way, the more experience players who have played longer and gone through more conversations are rewarded (as they should be), and those players who want to fit their role as a dark side/light side hero are rewarded with the same stats as everyone else who has the same amount of "Alignment XP", AND they get to look the part!

This change would also add more freedom in decision making to everyone, since they will no longer feel pressured into making pure light/dark side choices in order to maintain certain stats.

This is the most free/balanced system that I can think of while I am at work. What are everyone else's thoughts (either on my idea, or your own!)
So people on this page can know the question I was asking and we don't get off topic =P

Frigidman's Avatar


Frigidman
01.06.2012 , 11:35 AM | #64
Quote: Originally Posted by Liquidacid View Post
/facepalm ... I really think you missed the whole point of this thread.



Quote: Originally Posted by AHawtRhino View Post
Personally, I think that the STATS on the alignment gear should be solely dependent upon TOTAL alignment points achieved (Light + Dark), and the way the gear LOOKS would be fully dependent upon alignment DEPTH (How far one is into light/dark).
Yes, it's a pretty good idea.

Alignment tiers definitely need to tie in the combined points of good and bad choices. And Gray(neutral) needs to be earned as much as the others. Much like how social takes time to scale up through experience in grouping with others, so too should alignment tiers.

A slight problem I see with it though, is once you reach X number of light+dark ... no matter what you do from there, or how you drift, you will always have access to the highest tier items. (unless this is the intended result?)

If not, I only suggest the further you drift toward true light or dark, each tier you drift into light or dark, is one less tier from gray you have access too.

This could mean you could be Gray Tier 3, Light Tier 2 (and access to those only items until you balance yourself). And if you popped into Light Tier 3, you are only Gray Tier 2 now.

I know that kind of pigeon holes people into three extremes, with no viable choices between Total Light/Gray/Dark... so it's a tricky thing to compromise on.
Sad to see after all these years... the same old QoL bugs exist, and nothing has changed for the better.
Way to go AAA developers!

AHawtRhino's Avatar


AHawtRhino
01.06.2012 , 11:52 AM | #65
Sorry for the confusion. The difference in your light and dark points would be the alignment rank you are in just like it is now. You CAN lose rank, which will restrict your access to more light/dark LOOKING gear. However, the STATS on the gear are dependent upon TOTAL DS+LS points.

So you wouldn't maintain access to higher tier LOOKING gear if you dropped below a certain alignment difference level.

I do like your idea of different ranked neutral gear, I just don't know how being more neutral would affect your armor. Would you just look more like... grey? lol!

The ideas need work of course, that's why I'm here!

jayderyu's Avatar


jayderyu
01.06.2012 , 11:53 AM | #66
I agree with the sentiment. Role Playing is not a matter of choosing light or Dark. it's a matter of choosing ideals and a philosphy behind the character. The fact that I'm punished for RPing the story decisions is a penalty. I'll make an example here

My Hunter I decided had the more Predator route. Hunt for the challenge. So my Hunter will always fight the tougher or at least supposedly tougher target. Here are the two early samples so people know more. Both are from the origin worls.
Hutt's bane. Huttsbane proved to be a warrior. he killed a Hutt. So even if Morally I agreed with the native american's fighting back for their land. I still killed huttsbane.
Afterwards there is the object to kill the accountant. An Accountant is not a warrior. So I let him live.

That's RPing. Unfortunately because I'm RPing I'm sitting closer to the middle even though I'm level 20. I barely got Light 1 and that was because I did Black Talon numerous times to push it over.

I'm being punished for not either being a money grubbing murder or some bazaar paragon of Justice. However. When it comes to gear I'm using orange gear. But I do see relics and stuff I can't use or likely ever to use as I level up.

I don't know why Bioware thought that we would be so black and white. Maybe Bioware's Roleplaying isn't really Roleplaying, but some B/W representation of story telling?

Thorbrand's Avatar


Thorbrand
01.06.2012 , 11:54 AM | #67
Why buy them when you can make better with your shards? Just don't see why people are even bothering with the ones you can buy.

J-Sheridan's Avatar


J-Sheridan
01.06.2012 , 11:55 AM | #68
The people that argue that people arent making an alignment choice and dont deserve to be rewarded sicken me with the stupidity.

These players are getting the same choices YOU are getting in quests and they have a 50 / 50 chance of making the SAME choice as YOU.

The only difference is the player that consistantly chooses the same colour ends up getting a reward while the person that dosent is punished.

Result: You can either be a blue or red player.
Any inbetween and you are punishing yourself out of being able to use relics and alignment specific gear.

This does NOT just affect people that are neutral.
This affects people that HAVE chosen an alignment but they are making INTELLIGENT choices rather than simply choosing the option that has the right colour.

Diplomacy is not an acceptable solution and infact highlights the fundamental flaw of the system. BW have setup a game which offers railroaded morality choices which are more than often stuck into an A / B situation.

Morality does not work like this in practice and can extend into far bigger acts.

This is the whole reason the saying "Ends justify the means" exist. The morality implication is your willing to use extreme measures inorder to reach your endgoal.

That works for a Sith saving people inorder to use them later or a Jedi that willingly works with a villain to save lives.

The major problem with TOR and ALL BW games is their choices require you to be psychic because your on a railroaded trip and you have to guess wether or not BW will actually play out the dynamic of letting someone save someone only to screw them over later.

Sith Inquisitors should be livid with this system because this class gets shafted with choices being either homocidal maniac or Jesus incarnate.

Guess what: Sometimes being Jesus incarnate lets you get away with horrific acts.
History proves this and the very character this class is modeled after ACTUALLY DID DO THIS.

AlkalineKitten's Avatar


AlkalineKitten
01.06.2012 , 11:55 AM | #69
Quote: Originally Posted by AHawtRhino View Post
Understandable, but first and foremost, this is a GAME. Forcing a player to make story based decisions strictly for one side or the other is a poor game mechanic. The idea of "choice", which I should point out is a key selling point of this game, is then thrown out the window. The world is not black and white.
You must not have played Mass Effect and it's sequel.
A lesson is learned, but the damage is irreversible.

Frigidman's Avatar


Frigidman
01.06.2012 , 11:59 AM | #70
Quote: Originally Posted by AHawtRhino View Post
I do like your idea of different ranked neutral gear, I just don't know how being more neutral would affect your armor. Would you just look more like... grey?
Yeah, I don't consider 'looks' as part of tier'd gray gear. Only true light vs dark would have a specific different look then the currently normal/neutral items.

They could conceivably make some gear or items that look unique for a person who chooses the fence (whatever that may be, its up to a designer hah). But I think most the non-aligned gear in the game now is already 'that look'.

So, if you saw a level 50 player looking fairly neutral in dress, you can gather they probably are indifferent to the plights of light or dark side.
Sad to see after all these years... the same old QoL bugs exist, and nothing has changed for the better.
Way to go AAA developers!